https://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&feed=atom&action=historyCharacter Stats and Info (manual) - Revision history2024-03-29T07:42:11ZRevision history for this page on the wikiMediaWiki 1.27.0https://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=61412&oldid=prevHoyifung04: update2014-05-05T15:54:29Z<p>update</p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Besides their level, each character has three main stats which help to further define their abilities: '''Strength''', '''Intellect''', and '''Reflexes'''. '''Strength''' is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, in hand-to-hand combat (but not ranged). '''Intellect''' represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you're surprised by opponents, or whether you surprise them. '''Reflexes''' represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks. High reflexes also allow you additional shots with ranged weapons. All three of these abilities modify how your hero performs in combat, but for the most part they're secondary to level and skills in determining your success.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Besides their level, each character has three main stats which help to further define their abilities: '''Strength''', '''Intellect''', and '''Reflexes'''. '''Strength''' is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, in hand-to-hand combat (but not ranged). '''Intellect''' represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you're surprised by opponents, or whether you surprise them. '''Reflexes''' represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks. High reflexes also allow you additional shots with ranged weapons. All three of these abilities modify how your hero performs in combat, but for the most part they're secondary to level and skills in determining your success.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each character also has two other important stats: '''Hit Points (HP)''' and '''Power Points (PP)'''. '''HP''' represent how much damage you can take from opponent attacks before you need to rest or heal yourself. '''PP''' reflect an amount of superhero power that you can tap into in order to use your hero's special abilities. The game tracks both your current levels and your character's maximum—for instance you might see HP written as 5/10, meaning that you have 5 <del class="diffchange diffchange-inline">hit points </del>left out of a maximum of 10.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each character also has two other important stats: '''Hit Points (HP)''' and '''Power Points (PP)'''. '''HP''' represent how much damage you can take from opponent attacks before you need to rest or heal yourself. '''PP''' reflect an amount of superhero power that you can tap into in order to use your hero's special abilities. The game tracks both your current levels and your character's maximum—for instance you might see HP written as 5/10, meaning that you have 5 <ins class="diffchange diffchange-inline">Hit Points </ins>left out of a maximum of 10.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|chips-white.gif|Chips|left}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|chips-white.gif|Chips|left}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at <del class="diffchange diffchange-inline">7</del>:00 p.m.<del class="diffchange diffchange-inline">{{typo}}</del>, after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at roughly 11:<del class="diffchange diffchange-inline">10 </del>p.m. Eastern <del class="diffchange diffchange-inline">Standard </del>time (<del class="diffchange diffchange-inline">that's </del>GMT <del class="diffchange diffchange-inline">-5</del>, <del class="diffchange diffchange-inline">I think</del>). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at <ins class="diffchange diffchange-inline">6</ins>:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at roughly 11:<ins class="diffchange diffchange-inline">00 </ins>p.m<ins class="diffchange diffchange-inline">. U.S</ins>. Eastern time (<ins class="diffchange diffchange-inline">3:00 or 4:00 AM </ins>GMT, <ins class="diffchange diffchange-inline">depending on Daylight Saving Time</ins>). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
</table>Hoyifung04https://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=45926&oldid=prevShikao: day start time typo2011-02-08T22:32:47Z<p>day start time typo</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at roughly 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m.<ins class="diffchange diffchange-inline">{{typo}}</ins>, after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at roughly 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
</table>Shikaohttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=34912&oldid=prevMuhandes at 19:01, 3 March 20102010-03-03T19:01:02Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game Manual}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game Manual}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{| width</del>=<del class="diffchange diffchange-inline">692 align</del>=<del class="diffchange diffchange-inline">"center"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">=Character===</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|</del>In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character's '''Level''', which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character's '''Level''', which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at roughly 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at roughly 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
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</table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=33051&oldid=prevMuhandes: text changes in-game2010-01-13T14:11:40Z<p>text changes in-game</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:11, 13 January 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You gain levels by collecting '''Experience Points (XP)''', which is a measure of how much your hero has learned from his or her adventures. When your hero has gained enough experience, he or she can get training at the Heroes' Guild and go up a level. Training will cost you, but it's also an important way to advance your hero. Gaining levels gives you new skills to use, and makes your hero better at hitting foes and dodging attacks, and in general he or she will be tougher and more powerful.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You gain levels by collecting '''Experience Points (XP)''', which is a measure of how much your hero has learned from his or her adventures. When your hero has gained enough experience, he or she can get training at the Heroes' Guild and go up a level. Training will cost you, but it's also an important way to advance your hero. Gaining levels gives you new skills to use, and makes your hero better at hitting foes and dodging attacks, and in general he or she will be tougher and more powerful.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Besides their level, each character has three main stats which help to further define their abilities: '''Strength''', '''Intellect''', and '''Reflexes'''. '''Strength''' is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, <del class="diffchange diffchange-inline">if you're attacking with a weapon</del>. '''Intellect''' represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you're surprised by opponents, or whether you surprise them. '''Reflexes''' represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks. All three of these abilities modify how your hero performs in combat, but for the most part they're secondary to level and skills in determining your success.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Besides their level, each character has three main stats which help to further define their abilities: '''Strength''', '''Intellect''', and '''Reflexes'''. '''Strength''' is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, <ins class="diffchange diffchange-inline">in hand-to-hand combat (but not ranged)</ins>. '''Intellect''' represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you're surprised by opponents, or whether you surprise them. '''Reflexes''' represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks<ins class="diffchange diffchange-inline">. High reflexes also allow you additional shots with ranged weapons</ins>. All three of these abilities modify how your hero performs in combat, but for the most part they're secondary to level and skills in determining your success.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Each character also has two other important stats: '''Hit Points (HP)''' and '''Power Points (PP)'''. '''HP''' represent how much damage you can take from opponent attacks before you need to rest or heal yourself. '''PP''' reflect an amount of superhero power that you can tap into in order to use your hero's special abilities. The game tracks both your current levels and your character's maximum—for instance you might see HP written as 5/10, meaning that you have 5 hit points left out of a maximum of 10.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Each character also has two other important stats: '''Hit Points (HP)''' and '''Power Points (PP)'''. '''HP''' represent how much damage you can take from opponent attacks before you need to rest or heal yourself. '''PP''' reflect an amount of superhero power that you can tap into in order to use your hero's special abilities. The game tracks both your current levels and your character's maximum—for instance you might see HP written as 5/10, meaning that you have 5 hit points left out of a maximum of 10.</div></td></tr>
</table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=21484&oldid=prevMuhandes: in-game typos corrected2009-05-17T10:33:24Z<p>in-game typos corrected</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:33, 17 May 2009</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at <del class="diffchange diffchange-inline">rougly{{typo}} </del>11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at <ins class="diffchange diffchange-inline">roughly </ins>11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
</table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=20909&oldid=prevMuhandes: no need for second cat2009-04-21T22:45:55Z<p>no need for second cat</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:45, 21 April 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category: Guides]]</del></div></td><td colspan="2"> </td></tr>
</table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=20866&oldid=prevMuhandes: Character Stats and Info moved to Character Stats and Info (manual): Marking manual pages2009-04-21T13:43:38Z<p><a href="/wiki/Character_Stats_and_Info" class="mw-redirect" title="Character Stats and Info">Character Stats and Info</a> moved to <a href="/wiki/Character_Stats_and_Info_(manual)" title="Character Stats and Info (manual)">Character Stats and Info (manual)</a>: Marking manual pages</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 13:43, 21 April 2009</td>
</tr><tr><td colspan='2' style='text-align: center;' lang='en'><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=20841&oldid=prevMuhandes at 11:04, 20 April 20092009-04-20T11:04:18Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:04, 20 April 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game Manual}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Game Manual}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{| width=692 align="center"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|</ins>In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character's '''Level''', which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character's '''Level''', which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Guides]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Guides]]</div></td></tr>
</table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=20839&oldid=prevMuhandes: typo2009-04-20T10:41:15Z<p>typo</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:41, 20 April 2009</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ManualImage|clock-white.gif|Time|right}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly<ins class="diffchange diffchange-inline">{{typo}} </ins>11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Guides]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Guides]]</div></td></tr>
</table>Muhandeshttps://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&diff=20837&oldid=prevMuhandes: page update2009-04-20T09:28:46Z<p>page update</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:28, 20 April 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Each </del>character <del class="diffchange diffchange-inline">has three main stats which help to define their abilities: '''Strength''', '''Intellect''', </del>and <del class="diffchange diffchange-inline">'''Reflexes'''. '''Strength''' is </del>a <del class="diffchange diffchange-inline">measure </del>of <del class="diffchange diffchange-inline">physical power</del>. <del class="diffchange diffchange-inline">It primarily helps as a factor </del>in <del class="diffchange diffchange-inline">dealing extra damage in combat, if you</del>'<del class="diffchange diffchange-inline">re attacking with a weapon. </del>'''<del class="diffchange diffchange-inline">Intellect</del>''' <del class="diffchange diffchange-inline">represents smarts</del>, <del class="diffchange diffchange-inline">focus, and </del>your <del class="diffchange diffchange-inline">ability to observe the world around you</del>. <del class="diffchange diffchange-inline">High intellect can increase the damage that most spells deal in combat</del>, <del class="diffchange diffchange-inline">and also can affect whether you're surprised by opponents, or whether you surprise them. '''Reflexes''' represent agility and reaction time. Reflexes play </del>a <del class="diffchange diffchange-inline">part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Your </ins>character <ins class="diffchange diffchange-inline">is described </ins>and <ins class="diffchange diffchange-inline">defined by </ins>a <ins class="diffchange diffchange-inline">variety </ins>of <ins class="diffchange diffchange-inline">numbers and statistics</ins>. <ins class="diffchange diffchange-inline">Foremost </ins>in <ins class="diffchange diffchange-inline">importance is your character</ins>'<ins class="diffchange diffchange-inline">s </ins>'''<ins class="diffchange diffchange-inline">Level</ins>''', <ins class="diffchange diffchange-inline">which is a rough indication of how powerful </ins>your <ins class="diffchange diffchange-inline">hero is</ins>. <ins class="diffchange diffchange-inline">A level 1 hero is just a beginner</ins>, <ins class="diffchange diffchange-inline">while a level 11 character has quite </ins>a <ins class="diffchange diffchange-inline">bit of experience</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Each character also has two other important stats: </del>'''<del class="diffchange diffchange-inline">Hit </del>Points (<del class="diffchange diffchange-inline">HP</del>)''' <del class="diffchange diffchange-inline">and '''Power Points (PP)'''. 'HP' represent </del>how much <del class="diffchange diffchange-inline">damage you can take </del>from <del class="diffchange diffchange-inline">opponent attacks before you need to rest </del>or <del class="diffchange diffchange-inline">heal yourself</del>. ''<del class="diffchange diffchange-inline">'PP''' reflect </del>an <del class="diffchange diffchange-inline">amount of superhero power that you can tap into in order </del>to <del class="diffchange diffchange-inline">use </del>your hero<del class="diffchange diffchange-inline">'s special abilities</del>. <del class="diffchange diffchange-inline">The game tracks both your current </del>levels and your <del class="diffchange diffchange-inline">character's maximum—for instance you might see HP written as 5/10</del>, <del class="diffchange diffchange-inline">meaning that you have 5 hit points left out of a maximum of 10</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">You gain levels by collecting </ins>'''<ins class="diffchange diffchange-inline">Experience </ins>Points (<ins class="diffchange diffchange-inline">XP</ins>)'''<ins class="diffchange diffchange-inline">, which is a measure of </ins>how much <ins class="diffchange diffchange-inline">your hero has learned </ins>from <ins class="diffchange diffchange-inline">his </ins>or <ins class="diffchange diffchange-inline">her adventures</ins>. <ins class="diffchange diffchange-inline">When your hero has gained enough experience, he or she can get training at the Heroes</ins>' <ins class="diffchange diffchange-inline">Guild and go up a level. Training will cost you, but it</ins>'<ins class="diffchange diffchange-inline">s also </ins>an <ins class="diffchange diffchange-inline">important way </ins>to <ins class="diffchange diffchange-inline">advance </ins>your hero. <ins class="diffchange diffchange-inline">Gaining </ins>levels <ins class="diffchange diffchange-inline">gives you new skills to use, </ins>and <ins class="diffchange diffchange-inline">makes </ins>your <ins class="diffchange diffchange-inline">hero better at hitting foes and dodging attacks</ins>, <ins class="diffchange diffchange-inline">and in general he or she will be tougher and more powerful</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You will also see </del>'''<del class="diffchange diffchange-inline">Experience Points (XP)</del>''', <del class="diffchange diffchange-inline">which </del>is a measure of <del class="diffchange diffchange-inline">how much </del>your <del class="diffchange diffchange-inline">hero has learned from his or her adventures</del>. <del class="diffchange diffchange-inline">When your hero has gained enough experience, he or she </del>can <del class="diffchange diffchange-inline">get training at </del>the <del class="diffchange diffchange-inline">Heroes' Guild </del>and <del class="diffchange diffchange-inline">go up a [[Level|level]]. Training will cost </del>you, <del class="diffchange diffchange-inline">but it</del>'<del class="diffchange diffchange-inline">s also an important way to advance your hero</del>. <del class="diffchange diffchange-inline">Gaining levels gives </del>you <del class="diffchange diffchange-inline">new skills to use</del>, <del class="diffchange diffchange-inline">more HP </del>and <del class="diffchange diffchange-inline">PP</del>, and <del class="diffchange diffchange-inline">improves </del>your <del class="diffchange diffchange-inline">fighting abilities</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Besides their level, each character has three main stats which help to further define their abilities: '''Strength''', </ins>'''<ins class="diffchange diffchange-inline">Intellect</ins>''', <ins class="diffchange diffchange-inline">and '''Reflexes'''. '''Strength''' </ins>is a measure of <ins class="diffchange diffchange-inline">physical power. It primarily helps as a factor in dealing extra damage in combat, if you're attacking with a weapon. '''Intellect''' represents smarts, focus, and </ins>your <ins class="diffchange diffchange-inline">ability to observe the world around you</ins>. <ins class="diffchange diffchange-inline">High intellect </ins>can <ins class="diffchange diffchange-inline">increase </ins>the <ins class="diffchange diffchange-inline">damage that most spells deal in combat, </ins>and <ins class="diffchange diffchange-inline">also can affect whether </ins>you<ins class="diffchange diffchange-inline">'re surprised by opponents</ins>, <ins class="diffchange diffchange-inline">or whether you surprise them. '''Reflexes''</ins>' <ins class="diffchange diffchange-inline">represent agility and reaction time</ins>. <ins class="diffchange diffchange-inline">Reflexes play a part in determining how well </ins>you <ins class="diffchange diffchange-inline">can dodge opponent attacks</ins>, and <ins class="diffchange diffchange-inline">how well you can aim your own attacks. All three of these abilities modify how your hero performs in combat</ins>, <ins class="diffchange diffchange-inline">but for the most part they're secondary to level </ins>and <ins class="diffchange diffchange-inline">skills in determining </ins>your <ins class="diffchange diffchange-inline">success</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">In addition your </del>character has <del class="diffchange diffchange-inline">a [[Reputation]] </del>that can <del class="diffchange diffchange-inline">affect you likes </del>and <del class="diffchange diffchange-inline">who dislikes </del>your character.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Each </ins>character <ins class="diffchange diffchange-inline">also </ins>has <ins class="diffchange diffchange-inline">two other important stats: '''Hit Points (HP)''' and '''Power Points (PP)'''. '''HP''' represent how much damage you can take from opponent attacks before you need to rest or heal yourself. '''PP''' reflect an amount of superhero power </ins>that <ins class="diffchange diffchange-inline">you </ins>can <ins class="diffchange diffchange-inline">tap into in order to use your hero's special abilities. The game tracks both your current levels </ins>and your character<ins class="diffchange diffchange-inline">'s maximum—for instance you might see HP written as 5/10, meaning that you have 5 hit points left out of a maximum of 10</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=Chips=</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{ManualImage|</ins>chips-white.gif<ins class="diffchange diffchange-inline">|Chips</ins>|left<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Image:</del>chips-white.gif|left<del class="diffchange diffchange-inline">]] </del>Your hero also has money, in the form of <del class="diffchange diffchange-inline">'chips'.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Your hero also has money, in the form of '''<ins class="diffchange diffchange-inline">chips</ins>'''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=Time=</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Image:clock-white.gif|right]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">And finally, the game tracks what </del>'''<del class="diffchange diffchange-inline">time</del>''' <del class="diffchange diffchange-inline">it is. Each day begins at 6:00 p.m., after you've gotten out of work</del>. <del class="diffchange diffchange-inline">As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at [[Rollover]], which occurs at rougly 11:10 p.m. Eastern Standard time. Right now rollover only takes a minute at most, but the management recommends that you don't stay logged in to the game during that short period.'''</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">----</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ManualImage|clock-white.gif|Time|right}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">And finally, the game tracks what '''time''' it is. Each day begins at 7:00 p.m., after you've gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you've used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) '''For practical purposes, each "day" is actually reset at "rollover," which occurs at rougly 11:10 p.m. Eastern Standard time (that's GMT -5, I think). Right now rollover only takes a very short time, but if you're online when it happens it will log you out of the game to make sure everything is reset properly for the next day.'''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Guides]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Guides]]</div></td></tr>
</table>Muhandes