Feral foreman

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feral foreman

You are fighting a feral foreman.

Although it might appear this foreman was frozen in the ice ten thousand years ago and only recently unthawed... thawed... whatever, he's actually most recent in a line of increasingly violent foreman of the factory. Ever since the factory went out of business and fell into some sort of dystopian barbarism, they've been chosen for their skill with a club and how loud they can yell rather than their skill organizing workers and how loud they can yell.
Your opponent attacks ...

Hit messages:

  • The foreman calls several equally feral workers to come beat you up while he goes on break.
  • The feral foreman tees you up for a vicious golf swing.
  • The foreman yells at you to get back to work. He ain't the boss of you, but he is really loud. (sonic) damage



He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:

  • The foreman calls several equally feral workers to come beat you up, but you convince them to go on break the moment he leaves.
  • The feral foreman tries to tee you up, but he's more of a bogey than a birdy.
  • The foreman yells at you to get back to work. Flashes of your day job play through your mind, making the prospect of winning this fight all the sweeter.



Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


You gain ?-124-188-? chips.

You gain 155 experience.

You got an item: ancestral thermos (12.6 ± 1.8%)
You got an item: business casual hides (4.9 ± 1.2%)
You got an item: femur club (4.7 ± 1.2%)
You got an item: safety boots (4.8 ± 1.2%)





Known resistances/weaknesses

Unspecified


Locations