The 3-erang: Difference between revisions
		
		
		
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|desc=While it might not be the strongest of logic to suggest that adding a third arm to a two-armed projectile is guaranteed to make it more effective, it's hard to argue that the tritanium coating adds a bite that lighter titanium just can't hope to match.  | |desc=While it might not be the strongest of logic to suggest that adding a third arm to a two-armed projectile is guaranteed to make it more effective, it's hard to argue that the tritanium coating adds a bite that lighter titanium just can't hope to match.  | ||
|type=ranged  | |type=ranged  | ||
|weapontype=projectile  | |||
|power=82  | |power=82  | ||
|level=7  | |level=7  | ||
|autosell=35  | |autosell=35  | ||
|ench=+30%   | |ench={{modifier|offense|+30%}}  | ||
+10   | {{modifier|offense|+10}}  | ||
|obtain={{weld|tritanium|pingerang|the 3-erang}}}}  | |obtain={{weld|tritanium|pingerang|the 3-erang}}}}  | ||
==References==  | |||
* Named after {{User|The 3}}.  | |||
Latest revision as of 19:41, 3 November 2009
the 3-erang
Plural: the 3-erangs
While it might not be the strongest of logic to suggest that adding a third arm to a two-armed projectile is guaranteed to make it more effective, it's hard to argue that the tritanium coating adds a bite that lighter titanium just can't hope to match.
Ranged weapon (Archaic blunt)
Power: 82
Level Required: 7
Autosell value: 35
+30% offense
+10 offense
How Obtained
| tritanium | pingerang | |
| the 3-erang | ||
References
- Named after The 3.