Great Scottish kilt
great Scottish kilt
Plural: great Scottish kilts
Great Scott that's a great skirt! Wait, no, it's a kilt, right? Hard to say ... what's really the difference anyway? Now to stop skirting the issue I'll say this kilt has something special about it, something both alluring (in a flouncy way--hm, maybe it is a skirt?) and aggravating. Really aggravating. Seems like everyone from Spaniards to Kurgans wants to challenge you to a duel.
But if we stop skirting the perimeter of the matter and get right to the heart of the haggis--er, stomach?--you'll find that it makes your telling blows even tellier. Tellifying? Whatever. It'll help you with the gathering. Of your focus. You know, where two men enter the duel, and one man leaves. No, where one will stand and one will fall.
Wait, that's not right. I'm going to start over.
October 2010 Item of the Month
Pants
Power: 50
Item cannot be auto-sold
Item cannot be worn in runs with a 'no pulls' restriction
+10 foe toughness.
+5% chance of critical hits.**
Spectacular critical hits.
Allows use of the Flounce skill 5x per day.
* Counts uses of other Free Runaway skills
** Fumble and critical hit values are capped at +/- 20%.
How Obtained
- Available for 10 silver stars during October of 2010.
- Available for 10 silver stars during October of 2010.
- When equipped grants a combat skill Flounce (1 PP), which causes a retreat from the fight without loss of time:
- You flounce and twirl in your kilt, or skirt, or whatever. The spinning causes you to flash a healthy dose of shin, knee, and thigh. Your opponent is intrigued, despite himself, and pauses a moment to get a good look. You take that opportunity to run quickly in the opposite direction, making a hasty retreat.
or
- As you flounce in your great Scottish legwear, whatever you want to call it, you flash a bit more than a normal hero might reveal under normal circumstances. Your opponent doesn't really want to have anything to do with that kind of thing, and averts its eyes. You take that opportunity to run quickly in the opposite direction, and escape into the night.
or after using it five times:
- You've used up all of the skirt's (or kilt's) flounciness for one day. No wiles will let you escape this day. You're going to have to fight your way out.
- When you have a critical attack:
you sing out your intentions toward your opponent, musically explaining how you will, you will, rock them. Then you do. For some damage. The music continues to play inside your head, even after the attack. Soundtracks make everything better, don't they? You gain X power points.
or
you give a rousing rendition of "One for the money!" and blast your opponent four times total as you "go" for some damage. A giant wall of glass positioned behind your opponent shatters in sympathy. The tinkling sound of glass is refreshing music to your ears. You gain X power points.
or
you leap through the air, shouting, "There can be only one!" You smash your foe for some damage. The shockwave from the impact causes the overhead water sprinkler system to explode into anti-incendiary action. It's refreshing. You gain X power points.
or
with a sort of lizardlike hiss you shout-whisper "One is the lonliest number!" One hero is the last thing your opponent is going to see for a good while, as you hit them for some damage. A blast of energizing lightning shoots down from the sky and fills you with energy. You gain X power points.
or
you charge your foe, growling, "One and one make two!" With each number you clobber your opponent. Guess that's three total, when you think about it. Or another way to think about the total is to say it's some damage. A transformer on a nearby power pole explodes nearby, showering you with sparks. Strangely, they don't hurt at all. Much the opposite. You gain X power points.
Notes
- When bought: The shopkeeper takes the 10 silver stars and gives you a plaid kilt, or skirt, or whatever it is. It's plaid, that's for sure.
- X is between 8 and 11.
References
- The bit about "from Spaniards to Kurgans" and The Gathering refer to the movie Highlander.
- A duel in which two men enter and one man leaves refers to the movie Mad Max Beyond Thunderdome.
- A duel in which "one shall stand, one shall fall" refers to the 1986 animated film The Transformers: The Movie.
- The "Flounce" messages refer to the so-called "True Scotsman".
- The critical messages refer to the songs We Will Rock You, One Is the Loneliest Number.
- The second critical hit message references the song "Blue Suede Shoes".
- And they all reference Highlander, and the phrase "there can be only one" The crit messages reference it with other sayings including the number.
Item of the Month | ||
---|---|---|
Preceded by Medevac chopper Chameleon clasp |
October 2010 Great Scottish kilt |
Succeeded by Spring-Heeled Jack's boots Jill's elegant gloves |