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- 10:03, 9 December 2007 (diff | hist) . . (+569) . . N E-rings (New page: Go back to Items by Name Category: Items center These are pieces of traditional jewelry, updated for modern use. This means they've got an "e-" attached to th...)
- 10:03, 9 December 2007 (diff | hist) . . (+547) . . N Digital saber (New page: Go back to Items by Name Category: Items center This thing is just like a regular saber, except that it's been digitally wired. Repeated bashing, slashing, and...)
- 10:02, 9 December 2007 (diff | hist) . . (+662) . . N Digital rapier (New page: Go back to Items by Name Category: Items center This is a rapier ... a digital rapier. It's just like the choice weapon of a third of fencers, professional an...)
- 10:02, 9 December 2007 (diff | hist) . . (+795) . . N Data priestess (New page: Go back to Guild for Imaginative Metachronism center<br> It takes a certain amount of faith to keep computers running. You really have to believe it should w...)
- 10:02, 9 December 2007 (diff | hist) . . (+769) . . N Cloaked swordsman (New page: Go back to Guild for Imaginative Metachronism center<br> This guy is wearing a dark hooded cloak pulled low over his eyes. He wields a rapier in one ...)
- 10:02, 9 December 2007 (diff | hist) . . (+808) . . N Guild for Imaginative Metachronism (New page: The Guild for Imaginative Metachronism is located in University Heights Category:Locations == Combat Adventures == '''cloaked swordsman'''<br> [[Image:cloaked-swordsman.jpg|le...)
- 10:01, 9 December 2007 (diff | hist) . . (+606) . . N Digital robes (New page: Go back to Items by Name Category: Items center These are robes interwoven with a bunch of electronic circuitry. Y'know, just in case you don't get enough expo...)
- 10:00, 9 December 2007 (diff | hist) . . (+867) . . N PP modifiers (New page: {| cellpadding="3" cellspacing="0" border="1" align="left" style="text-align:center" class="sortable" style="width:100%" |- style="background-color:#EFEFEF" ! '''Source''' ! '''Source type...)
- 15:38, 6 December 2007 (diff | hist) . . (+1,252) . . N Band that heeds you (New page: {{fight |pronoun=the |name=band that heeds you |desc=In the tunnels you find a group of lost and dazed musicians. They listen intently as you suggest how to leave. But as they turn to walk...)
- 15:37, 6 December 2007 (diff | hist) . . (+1,273) . . N Rank bun (New page: Go back to Items by Name Category: Items center This is a nasty, soggy, moldy, and highly malodorous sandwich, out of which the insides have fallen. So basi...)
- 15:37, 6 December 2007 (diff | hist) . . (+839) . . N Dark arts (New page: Go back to Items by Name Category: Items center Originally created to be used in a backyard family game, it quickly became apparent that these oversized d...)
- 15:36, 6 December 2007 (diff | hist) . . (+2,576) . . N Lack of pies (New page: Go back to Items by Name Category: Items center This is a large deck of cards, each one blank except for a single typed statement. Each and every statem...)
- 15:36, 6 December 2007 (diff | hist) . . (+2,282) . . N Dank and Rusty Maze (New page: The Dank and Rusty Maze is located in the The neighborhood sewers of Somerset Square Category:Locations == Combat Adventures == '''band that heeds you'''<br> [[Image:figh...)
- 15:36, 6 December 2007 (diff | hist) . . (+492) . . N Hedge slammer (New page: Go back to Items by Name Category: Items center If you want to feed the rhythm and feel the power, then just call its name. Let there be no doubt about...)
- 15:35, 6 December 2007 (diff | hist) . . (+779) . . N Gallagher's mallet (New page: Go back to Items by Name Category: Items center This is one of the most obscenely efficient splattering tools you have ever seen. Weirdly, every ti...)
- 15:35, 6 December 2007 (diff | hist) . . (+552) . . N Plasteel plating (New page: Go back to Items by Name Category: Items center This is a chunk of plasteel plating. It's very strong and surprisingly light, but a bit unwieldy in its cur...)
- 15:34, 6 December 2007 (diff | hist) . . (+283) . . N Category:Melee Weapons (New page: Melee Weapons are generally those used in close-combat. Like all weapons, your level plays the biggest role in your ability to hit things. For a sorted listing of weapons, see [[Melee_Wea...)
- 15:34, 6 December 2007 (diff | hist) . . (+495) . . N The whole nine yards (New page: Go back to Items by Name center This thing is everything a club should be. It's big, it's heavy, it's really sturdy, when it comes to the essence of a ...)
- 15:33, 6 December 2007 (diff | hist) . . (+459) . . N Long arm of the law (New page: Go back to Items by Name center This large club is fantastic not only for knocking some sense into your opponents, but also for coercing chips out of them when...)
- 15:33, 6 December 2007 (diff | hist) . . (+622) . . N Short end of the stick (New page: Go back to Items by Name center <b>short end of the stick</b> It's not fair. Things always turn out bad for whoever gets this side of the stick. If you whine...)
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