Aura: Repulsive Magnetism: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
No edit summary  | 
				|||
| Line 11: | Line 11: | ||
[[Aura: Mental Magnetism]]  | [[Aura: Mental Magnetism]]  | ||
==Notes==  | ==Notes==  | ||
* Chance of noncombat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested.  | * This skill is not properly coded for skill points yet. The following will be true when it is.   | ||
* Chance of noncombat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in [[Aura: Mental Magnetism]].  | |||
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.  | * Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.  | ||
[[Category:Auras]]  | [[Category:Auras]]  | ||
Revision as of 12:19, 9 March 2010
Go to Skills
Aura: Repulsive Magnetism
You've got your mind set on "repel," pushing away other minds that might otherwise come into contact with you, via physical presence.
Increased chance of noncombat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- This skill is not properly coded for skill points yet. The following will be true when it is.
 - Chance of noncombat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in Aura: Mental Magnetism.
 - Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.