Talk:Too hard

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Revision as of 18:24, 26 August 2016 by Cristiona (talk | contribs) (Trying to get some information about this out there)

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Trying to add some information to this. The prefixes I remember off the top of my head:

  • Ghostly: immune to physical, can sometimes strike back for huge damage (how?)
  • Cloudy: electrically charged, can push player away (affected by elec resis), can sometimes attack for huge damage (how?)
  • Aquatic: ???
  • Jumping: Seems to have a chance to inflict damage before first round
  • Talkative: can't use skills or items
  • Fighting: trying to use skills or items results in random skill use
  • Frusion: just like frusion monsters (damage cap of 5(?) per element, including physical, and they damage PP not HP)
  • Confusing: sidekick can't act(?)
  • Devouring: enemy steals random non-special piece of gear (won't eat Skeptic Sandals, Stars, or IotM). If you lose, transform foe, or run away, item is lost. On victory, auto-reequip.
  • Ghoulish: Heals HP on hit (looks to be % based)
  • Huge: +++Offense, +++Defense, ---to-hit, ---dodge. Presumably +++HP too
  • Respawning: Messages about the foe keeps coming back; probably just major HP buff mechanically

Seriously. No clue on Aquatic.

Villains, mini-bosses, and bosses all seem to "flash red" at about half HP, which gives them a major boost to their stats.