The 3-erang: Difference between revisions
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|desc=While it might not be the strongest of logic to suggest that adding a third arm to a two-armed projectile is guaranteed to make it more effective, it's hard to argue that the tritanium coating adds a bite that lighter titanium just can't hope to match. | |desc=While it might not be the strongest of logic to suggest that adding a third arm to a two-armed projectile is guaranteed to make it more effective, it's hard to argue that the tritanium coating adds a bite that lighter titanium just can't hope to match. | ||
|type=ranged | |type=ranged | ||
|weapontype=projectile | |||
|power=82 | |power=82 | ||
|level=7 | |level=7 | ||
|autosell=35 | |autosell=35 | ||
|ench=+30% | |ench={{modifier|offense|+30%}} | ||
+10 | {{modifier|offense|+10}} | ||
|obtain={{weld|tritanium|pingerang|the 3-erang}}}} | |obtain={{weld|tritanium|pingerang|the 3-erang}}}} | ||
==References== | ==References== | ||
* Named after | * Named after {{User|The 3}}. |
Latest revision as of 19:41, 3 November 2009
the 3-erang
Plural: the 3-erangs
While it might not be the strongest of logic to suggest that adding a third arm to a two-armed projectile is guaranteed to make it more effective, it's hard to argue that the tritanium coating adds a bite that lighter titanium just can't hope to match.
Ranged weapon (Archaic blunt)
Power: 82
Level Required: 7
Autosell value: 35
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}
+30% offense
+10 offense
How Obtained
tritanium | pingerang | |
the 3-erang |
References
- Named after The 3.