N-barreled shotgun (quintuple)
n-barreled shotgun (quintuple)
Plural: n-barreled shotguns (quintuple)
To explain this object, you first need to posit a research physicist who is trying to solve the n-body problem, where n is a small prime number and 'body' is strictly limited to 'barrels on a shotgun'. Possibly you need to also assume the physicist comes from a lab in another dimension, where the number of barrels on a shotgun affects the projectile outcomes in significantly weird ways. It may not be necessary, but it certainly helps the calculations if you also assume the physicist is spherical. Don't ask me, that's just how it works.
The dial on the shotgun is currently set at 5. There are four other settings: 2, 3, 7, and 11.
June 2010 Item of the Month
Ranged weapon (Spray weapon)
Power: 50
Level Required: 5
Item cannot be auto-sold
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}Usable
Item cannot be worn in runs with a 'no pulls' restriction
+3 extra ranged attack(s) per turn.
+10 sonic damage
How Obtained
Using n-barreled shotgun (triple)
When Used
Level 10 or above:
Seven is the number you dial, and seven is the number of barrels your gun gets.
You got an item: n-barreled shotgun (septuple)
Below level 10:
You're not sure that you're ready for more barrels. Playing it safe, you dial it back to 1, and get a normal-looking shotgun.[sic]
You got an item: n-barreled shotgun (double)
References
- Refers to the real n-body problem.
Item of the Month | ||
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Preceded by A.R.F. VIP card |
June 2010 n-barreled shotgun (double) |
Succeeded by Seppia's cephalopod skullcap |