Aura: Repulsive Magnetism

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Aura: Repulsive Magnetism

You've got your mind set on "repel," pushing away other minds that might otherwise come into contact with you, via physical presence.

Increased chance of noncombat adventures

* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.

Noncombat Skill
Cost: 15 PP

Obtained From

Aura: Mental Magnetism

Notes

  • Chance of noncombat adventures is increased by 3% + S*0.3%, where S is the number of Skill-point.gif skill points invested in Aura: Mental Magnetism.
  • Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.