ZOM-M Eighty

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ZOM-M Eighty

You are fighting a ZOM-M Eighty.

Integrating guns into cyborgs doesn't sound like a bad idea, except from the inevitable cyborg uprising angle. But integrating explosives sounds like a terrible idea.

Well, maybe except from the inevitable cyborg uprising angle.
Your opponent attacks ...

Hit messages:

  • The ZOM explodes. It seems mostly okay afterwards, so maybe the design is better than you thought. (fire) damage
  • The cyborg explodes into song. Apparently, even if the pyrotechnics won't get you, the singing will. (sonic) damage
  • The cyborg blows up a pile of munitions next to you, showering you with hot lead. Apparently very old munitions. damage + (fire) damage



It hits you for X damage.

Critical hit message:

Your opponent has a critical hit! It hits you for X damage.



Miss messages:

  • The ZOM explodes with rage, but you wait for it to burn out.
  • The cyborg explodes into song, but stops and sulks when you start dancing the robot.
  • The cyborg blows up a pile of munition crates, but you emptied those out a while ago. They still had lead in them! No reason to risk that getting into the environment.



Fumble messages:

Your foe fumbles! It takes X damage.


Victory! You beat up your foe and win the combat!


You gain 150 experience.

You got an item: jar of coals (Unspecified Drop rate)
You got an item: mousetrap car (Unspecified Drop rate)
You got an item: dunk tank (Unspecified Drop rate)
You got an item: ZOM powder (Unspecified Drop rate)





Known resistances/weaknesses

50% resistant to physical damage.
50% weak to psychic damage.


Locations


Notes

  • At the end of each round of combat,
Bullets zip down the firing range, but you're smart enough to get out of the way.
or
Bullets zip down the range. They don't seem to be aimed at you, per se, but that doesn't stop them from dealing you X damage.

References

  • The name of the foe refers to the large firecrackers designated as M-80's.