Difference between revisions of "Prepunctuality"

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==Notes==
 
==Notes==
*Approximately 10% of adventures (combat or noncombat, win or loss) will get a time-saving effect when the turn is over.
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*Approximately {{statrate|825|65}} of adventures (combat or noncombat, win or loss) will get a time-saving effect when the turn is over.
 
:With an [[electronic computer]]:
 
:With an [[electronic computer]]:
 
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Revision as of 11:33, 27 February 2010

Go to Effects

Prepunctuality

You're not just on time, you're early. If only they hadn't outlawed the precrime systems, you could be getting twice as much done.

Occasionally gain some bonus time at the end of a fight

Effect

Obtained From

Notes

  • Approximately (7.9% ± 1.9%) of adventures (combat or noncombat, win or loss) will get a time-saving effect when the turn is over.
With an electronic computer:
Clock-white.gif
Your watch beeps with a reminder from your GigantoFirm LookOut software. The reminder keeps you punctual, saving you 30 seconds.
With a positronic computer:
Clock-white.gif
Your watch beeps with a reminder from your GigantoFirm LookOut software. The reminder keeps you punctual, saving you 45 seconds.