Difference between revisions of "Shirts Summary Table"

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(ballistic vest)
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| [[Big Earl's suspenders]] || 35 || 6 || 200 || +8 psychic damage
 
| [[Big Earl's suspenders]] || 35 || 6 || 200 || +8 psychic damage
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| [[Billowing Blouse of Boisterous Bravery]] || 60 || 10 || 200 || +3 HP per turn<br>+5% Reflexes
 
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| [[bodice]] || 44 || 7 || 110 ||  
 
| [[bodice]] || 44 || 7 || 110 ||  

Revision as of 09:46, 16 August 2010

Item Power Level Required Autosell Value Notes
'hip' t-shirt 1 NA 10 +10 foe toughness
ballistic vest 31 5 20
baseball jersey 40 3 35 +5 dodging ability
Big Earl's suspenders 35 6 200 +8 psychic damage
Billowing Blouse of Boisterous Bravery 60 10 200 +3 HP per turn
+5% Reflexes
bodice 44 7 110
Bombayer jacket 85 16 255 +10% Intellect
+15% ice resistance
Chuck van Arnolde's tank top 58 10 200 +15% Strength
+4% chance of critical hits
cloak of desanguination 52 9 60 +4 foe toughness
-1 HP per turn
+5 psychic damage
cold shoulder shirt 28 5 40 +4 ice damage
Attacker takes 2 damage
datashirt 35 6 90 +5 electric damage
Improved computer interaction
decorated jerkin 42 7 130 +5 Strength
denim jacket 5 NA 5
grandpa's flannel shirt 95 18 260 +2% XP per combat
+10 to maximum PP
harness 30 5 65 +2% item drops
heavy duty jacket 80 15 130 +10% Strength
+5 damage absorption
hooded cloak 25 4 50 +10% ice resistance
illuminum blouse 77 14 255 +5 electric damage
+5% spell damage
insanely super bowl breastplate 50 NA NA +5 damage absorption
+20% sugar item drops
+10% Reflexes - for Gadgeteers only
irrhodium plate 75 14 314
lab coat 33 8 160 +5% Intellect
+2 XP per combat
leather jacket 10 NA 10
letter shirt 45 NA NA Provides personalized flair
Reduces turn length based on level
+10% Intellect
+10% fire resistance
+10% ice resistance
newt leather jacket 15 3 55 Take 2 fire damage per round of combat
+2 PP per turn
+2 fire damage
plasteel shirt 55 10 175
polytechnic tunic 70 13 180 +10% Reflexes
+10% resist fire, ice, electric, and acid damage
prismatic sports bra 50 NA NA Provides a prismatic plethora of pastel powers in combat
reinforced shirt 18 2 35
scale mail 65 12 300 +30 to maximum PP
serpentskin vest 48 9 170 +15 to maximum HP
smart shirt 65 12 250 +10% to hit
smudged sweater 22 3 40 +5 defence
starched shirt 8 7 100 +2 damage absorption
sturdy harness 45 8 125 +2% item drops
+4 Strength
threeinforced vest 38 7 40 +5 defense
+10 Strength
tropical fleece 60 11 200 +5 ice damage
+5% fire resistance
UltraSport jersey 63 12 180 +30 to maximum PP
+10 to initiative
Viking Games jersey 40 NA NA +10% Strength
+10% Reflexes
+5% to your maximum Hit Points
+5% to initiative
+5 XP per combat
xentrium breastplate 50 9 150 -10 seconds to the duration of each turn



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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