Difference between revisions of "Reflexes modifiers"

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* Reflexes affect [[Dodging modifiers|dodge]] and [[Hit Chance modifiers|to-hit]]. They also allow [[Extra attacks]] with ranged weapons.
 
* Reflexes affect [[Dodging modifiers|dodge]] and [[Hit Chance modifiers|to-hit]]. They also allow [[Extra attacks]] with ranged weapons.
 
* Reflexes determines the result in [[A Funny Room]].
 
* Reflexes determines the result in [[A Funny Room]].
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
+
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
 +
* Negative percentage modifiers are capped at -90%.
 
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|-
 
|-
 
| [[Aqua Marine]] || Item || '''+25%''' || 180 minutes || || Obtained from [[sapphire syrup]]<br>+25% to all stats
 
| [[Aqua Marine]] || Item || '''+25%''' || 180 minutes || || Obtained from [[sapphire syrup]]<br>+25% to all stats
 +
|-
 +
| [[Dungeon Dash]] || Item || '''+25%''' || 60 minutes || || Obtained from [[dungeon dumpling]]<br>-10% Intellect<br>-10% Strength
 
|-
 
|-
 
| [[Festive like October]] || Item || '''+25%''' || 60 minutes || || Obtained from [[Brewmeister's master potion]]<br>+25% to all stats
 
| [[Festive like October]] || Item || '''+25%''' || 60 minutes || || Obtained from [[Brewmeister's master potion]]<br>+25% to all stats
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| [[hot potato]] || Offhand Item || '''+10%''' || Always || Level 11 ||  
 
| [[hot potato]] || Offhand Item || '''+10%''' || Always || Level 11 ||  
 
|-
 
|-
| [[jasper ion stone]] ||Accessory || '''+10%''' || Always || Level 9 ||
+
| [[insanely super bowl breastplate]] || Shirt || '''+10%''' || Always || [[Gadgeteer]] || +5 damage absorption<br>+20% sugar item drops
 +
|-
 +
| [[jasper ion stone]] || Accessory || '''+10%''' || Always || Level 9 ||
 +
|-
 +
| [[KEE meter]] || Offhand Item || '''+10%''' || Always || || +3 PP per turn
 
|-
 
|-
 
| [[Marble of Madness]] || Talisman || '''+10%''' || Always || || Increases foe toughness as a function of level<br>+10% Strength<br>+10% Intellect<br>-10% dodging ability
 
| [[Marble of Madness]] || Talisman || '''+10%''' || Always || || Increases foe toughness as a function of level<br>+10% Strength<br>+10% Intellect<br>-10% dodging ability
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|-
 
|-
 
| [[writhing deco shoes]] || Boots || '''+10%''' || Always || Level 25 || +10 psychic damage<br>Wailing of Yuggoth
 
| [[writhing deco shoes]] || Boots || '''+10%''' || Always || Level 25 || +10 psychic damage<br>Wailing of Yuggoth
 +
|-
 +
| [[bionic legs]] || Pants || '''+8%''' || Always || Level 10 || +8% electric resistance
 
|-
 
|-
 
| [[Happy Feet]] || Item || '''+6%''' || 90 minutes || || Obtained from [[Dr. Stoll's Medical Soles]].
 
| [[Happy Feet]] || Item || '''+6%''' || 90 minutes || || Obtained from [[Dr. Stoll's Medical Soles]].
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| [[Universal Unitard of Ultimate Utility]] || Full-body suit || '''+5%''' || Always || Level 10 || +5% Strength<br>+5% Intellect<br>-10 seconds to the duration of each turn<br>+3 XP per combat
 
| [[Universal Unitard of Ultimate Utility]] || Full-body suit || '''+5%''' || Always || Level 10 || +5% Strength<br>+5% Intellect<br>-10 seconds to the duration of each turn<br>+3 XP per combat
 
|-
 
|-
| [[baseball tanzanite]] || Offhand Item || '''3%''' || Always || Level 4 || +3% Strength<br>+3% Intellect
+
| [[baseball tanzanite]] || Offhand Item || '''+3%''' || Always || Level 4 || +3% Strength<br>+3% Intellect
 
|-
 
|-
 
| [[sling]] || Ranged weapon || '''+2%''' || Always || ||  
 
| [[sling]] || Ranged weapon || '''+2%''' || Always || ||  
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|-
 
|-
 
| [[bun's blade]] || Melee weapon || '''20''' || Always || Level 17 || +9 Melee damage<br>Grants wearer the ability for super jumps
 
| [[bun's blade]] || Melee weapon || '''20''' || Always || Level 17 || +9 Melee damage<br>Grants wearer the ability for super jumps
 +
|-
 +
| [[Hardy Rester]] || Item|| '''20''' || 60 minutes || || Obtained from [[candied laurels]] and [[laurel root beer]]<br>+20 Strength<br>+20 Intellect<br>-20% XP per turn
 
|-
 
|-
 
| [[Mantis Reflexes]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S minutes || || +5 + S to initiative
 
| [[Mantis Reflexes]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S minutes || || +5 + S to initiative
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| [[Man with the Golden Watch]] || Item || '''5''' || 60 minutes || || Obtained from [[spy watch]]<br>+5 Strength<br>+5 Intellect
 
| [[Man with the Golden Watch]] || Item || '''5''' || 60 minutes || || Obtained from [[spy watch]]<br>+5 Strength<br>+5 Intellect
 
|-
 
|-
| [[Roderick's Boots]] || Boots || '''5''' || Always || || +10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]].
+
| [[Roderick's Boots]] || Boots || '''5''' || Always || || +10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in<br>conjunction with [[Roderick's Gloves]].
 
|-
 
|-
 
| [[sturdy boots]] || Boots || '''5''' || Always || Level 7 ||  
 
| [[sturdy boots]] || Boots || '''5''' || Always || Level 7 ||  
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| [[Coward's Cloak]] || Accessory || <span style="color:red">'''-10%'''</span> || Always || || -10% to all stats
 
| [[Coward's Cloak]] || Accessory || <span style="color:red">'''-10%'''</span> || Always || || -10% to all stats
 
|-
 
|-
| [[Listless]] || Enemy || <span style="color:red">'''-10%'''</span> || 30 minutes || || Obtained from [[arachnoworm]], [[catoblepas]], [[quantum bee]], and [[The Sloth]]
+
| [[Dungeon Dinner]] || Item || <span style="color:red">'''-10%'''</span> || 60 minutes || || Obtained from [[dungeon dumpling]]<br>+25% to Intellect<br>-10% to Strength
 +
|-
 +
| [[Dungeon Durability]] || Item || <span style="color:red">'''-10%'''</span> || 60 minutes || || Obtained from [[dungeon dumpling]]<br>+25% to Strength<br>-10% to Intellect
 +
|-
 +
| [[Listless]] || Enemy || <span style="color:red">'''-10%'''</span> || 30 minutes || || Obtained from [[arachnoworm]], [[catoblepas]],<br>[[quantum bee]], and [[The Sloth]]
 +
|-
 +
| [[springtime fresh puppet]] || Offhand Item || <span style="color:red">'''-10%'''</span> || Always || || +4% chance of weapon fumbles
 
|-
 
|-
 
| [[Sluggish]] || Enemy || <span style="color:red">'''-20%'''</span> || 30 minutes || || Obtained from [[graboid]]
 
| [[Sluggish]] || Enemy || <span style="color:red">'''-20%'''</span> || 30 minutes || || Obtained from [[graboid]]
 
|-
 
|-
| [[Whispers in the Dark]] || Item || <span style="color:red">'''-25%'''</span> || 120 minutes || || Obtained from [[Evill brain cylinder]], [[Horrible brain cylinder]] and [[Temporal brain cylinder]]<br>-25% to all stats<br>Take 5 psychic damage per round of combat
+
| [[Whispers in the Dark]] || Item || <span style="color:red">'''-25%'''</span> || 120 minutes || || Obtained from [[Evill brain cylinder]],<br>[[Horrible brain cylinder]] and [[Temporal brain cylinder]]<br>-25% to all stats<br>Take 5 psychic damage per round of combat
 
|-
 
|-
 
| [[low-jump boots]] || Boots || <span style="color:red">'''-33%'''</span> || Always || Level 9 || +1 damage absorption
 
| [[low-jump boots]] || Boots || <span style="color:red">'''-33%'''</span> || Always || Level 9 || +1 damage absorption

Latest revision as of 01:20, 1 July 2015

  • Reflexes affect dodge and to-hit. They also allow Extra attacks with ranged weapons.
  • Reflexes determines the result in A Funny Room.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
  • Negative percentage modifiers are capped at -90%.
Source Source type Increase Duration Requirements Notes
Flexible Item +100% 90 minutes Obtained from draft of dexterity
polluted charm Talisman +75% Always +75% to all stats
-75% XP per combat
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Gives wearer a slightly brutish appearance.
Red Pasha's Silver Spoon Talisman +30% Always +2 extra attack(s) per turn.
+4% chance of critical hits.
-15% resistance to all elements
Typhoon's Bracers Talisman +30% Always +2 extra attack(s) per turn.
+4% chance of critical hits.
-15% resistance to all elements
Aqua Marine Item +25% 180 minutes Obtained from sapphire syrup
+25% to all stats
Dungeon Dash Item +25% 60 minutes Obtained from dungeon dumpling
-10% Intellect
-10% Strength
Festive like October Item +25% 60 minutes Obtained from Brewmeister's master potion
+25% to all stats
tainted ankh Talisman +25% Always +25% to all stats
-25% XP per combat
Temporal Jitters Item +25% 60 minutes
Utility Brand Belt Talisman +25% Always +25% to initiative
+2 extra ranged attack(s) per turn
Unlocks Utility Brand Utility
-25% defense
boilerplate Full-body suit +20% Always Level 15 +5 damage absorption
mysterious glowing green marble Accessory +20% Always Level 5
Pallid Mask Helmet +20% Always Level 70 +10 XP per combat
+20% Strength
+20% Intellect
Fordbot logo Accessory +15% Always Level 12
Shadow Ranged weapon +15% Always Level 5 Increased chance of noncombat adventures
+2 extra ranged attack(s) per turn
Rental equipment is lost at rollover
Swedish Navy Wrench Talisman +15% Always +10 dodging ability
Unlocks Gadgeteers' Death Blossom
-5% Strength
Shade's Cargo Pants Pants +13% Always Level 13 +13% to initiative
+5% dodging ability
+5% Ranged damage
boogaloo boots Boots +10% Always Level 14 +3 electric damage
+10 dodging ability
Doctor Talon's anklet Accessory +10% Always Level 8 Attacker takes 5 damage
geologist's rifle Ranged weapon +10% Always Level 8 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
Gilligan's golf club Melee weapon +10% Always Level 13 +6% chance of weapon fumbles.
+3% chance of enemy fumbles
+10% to your maximum hit points
hot potato Offhand Item +10% Always Level 11
insanely super bowl breastplate Shirt +10% Always Gadgeteer +5 damage absorption
+20% sugar item drops
jasper ion stone Accessory +10% Always Level 9
KEE meter Offhand Item +10% Always +3 PP per turn
Marble of Madness Talisman +10% Always Increases foe toughness as a function of level
+10% Strength
+10% Intellect
-10% dodging ability
multiversal bandolier Accessory +10% Always Attacker takes +10 acid damage upon successful hit.
+10% chips
Rental equipment is lost at rollover
polysteel panama Helmet +10% Always Level 13 +2 PP per turn
polytechnic tunic Shirt +10% Always Level 13 +10% resist fire, ice, electric, and acid damage
poly shorts Pants +10% Always Level 13 +10 Increased foe toughness
polyphonic spree-gun Ranged weapon +10% Always Level 13 Take 1 sonic damage per round of combat
+30 sonic damage
-10 Ranged damage
Robe of 'Umr At-Tawil Full-body suit +10% Always Level 50 Limited immortality 3 times/day.
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
Sceptre of 'Umr At-Tawil Melee weapon +10% Always Level 50 Can use a disintegration beam 10 times/day.
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
smart suit Full-body suit +10% Always Level 12 +10% Strength
+20% resist fire, ice, electrical, and acid damage
Strong Sense of Self Item +10% 60 minutes Obtained from lost wallet.
*+10% to all stats
UltraSport socks Boots +10% Always Level 10 +10 to maximum PP
Viking Games jersey Shirt +10% Always +10% Strength
+5% to your maximum Hit Points
+5% to initiative
+5 XP per combat
writhing deco shoes Boots +10% Always Level 25 +10 psychic damage
Wailing of Yuggoth
bionic legs Pants +8% Always Level 10 +8% electric resistance
Happy Feet Item +6% 90 minutes Obtained from Dr. Stoll's Medical Soles.
Biff Socko's socks Boots +5% Always Level 5 +2 damage absorption
Billowing Blouse of Boisterous Bravery Shirt +5% Always Level 10 +3 HP per turn
custom Evader Transportation +5% Always Level 8 Your First Aid sometimes stuns opponents
dance pants Pants +5% Always Level 8
databoots Boots +5% Always Level 6 +10 offense
Excelling Effect +5% 65 minutes Gained from There's a Blog.Org for This
repeating rifle Ranged weapon +5% Always Level 5 +2 extra attack(s) per turn.
Successful hit weakens opponents (by 4 points).
polydactyl gloves Gloves +5% Always Level 13 Successful hit weakens opponents.
poly stilettos Boots +5% Always Level 13 +8 Weapon damage (ranged or melee)
polygon pavise Offhand Item +5% Always Level 13 +10 dodging ability
foxy caped suit Full-body suit +5% Always Grants wearer the ability for super jumps
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative.
Mummers' gloves Gloves +5% Always Can generate an invisible box 5 times per day.
Occasionally perpetrates mimery.
Increased chance of noncombat adventures.
Stiletto Shoes of Stealthy Subtlety Boots +5% Always Level 10 Increased chance of noncombat adventures
Toxic rocker pants Pants +5% Always Level 2 +6 acid damage
Universal Unitard of Ultimate Utility Full-body suit +5% Always Level 10 +5% Strength
+5% Intellect
-10 seconds to the duration of each turn
+3 XP per combat
baseball tanzanite Offhand Item +3% Always Level 4 +3% Strength
+3% Intellect
sling Ranged weapon +2% Always
bubblegum cigar Offhand Item +1% Always
bun's blade Melee weapon 20 Always Level 17 +9 Melee damage
Grants wearer the ability for super jumps
Hardy Rester Item 20 60 minutes Obtained from candied laurels and laurel root beer
+20 Strength
+20 Intellect
-20% XP per turn
Mantis Reflexes Naturalist Buff 5 + S 30 + 3*S minutes +5 + S to initiative
Purple Cowardice Item 15 30 minutes Obtained from purple pill
+10 to initiative
crib sheet Accessory 10 Always +10 to all stats
quivering antenna Accessory 10 Always Level 9
TheK3vin's Kh4k1s Pants 10 Always Level 7 +5 defense
Upgrade Armor: Motorized Gadgeteer Skill 4 + (S/2)
10 for S=10
30-50 minutes Level 2 +5 + S to initiative
Skill points invested in Upgrade Armor
Duration depends on Improved Tinkering
katana Melee weapon 8 Always Level 8
supersolid mettle medal Accessory 8 Always +8 Strength
+8 Intellect
teds and hails coin Offhand Item 8 Always Level 6
Proper Grounding Elemental Buff 2+ceiling(S/3) 15+S minutes Also increases Strength and Intellect
fish whiskas Accessory 5 Always Level 4
go-go boots Boots 5 Always Level 3
gold star Accessory 5 Always Increases all stats by +1 level:
+5 Strength
+5 Intellect
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 to-hit
+10 dodge
leather leaf lanyard Accessory 5 Always
Man with the Golden Watch Item 5 60 minutes Obtained from spy watch
+5 Strength
+5 Intellect
Roderick's Boots Boots 5 Always +10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in
conjunction with Roderick's Gloves.
sturdy boots Boots 5 Always Level 7
capo cap-o Helmet 4 Always Level 3
heavy mettle medal Accessory 4 Always +4 Strength
+4 Intellect
leather pants Pants 3 Always
vandal vest Shirt 3 Always
cleats Boots 2 Always
denser mettle medal Accessory 2 Always +2 Strength
+2 Intellect
diamond Offhand Item 1 Always +1 to all stats
metal medal of mettle Accessory 1 Always +1 Strength
+1 Intellect
pirate hat Helmet 1 Always
Intellectual Headband Talisman -1 Always +10% to the duration of auras
Unlocks Psions' Crush Dreams
discount pants Pants -3 Always +3% item drops
-3 to initiative
Orb of Insight Talisman -5 Always +15% Intellect
+20% to the duration of auras
Unlocks Psions' Crush Dreams
Pink'd Item -5% 40 minutes Level 12 Obtained from pink elephant
15% strength
-5% intellect
Coward's Cloak Accessory -10% Always -10% to all stats
Dungeon Dinner Item -10% 60 minutes Obtained from dungeon dumpling
+25% to Intellect
-10% to Strength
Dungeon Durability Item -10% 60 minutes Obtained from dungeon dumpling
+25% to Strength
-10% to Intellect
Listless Enemy -10% 30 minutes Obtained from arachnoworm, catoblepas,
quantum bee, and The Sloth
springtime fresh puppet Offhand Item -10% Always +4% chance of weapon fumbles
Sluggish Enemy -20% 30 minutes Obtained from graboid
Whispers in the Dark Item -25% 120 minutes Obtained from Evill brain cylinder,
Horrible brain cylinder and Temporal brain cylinder
-25% to all stats
Take 5 psychic damage per round of combat
low-jump boots Boots -33% Always Level 9 +1 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration