User:Kurg
Background
I started with 4 accounts, one per class.
- Kurg(naturalist, now my main)
- Zap(elementalist)
- Kalios(psion)
- Zorzos(gadgeteer)
I wanted to play each of them 'fully' and with the same effort, with no preferences. That's also why I had a different forum/wiki handle(=Edivad), which I finally decided to change, yay! However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3 - although I might use them to help spade stuff, if there's need to.
Useful items
Good non-IoTM stuff, based on level requirement. Note that I mostly do no item restrictions run, so this isn't a 'real' pull list, more like suggestions on what you might want to use at each level.
- level 1: paradime, swedish navy wrench, 2 positronics, Personal copy of the internet, imyselfblog, rolled doll, sock puppet, garcia traffic avoider, hip t-shirt, number one fan, golden poncho/leggings/hat
- level 2: pingerang, toxic rocker pants, shepherd's crook
- level 3: boomstick or bow of hazard, stuffed shirt, security slacks
- level 4: embossed emblem, foil foil
- level 5: gnat gloves/badger gauntlets, sub-ma car, zion helm or vision helmet, recoil foil rifle
- level 6: datapants, databelt, verse of the dodo, hammer time or zeno's bow
- level 7: jack boots/boots of stamping, PDA
- level 8: foyal crown, sneakiers, glock, archron's staff
- level 9: umbra's blaster, xentrium breastplate, pandimensional scepter
- level 10: billowing blouse, relaxing flats, dainty glasses, prefontane, paper cut gloves
Skills I wanna get, AKA 'Gotta perm them all'
Temporary list of the next 10 skills I'm probably going to perm on Kurg...
- Aura: Magnetism
- Aura: Mystery
- Firestorm
- Stone Armor
- Nurture vs Nature
- Charge of the Bovine
- Advanced Martial Arts
- Upgrade Armor
- Stun Gas
- Meditation
They might not sound like much(or even random), but Kurg already has 20+ skills so...