Atomic wedge
This page contains some non specific data which NEEDS SPADING: damage range |
atomic wedge
Plural: atomic wedges
This is a small, unexceptional wedge of some king of rubbery foam. On the back there's a little handle, and a single button that says "Target." You're not really sure what that means, nor do you understand the little atomic symbol painted onto the front of the wedge. You hope it's not nuclear powered and bombarding you with radiation, though.
Comes from the March 2009 Item of the Month
Miscellaneous Item
Item cannot be auto-sold
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}Usable
Combat Usable
How Obtained
Using Marty Crouch's magic chest (0-11)
When Returned through [target player]
You give <player> a wedgie so powerful it's not just atomic, it's subatomic. Wait, that means small. What's the opposite of that? Evil. That's what it is. You buff <player> with Walking Funny.
- Trying to return the item to yourself:
- You decide that you don't need to send this item to yourself. Why not save the postage fees?
Effect on Receiver:
<sender> has buffed you with Walking Funny. (Added for 30 minutes.) |
When Used in Combat
You activate the atomic wedge, which zips over to your opponent and jams into them in a particularly painful fashion, delivering X damage. You can tell they're not going to be moving very quickly in the near future, neither while trying to hit nor while trying to dodge.
Notes
- Combat use lowers foe's to-hit and dodge by 10% of it's current value.
References
- An Atomic wedgie entails hoisting the rear waistband of the receiver's underwear up and over their head.
Marty Crouch's magic chest Marty Crouch's magic chest (empty) | ||
---|---|---|
Item | Combat Effect | When Returned Effect |
atomic wedge | Damage Reduced to-hit and dodge by 10% |
Walking Funny -5 dodge |
clamp of stairvoyance | Damage | |
crystal for scrying out loud | Sonic damage | |
deja voodoo doll | Replicates foe Deja Voodoo |
|
drowsing rod | Restores HP Sometimes stuns |
|
letter of pre-recognition | Fire damage XP |
|
magic deck of cards | Stuns for 2-4 rounds | Playing Fifty-two Pickup -5 initiative |
red-eye mind trick | Ends combat without time Red Eyes -5% item drops |