Undersecretary of Nottingham

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Undersecretary of Nottingham

You are fighting a Undersecretary of Nottingham.

On your first pass or if you haven't dealt any damage yet:
As you pass through a small crowd near a rope barrier, they hush for a moment, then begin chanting "The Undersecretary of Nottingham! The Undersecretary of Nottingham!"

An armored knight rides out from the crowd, apparently every bit as warped as his fans. If only you knew who he is...


On future passes:
The Undersecretary of Nottingham comes around for another pass, charging you with his lance held high.

or

The Undersecretary of Nottingham comes around for another pass, charging you with grim determination.

or

The Undersecretary of Nottingham comes around for another pass, charging you on his steed. The gathered crowd (I mentioned the crowd, right?) mutters about how it looks like he's getting worn out.

or

The Undersecretary of Nottingham comes around for another pass, clutching his steed desperately as he charges you.

or

The Undersecretary of Nottingham comes around for another pass, charging you while barely holding on to his own steed.

Your opponent attacks ...

Hit messages:

  • He reads off a list of rules and regulations for hunting in the king's wood.
  • While his boss spent too much time in the sewers, the Undersecretary practiced stabbing people. See? (psychic) damage
  • He demonstrates that the pen is mightier than the sword by spraying ink in your eyes. Youch!



He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:

  • He reads off some rules about hunting in the king's wood, but you're in the city, so who cares?
  • It may not be an elected position, but the Undersecretary still yields to voters like you.
  • He tries to demonstrate something about pens and swords, but you've had enough cliches for one day, thankyouverymuch.



Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


You gain 80 experience.

You got an item: Nottingham gloves (Guaranteed Drop)






If you fail to unhorse him:
Apparently tired of running back and forth, the knight's mount carries him off into the distance. Well, we'll call that one a victory, at least until he can get turned around for another run at the lists.

If you succeed in unhorsing him:
The knight slips from his horse and falls to the ground. The crowd rushes in, chanting your name as he's carried off to the first aid tent... they have a first aid tent?

Amid the festivities, you notice a pair of gloves in the mud. Huh. He seems to have gotten it backwards. It's supposed to be throw down your gauntlet then have a joust.

On the bright side, they fit perfectly.

Known resistances/weaknesses

50% resistant to physical damage.
50% weak to psychic damage.


Locations

Notes

  • Fighting to a draw still earns you 80 experience.
  • The initial messages are an indicator of the foe's health, which is carried from one fight to the next.

References