Deranged mutant
deranged mutant |
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You are fighting a deranged mutant.
Investigating the twisting halls of the Sanatarium you encounter a deranged monstrosity of a mutant, kept here as much to protect it from the public as to protect the public from it. You just wish someone had taken a moment to consider your safety.
Your opponent attacks ...
Hit messages:
- The mutant exposes you to some of the same radiation that caused him to mutate. Unfortunately your mutation is unstable, and chunks of your flesh turn into water. (psychic) damage
- The mutant spits some swiftly-hardening goo on you. You have to smash it with your own weapon to break it loose. Naturally this involves smashing your own tender flesh that's underneath the goo. damage+ (psychic) damage
- The mutant sniffs the air. "There's too much iron in your blood," he says, and then slashes you so that some of it can drain out.
- Special Attack: The foul touch of the deranged mutant seems to wither your very soul. You lose X XP.
It hits you for X damage.
Critical hit message:
Your opponent has a critical hit! It hits you for X damage.
Miss messages:
- The mutant tries to expose you to mutation-causing radiation, but some men and women in black leather suits foil his plot.
- The mutant tries to frighten you by revealing his true form, but as his true form looks a lot like a smurf you're more bemused than traumatized.
- The mutant tries to set you on fire, but his lighter goes out and he has to pause to get it lit again.
Fumble messages:
Your foe fumbles! It takes X damage.
Victory! You beat up your foe and win the combat!
You gain 130 experience.
During The Oldest and Strongest Emotion:
You also find something just a little unusual ...
You got an item: clock face
or
You got an item: large coffin
or
You got an item: short clock hand
or
You got an item: long clock hand
or
You got an item: very long clock hand
or
You got an item: inexplicable clock hand
or
You got an item: keyless lock
Known resistances/weaknesses
Immune to fire damage.
50% weak to psychic damage.
Locations
References
Several of the messages reference the X-Men in general and the X-Men movies.
- The first hit message references Senator Kelly melting into water in the first movie.
- The second hit message references the The Toad's goo-spiting attack.
- The third hit message references a comment Magneto made to a guard in the second movie.
- The first miss message is a rather general reference to the first movie.
- The second miss message references Mystique, a shapeshifting mutant whose true form is blue.
- The third miss message references the character Pyro who used a lighter to fuel his fire powers in both movies.