Difference between revisions of "Talk:Backpack"

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1 x Firewater
 
1 x Firewater
 
1 x Soles
 
1 x Soles
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[[User:LeaChim|LeaChim]] 13:39, 28 December 2007 (MST)
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I just used 50 backpacks in a row. Since none were outside the 90-110 chip range, I removed the question marks. Also, you can get a backpack with no items (just chips), one item, two different items, or two of the same item. The final total was Medkit x26, Soles x22, and Firewater x21, so there seems to be a 40-50% chance of each item.--[[User:Voort|Voort]] 13:07, 9 January 2008 (MST)
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Just adding my stats--in 32 backpacks I got 16 medkits, 12 firewaters, 19 soles, and 3256 chips. --[[User:Usi|Usi]] 23:27, 4 July 2008 (MST)
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Backpacks can also drop 3 items. In 23 backpacks, I received:
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* 00 times with 0 items
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* 07 times with 1 item
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* 14 times with 2 items
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* 02 times with 3 items
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From 25 backpacks, there was a total of: 2532 chips, 19 advanced medkits, 21 cups of firewater, 10 Dr. Stoll's Medical Soles. [[User:Tycho Everett|Tycho Everett]] 07:20, 17 July 2008 (MST)
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===Current Totals===
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(Data from above... LeaChim-4 Voort-50 Usi-32 Tycho-25)
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* 5788 chips in 57 backpacks
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* 62 [[advanced medkit]]s in 111 [[backpack]]s
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* 55 [[firewater]]s in 111 [[backpack]]s
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* 54 [[Dr. Stoll's Medical Soles]] in 111 [[backpack]]s
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'''Updated:''' 07:20, 17 July 2008 (MST)
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===Hypothesis===
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Flip three coins. Each time a coin comes up heads, put an item into the backpack. (Choose items randomly among medkit, firewater, and soles.) This would lead to the following profile:
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* 12.5% chance of 0 items
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* 37.5% chance of 1 item
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* 37.5% chance of 2 items
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* 12.5% chance of 3 items
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This is well within the variability of the current data (171 items found in 111 backpacks, usually 1-2 items, rare cases of 0 items and 3 items). [[User:Tycho Everett|Tycho Everett]] 07:20, 17 July 2008 (MST)

Latest revision as of 06:20, 17 July 2008

I just used 4 backpacks I got:

1 x Medkit

1 x Soles

1 x Soles

1 x Firewater 1 x Soles

LeaChim 13:39, 28 December 2007 (MST)


I just used 50 backpacks in a row. Since none were outside the 90-110 chip range, I removed the question marks. Also, you can get a backpack with no items (just chips), one item, two different items, or two of the same item. The final total was Medkit x26, Soles x22, and Firewater x21, so there seems to be a 40-50% chance of each item.--Voort 13:07, 9 January 2008 (MST)

Just adding my stats--in 32 backpacks I got 16 medkits, 12 firewaters, 19 soles, and 3256 chips. --Usi 23:27, 4 July 2008 (MST)

Backpacks can also drop 3 items. In 23 backpacks, I received:

  • 00 times with 0 items
  • 07 times with 1 item
  • 14 times with 2 items
  • 02 times with 3 items

From 25 backpacks, there was a total of: 2532 chips, 19 advanced medkits, 21 cups of firewater, 10 Dr. Stoll's Medical Soles. Tycho Everett 07:20, 17 July 2008 (MST)

Current Totals

(Data from above... LeaChim-4 Voort-50 Usi-32 Tycho-25)

Updated: 07:20, 17 July 2008 (MST)

Hypothesis

Flip three coins. Each time a coin comes up heads, put an item into the backpack. (Choose items randomly among medkit, firewater, and soles.) This would lead to the following profile:

  • 12.5% chance of 0 items
  • 37.5% chance of 1 item
  • 37.5% chance of 2 items
  • 12.5% chance of 3 items

This is well within the variability of the current data (171 items found in 111 backpacks, usually 1-2 items, rare cases of 0 items and 3 items). Tycho Everett 07:20, 17 July 2008 (MST)