Bedivere the Not-so-brave
Bedivere the Not-so-brave |
---|
You are fighting a Bedivere the Not-so-brave.
On your first pass or if you haven't dealt any damage yet:
As you pass through a small crowd near a rope barrier, they hush for a moment, then begin chanting "Bedivere the Not-so-brave! Bedivere the Not-so-brave!"
An armored knight rides out from the crowd, apparently every bit as warped as his fans. If only you knew who he is...
You are fighting Bedivere the Not-so-brave.
On future passes:
Bedivere the Not-so-brave comes around for another pass, charging you with his lance held high.
- or
Bedivere the Not-so-brave comes around for another pass, charging you with grim determination.
- or
Bedivere the Not-so-brave comes around for another pass, charging you on his steed. The gathered crowd (I mentioned the crowd, right?) mutters about how it looks like he's getting worn out.
- or
Bedivere the Not-so-brave comes around for another pass, clutching his steed desperately as he charges you.
- or
Bedivere the Not-so-brave comes around for another pass, charging you while barely holding on to his own steed.
Your opponent attacks ...
Hit messages:
- Living up to his name, he charges in the opposite direction. His horse kicks up a lot of dust right into your face.
- He explains to you how to prevent earthquakes by using sheep's bladders. Ow. Your head. (psychic) damage
- He flings a magic sword back into a handy lake. Through you. Ouch.
He hits you for X damage.
Critical hit message:
Your opponent has a critical hit! He hits you for X damage.
Miss messages:
- Living up to his name, he charges away from you. These are the jokes, people.
- He explains how the earth is banana shaped. You've dealt with too many cranks to be terribly fussed about it.
- He flings a magic sword back into a handy lake. Better safe than sorry, after all.
Fumble messages:
Your foe fumbles! He takes X damage.
Victory! You beat up your foe and win the combat!
You gain 80 experience.
You got an item: Bedivere's vambraces (Guaranteed Drop)
If you fail to unhorse him:
Apparently tired of running back and forth, the knight's mount carries him off into the distance. Well, we'll call that one a victory, at least until he can get turned around for another run at the lists.
If you succeed in unhorsing him:
The knight slips from his horse and falls to the ground. The crowd rushes in, chanting your name as he's carried off to the first aid tent... they have a first aid tent?
Amid the festivities, you notice a pair of gloves in the mud. Huh. He seems to have gotten it backwards. It's supposed to be throw down your gauntlet then have a joust.
On the bright side, they fit perfectly.
Known resistances/weaknesses
Verified to have no resistances or weaknesses.
Locations
Notes
- Fighting to a draw still earns you 80 experience.
- The initial messages are an indicator of the foe's health, which is carried from one fight to the next.
References
- Contains references to Sir Bedivere the Brave and Sir Robin the Not-So-Brave in Monty Python and the Holy Grail.