Talk:Class Comparison Tables

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Nice, Mr. Everett! :D --MN (#228) (T|C) 17:23, 4 June 2008 (MST)

Psion Level gains, through 51: 3-7-5; 3-8-4; 7-6-2; 5-8-2; 4-8-3; 3-7-5; 6-5-4; 3-6-6; 6-6-3; 2-7-6; 5-8-2; 4-7-4; 1-10-4; 1-9-5; 2-8-5; 3-7-5; 2-8-5; 5-6-4; 3-7-5; 6-7-2; 5-7-3; 3-10-2; 3-9-3; 4-8-3; 4-6-4; 3-6-5; 2-7-5; 2-7-5; 6-5-3; 2-6-6; 3-6-5; 3-7-4; 4-6-4; 5-7-2; 2-4-8; 4-6-4; 3-6-5; 5-4-5; 1-7-6; 2-7-5; 2-6-6; 3-6-5; 3-6-5; 1-7-6; 5-5-4; 4-5-5; 5-6-3; 6-6-2; 7-7; 6-7-2

First bolded set - L26, the first level up at the Mystic, gives +14 stats. All Mystic gains are +14. Second bolded set - L50, last Mystic level, adds +14 as others, but only to two stats and not three. The last set of numbers is the first level gained from the robots, and the stat gains go back to +15. --Jesus 20:59, 4 June 2008 (MST)

Levels 2-25. Under Construction:

Here are some Str-Int-Refl distributions that have been obtained when leveling up (duplications included in case that helps determine probability distribution): (includes values from Jesus and Cristiona)

Elementalist (9-14)

6-5-4, 5-6-4, 5-6-4, 5-3-7, 4-7-4, 4-6-5, 4-6-5, 4-6-5, 4-6-5, 4-5-6, 3-7-5, 3-7-5,

Naturalist (12-8) (highest Str listed first: Str -> Int -> Refl)

| Distribution	|	Observations |
| 12-2-1	|	0	|	
| 12-1-2	|	1	|	x
| 11-3-1	|	1	|	x
| 11-2-2	|	0	|	
| 11-1-3	|	0	|	
| 10-4-1	|	1	|	x
| 10-3-2	|	3	|	xxx
| 10-2-3	|	2	|	xx
| 10-1-4	|	2	|	xx
| 9-5-1		|	1	|	x
| 9-4-2		|	1	|	x
| 9-3-3		|	4	|	xxxx
| 9-2-4		|	2	|	xx
| 9-1-5		|	1	|	x
| 8-7-0		|	1	|	x
| 8-6-1		|	1	|	x
| 8-5-2 	|	0	|	
| 8-4-3 	|	2	|	xx
| 8-3-4		|	2	|	xx
| 8-2-5		|	1	|	x
| 8-1-6		|	1	|	x
| 8-0-7		|	0	|	
| 7-7-1		|	0	|	
| 7-6-2		|	1	|	x
| 7-5-3		|	4	|	xxxx
| 7-4-4		|	6	|	xxxxxx
| 7-3-5		|	1	|	x
| 7-2-6		|	1	|	x
| 7-1-7		|	1	|	x
| 6-6-3		|	2	|	xx
| 6-5-4		|	4	|	xxxx
| 6-4-5		|	4	|	xxxx
| 6-3-6		|	0	|	
| 5-6-4		|	1	|	x
| 5-5-5		|	2	|	xx
| 5-4-6		|	1	|	x

Psion (8-12) (highest Int listed first: Int -> Refl -> Str)

| Distribution | Observations |

| 1-10-4       | 1 | x
| 2-10-3       | 1 | x
| 3-10-2       | 1 | x
| 4-10-1       | 0 | 

| 1-9-5        | 2 | xx
| 2-9-4        | 0 |
| 3-9-3        | 3 | xxx
| 4-9-2        | 1 | x 
| 5-9-1        | 0 | 

| 1-8-6        | 0 | 
| 2-8-5        | 2 | xx
| 3-8-4        | 4 | xxxx
| 4-8-3        | 3 | xxx
| 5-8-2        | 1 | x
| 6-8-1        | 1 | x

| 2-7-6        | 4 | xxxx
| 3-7-5        | 5 | xxxxx
| 4-7-4        | 3 | xxx
| 5-7-3        | 1 | x
| 6-7-2        | 2 | xx

| 2-6-7        | 1 | x
| 3-6-6        | 2 | xx
| 4-6-5        | 3 | xxx
| 5-6-4        | 1 | x
| 6-6-3        | 2 | xx
| 7-6-2        | 1 | x

| 3-5-7        | 0 |
| 4-5-6        | 0 |
| 5-5-5        | 0 |
| 6-5-4        | 1 | x
| 7-5-3        | 1 | x

Gadgeteer (11-9)

4-0-11,

3-2-10, 4-1-10,

3-3-9,

1-6-8, 2-5-8, 2-5-8, 3-4-8, 3-4-8, 3-4-8, 3-4-8, 3-4-8, 4-3-8, 4-3-8, 4-3-8, 4-3-8, 4-3-8, 5-2-8,

2-6-7, 3-5-7, 3-5-7, 4-4-7, 5-3-7, 6-2-7,

4-5-6, 6-3-6, 6-3-6,

(updated list) --Tycho Everett 16:49, 18 June 2008 (MST) (updated list) --Tycho Everett 20:31, 26 June 2008 (MST) (updated list) --Tycho Everett 17:34, 2 July 2008 (MST)


Updating Skill Comparison for Skill Points

So...the skill comparison should be updated. Everyone ok with putting the effects for 0-points skills in the table? People can check the individual article to see how the skill improves with points... Edivad 13:55, 4 October 2010 (PDT)

Going with the 0 point makes sense. Just add a note above the chart saying that the chart shows skill powers at 0 points and to see the individual skills for more details. Of course, this could probably wait until skills are finished. Cristiona

Still Needs Content?

The 'needs content' header says it's waiting for skill points - but none of the descriptions really take into account skill points, they're broader overviews rather than specific equations. Can we remove the 'incomplete' flag? --Lxndr 07:36, 11 January 2011 (PST)

Some skills had some changes introduced together with skill points. It needs someone to go over the entire table and see that the skill descriptions, costs, etc. are correct. If you did that, feel free to remove the tag. --Muhandes 00:27, 12 January 2011 (PST)
gadgeteer needs thier 3rd intrinsic(their running has been in game for a long time and isn't the new one ryme posted about) and natalist needs theirs.