Difference between revisions of "Talk:Feeding Goats"

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I don't think it's necessarily villainous combat items that trigger marbles. Besides the cashmere, 81 wraps of bubble yielded 2 goat's eye marbles, and 80 boxes of combat paperclips yielded 60 marbles. [[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 21:58, 1 July 2013 (PDT)
 
I don't think it's necessarily villainous combat items that trigger marbles. Besides the cashmere, 81 wraps of bubble yielded 2 goat's eye marbles, and 80 boxes of combat paperclips yielded 60 marbles. [[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 21:58, 1 July 2013 (PDT)
 
I forgot to write down what I fed to the goats and the results, but here's what I remember. The first thing I did was feed the goats some alluring business suits. I got some bezoars in addition to the cashmere. A few items later, the description of the goats changed to "They look jittery and inexplicably still hungry". Other descriptions I've seen are "They look sacchrine[sic] and inexplicably still hungry." and "They look angry and inexplicably still hungry." It looks like the first few extra items for the day are bezoars, regardless of the goats' diet. After the bezoars are issued, feeding the goats equipment yields goat horns, and feeding them combat usable items yields marbles. Also, I noticed the same thing as the poster above, about caffeine and sugar. [[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 02:03, 2 July 2013 (PDT)
 
I forgot to write down what I fed to the goats and the results, but here's what I remember. The first thing I did was feed the goats some alluring business suits. I got some bezoars in addition to the cashmere. A few items later, the description of the goats changed to "They look jittery and inexplicably still hungry". Other descriptions I've seen are "They look sacchrine[sic] and inexplicably still hungry." and "They look angry and inexplicably still hungry." It looks like the first few extra items for the day are bezoars, regardless of the goats' diet. After the bezoars are issued, feeding the goats equipment yields goat horns, and feeding them combat usable items yields marbles. Also, I noticed the same thing as the poster above, about caffeine and sugar. [[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 02:03, 2 July 2013 (PDT)
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:I've gotten horns and lattes without getting bezoars. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 19:53, 2 July 2013 (PDT)

Revision as of 18:53, 2 July 2013

5 slime's snuggie = 1 bezoar

4 unspeakable cloche = 1 bezoar

bezoar can be catalyzed into bezoar juice

2-3 cardinal's rulers also yields a golden fleece

sugar = mint goat milk

caffeine = goat latte

I don't think it's necessarily villainous combat items that trigger marbles. Besides the cashmere, 81 wraps of bubble yielded 2 goat's eye marbles, and 80 boxes of combat paperclips yielded 60 marbles. Sanjuro (talk) 21:58, 1 July 2013 (PDT) I forgot to write down what I fed to the goats and the results, but here's what I remember. The first thing I did was feed the goats some alluring business suits. I got some bezoars in addition to the cashmere. A few items later, the description of the goats changed to "They look jittery and inexplicably still hungry". Other descriptions I've seen are "They look sacchrine[sic] and inexplicably still hungry." and "They look angry and inexplicably still hungry." It looks like the first few extra items for the day are bezoars, regardless of the goats' diet. After the bezoars are issued, feeding the goats equipment yields goat horns, and feeding them combat usable items yields marbles. Also, I noticed the same thing as the poster above, about caffeine and sugar. Sanjuro (talk) 02:03, 2 July 2013 (PDT)

I've gotten horns and lattes without getting bezoars. Cristiona (talk) 19:53, 2 July 2013 (PDT)