Ghost of Frusion Past

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Ghost of Frusion Past

You are fighting the Ghost of Frusion Past.

The real Marley Samuels only shows up on Christmas Eve and only if you have the correct equipment to detect him.

You're no frusion scientist, but this is probably a blob of frusion energy that's taken his shape. Which is kind of a jerk move, really, and a great reason to smash some glowing face.
Your opponent attacks ...

Hit messages:

  • The ghost fiddles with some sort of complex contraption, sending bolts of frusion energy everywhere.
  • One of the ghost's chains wraps around you. A normal chain would just restrain you, but the frusion chain leeches your energy instead.
  • The ghost pantomimes animatedly, poking you in the eye with an outstretched frusion finger.


He drains some of your energy, stealing X PP.



Miss messages:

  • The ghost fiddles with some sort of complex contraption, but can't seem to get it to work the way he wants.
  • The ghost rattles some chains ominously. Apparently they're standard issue.
  • The ghost tries to warn you about something with elaborate pantomime, but he's not nearly done before it's your turn again.


Victory! You beat up your foe and win the combat!


You gain 500 experience.

You got an item: ancient quarter chip (Guaranteed Drop)
You got an item: frusion superstring (Guaranteed Drop)
You got an item: KEE meter (Guaranteed Drop)





With a crackle and jolt, the frused streets return to a calm, soothy black and white. Woo. Well, now Hyde Park will be safe forever.

Or until, with the regularity of the tides, frusion energies flood the park again. Like now.

Known resistances/weaknesses

Immune to all damage types.

Locations

Notes

  • The foe's HP seems to around 50 points.