Difference between revisions of "Yule blocks"

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(how it works when used in certain locations)
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==Notes==
 
==Notes==
 
*Use ends combat and '''X''' is the base XP for that foe plus 1/2 per FT added. This item ignores [[XP modifiers]].
 
*Use ends combat and '''X''' is the base XP for that foe plus 1/2 per FT added. This item ignores [[XP modifiers]].
*'''Y''' is the same as '''X''' up to 250. The amount past 250 is square rooted, details [[Talk:Yule_blocks|here]].
+
*'''Y''' is the same as '''X''' up to 250. The amount past 250 is given by the formula: <code>'''Y'''=250+ceiling[{{radic|'''X'''-250}}]</code>
 
*Using this item ends the combat, but doesn't always count as a victory:
 
*Using this item ends the combat, but doesn't always count as a victory:
 
:doesn't count as an adventure when exploring [[Astral Badlands]] during the relevant part of the [[Through the Dimensional Rabbit-Hole|quest]];
 
:doesn't count as an adventure when exploring [[Astral Badlands]] during the relevant part of the [[Through the Dimensional Rabbit-Hole|quest]];

Latest revision as of 09:52, 13 December 2013

Item Number: 2167
Description ID: 38168617
(view in-game)

Yuleblocks.gif

yule blocks
Plural: troves of yule blocks
If, for some reason, you want to build a burning building, this is probably a good material to use. And as a bonus, you can mine this stuff with just a cobblestone pick.

Comes from December 2013 Item of the Month

Miscellaneous Item
Item cannot be auto-sold
Combat Usable

Only one item of this type can be used per combat.



How Obtained

Use yule eye in combat

When Used in Combat

You build a prison of cheerfully burning bricks around the <foe>. Mission accomplished!

You gain X XP from throwing the <foe> in prison and Y Chips for renting out your new prison to the city.

And you have enough bricks left over to build a pony!

You got an item: Yule Horse Yulehorse.gif

Notes

  • Use ends combat and X is the base XP for that foe plus 1/2 per FT added. This item ignores XP modifiers.
  • Y is the same as X up to 250. The amount past 250 is given by the formula: Y=250+ceiling[X-250]
  • Using this item ends the combat, but doesn't always count as a victory:
doesn't count as an adventure when exploring Astral Badlands during the relevant part of the quest;
doesn't clear a sections of the clock caves in The Mouths of Darkness during the relevant part of the quest;
doesn't add a victory in Sector 7-Gamma;
does clear the rooms in NCI Live building;
does clear another CTC foe when opening the mini-bosses during the relevant part of the quest;

References