Demented scientist

From Twilight Heroes Wiki
Jump to navigation Jump to search
demented scientist

You are fighting a demented scientist.

This is one of the poor souls driven insane by an attempt to comprehend a science beyond his ability. His mind is completely unstable, but his scientifically augmented body is still powerful. You catch a glimpse of the equation he's been scribbling on the wall. "m*e = kill." Uh-oh, that can't be good.
Your opponent attacks ...

Hit messages:

  • The scientist blasts you with his "instant hiccups" ray. You eventually have to punch yourself in the head to make yourself stop hiccuping.
  • The scientist sprays you with a caustic liquid. Painful as it is, you're relieved he's not into double-a-caustic puzzles. (acid) damage
  • He zaps you with a beam that exchanges some of your DNA with that of a nearby fly. You get better, but it's very painful in the interim.



He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:

  • He blasts you with his ray of unending sneezing. It must be broken, because all it does is make you burp once.
  • The scientist sprays you with a dangerous liquid. No, wait, that's just his leftover coffee.
  • The scientist zaps you with a beam, but it just teleports you from one side of the room to the other.



Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


You gain 125 experience.

You got an item: lab suit (14.4 ± 1.8%)






During The Oldest and Strongest Emotion:

You also find something just a little unusual ...

You got an item: clock face

or

You got an item: large coffin

or

You got an item: short clock hand

or

You got an item: long clock hand

or

You got an item: very long clock hand

or

You got an item: inexplicable clock hand

or

You got an item: keyless lock

Known resistances/weaknesses

Immune to acid damage.
50% weak to ice damage.


Locations

References

  • This third hit and miss messages refer to the movie The Fly in which an experiment involving teleportation from one side of the room to another ends with a DNA exchange with a fly.
  • The second hit message refers to double acrostic puzzles.