Upgrade Weapons: Self-Balancing: Difference between revisions
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|desc=Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe. | |desc=Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe. | ||
|type=Noncombat Skill | |type=Noncombat Skill | ||
|effect=No fumbles | |effect=No fumbles<br> | ||
Some would-be fumbles become critical hits | Some would-be fumbles become critical hits | ||
|ppcost=8 | |ppcost=8 |
Revision as of 13:31, 13 February 2009
Go to Skills
Upgrade Weapons: Self-Balancing
Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe.
No fumbles
Some would-be fumbles become critical hits
Cost: 8 PP