Difference between revisions of "High-jump boots"
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(New page: Go back to Items by Name Category: Items center Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure astero...) |
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Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump. | Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump. | ||
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=Notes= | =Notes= | ||
− | + | Can be [[Assemble Things|assembled]] by combining a [[taut sinew]] and [[army boots]] | |
[[Category:Boots]] | [[Category:Boots]] |
Revision as of 01:37, 23 December 2007
Go back to Items by NameWhether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump.
Boots
Power: 7
Level Required: 6
Autosell value: 80
Grants wearer the ability for super jumps
Notes
Can be assembled by combining a taut sinew and army boots