Talk:Rabid airborne rodent

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Revision as of 14:18, 10 April 2008 by Alhazred (talk | contribs) (concerns about template appearances and rarity language)

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A few things. First, for this page, and many other template pages I've seen, the combat messages read like this: "Your opponent attacks ... Your opponent has a critical hit! {{{fumpro}}} hits for {{{crit}}} damage." {{{fumpro}}} and {{{crit}}} look odd and don't necessarily scream out their intended meanings. I mean, you get it through context, but it looks fugly. Is this the intended result for variables like character name and damage? "Isn't there a better way?", asked the exasperated infomercial actress with the malfunctioning colander.

Second, how can an encounter be "semi-rare to very rare in frequency"? I would think that rarity - the percentage chance of a player encountering said content - would be some hard-coded constant. Like, 0.0001% or something. We may not know the exact number, but how could it be less rare for one person than it is for another? Should we simply change that part (the notes section) to "This is an ultra-rare adventure. Precise numbers regarding the chance of encountering it are currently unknown" or some such thing?

Jus' wonderin'. Alhazred 14:18, 10 April 2008 (MST)