The Arsonist

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On a routine patrol of the neighborhood, you catch a suspicious figure matching the description of the arsonist Rand mentioned, sneaking around a residential house. As cautiously as you can, you sneak up on the figure, trying to see what he's up to. The moon is bright tonight, and you catch a gleam of light off of a metal box in his hands. It does look roughly like the firebomb that Rand described to you.

Something must have given you away, though, because at that moment the figure glances nervously in your direction, and then rises and sprints away. You give chase immediately, but the guy is surprisingly fast. After several minutes of dodging through the neighborhood you finally manage to tackle the man. Once he's been subdued, you peer through the contents of his backpack, and the array of incendiary devices inside confirms your suspicions.

You drag the arsonist to the local police station to turn him in. The officers on duty are skeptical at first, but after a look at the man's bag and a quick call to Officer Rand, they're ready to believe you.

"Thanks, kid," Rand says over the phone. "You've done us a real service catching this guy. We're gonna lock him up nice and tight in Shiloh Sanatarium. He doesn't deserve treatment that good, but tell that to the people in charge. Anyway, if you ever find yourself looking for something to do, feel free to stop by and visit me at the Somerset police department. There might be other guys like this you could keep an eye out for."

You're feeling pretty good about the whole experience, but things get even better when the officer on duty plunks down a stack of chips in front of you. Turns out there was a reward being offered for this guy. Not bad! Not bad at all.

You gain 400 chips.

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