Talk:Aura: Keen Observation: Difference between revisions

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Line 6: Line 6:
| % diff
| % diff
| # diff
| # diff
|-
| Automaton
| 240
| 252
| 5.0
| +12
|-
| Castle Guard, Redux
| 235
| 247
| 5.11
| +12
|-
| Clockwork Mishmash
| 230
| 242
| 5.22
| +12
|-
| Alchemist
| 225
| 237
| 5.33
| +12
|-
| mining machinery
| 220
| 231
| 5.0
| +11
|-
| Castle Guard
| 215
| 226
| 5.12
| +11
|-
| Chemist
| 210
| 221
| 5.24
| +11
|-
| Aardwolf
| 200
| 210
| 5.0
| +10
|-
|-
| catoblepas
| catoblepas
Line 379: Line 427:
+8 xp: ???-160 <br>
+8 xp: ???-160 <br>
+9 xp: 161-180 <br>
+9 xp: 161-180 <br>
+10 xp: 181-??? <br>
+10 xp: 181-200 <br>
+11 xp: 201-220 (lower limit speculation)<br>
+12 xp: 221-240 (lower limit specualtion)


Apparently a new bracket for every 20 xp. --[[User:Jesus|Jesus]] 00:42, 23 November 2007 (EST)
Apparently a new bracket for every 20 xp. --[[User:Jesus|Jesus]] 00:42, 23 November 2007 (EST)
What you said appears to be consistent, Jesus. 250 cap on battle of the bands enemies, + 13 xp from keen. So, 5% (or close to it) is probably a good bet. The exact percent I got was 5.2%. - Satan
I really wish there was an elegant way of saying how it works, because calling it +5% XP just isn't accurate...--[[User:Jesus|Jesus]] 06:23, 7 November 2009 (UTC)
: I'm not sure what the problem is. For all I can tell this is EXACTLY 5%, rounded up, as one would expect. --[[User:Muhandes|Muhandes]] 17:03, 7 November 2009 (UTC)


=Aura + Overjoyed=
=Aura + Overjoyed=
Line 425: Line 480:
The transdimensional fiend must be special. It and the ethereal behemoth get +6 XP from Aura, but it got more out of the combination of Aura and Overjoyed. Wonder how they'd do with ''just'' overjoyed... --[[User:Jesus|Jesus]] 00:42, 20 November 2007 (EST)
The transdimensional fiend must be special. It and the ethereal behemoth get +6 XP from Aura, but it got more out of the combination of Aura and Overjoyed. Wonder how they'd do with ''just'' overjoyed... --[[User:Jesus|Jesus]] 00:42, 20 November 2007 (EST)


=Chip gains=
=Chip Data=
{| border=1; cellspacing=3
{| border=1; cellspacing=3
| Enemy
| Enemy
| Normal (range)
| Normal
| A: KO (range)
| Aura actual
| + range diff
| +30% expected
|-
|-
| Rosencrantz and Guildenstern
| Castle Guard, Redux
| 83-134 (51)
| 177-294
| 109-184 (75)
| 230-379
| +26-50
| 230-382
|-
|-
| unidentifiable English king
| Alchemist
| 79-129 (50)
| 169-282
| 106-176 (70)
| 220-366
| +27-47
| 220-366
|-
|-
| Lady Macbeth
| Castle Guard
| 78-128 (50)
| 162-269
| 102-168 (66)
| 210-336
| +24-40
| 210-350
|-
| star-crossed lovers
| 77-121 (44)
| 100-162 (62)
| +23-41
|-
| Hamlet
| 71-118 (47)
| 96-151 (55)
| +25-33
|-
| unborn general
| 65-107 (42)
| 84-139 (55)
| +19-32
|-
| unborn soldier
| 34-56 (22)
| 46-74 (28)
| +12-18
|-
|-
| brawling drunkard
| Chemist
| 16-25 (9)
| 158-263
| 20-33 (13)
| 246-312
| +4-8
| 205-342
|-
| drunken brawler
| 14-23 (9)
| 18-28 (10)
| +4-5
|-
|-
|}
|}
{{clear}}
 
In other words, it's not 25%. I want to do more spading before I run the numbers again. After all, it took a few days for me to spade the base chip drop for the Castle, so I ought to spend a few checking the modified drops. But I just thought I'd point out that it's apparently more than 25%. --[[User:Jesus|Jesus]] 06:03, 7 November 2009 (UTC)
:Done enough. +30% it is. --[[User:Jesus|Jesus]] 07:31, 8 November 2009 (UTC)

Latest revision as of 07:31, 8 November 2009

XP gains

Enemy Normal A: KO % diff # diff
Automaton 240 252 5.0 +12
Castle Guard, Redux 235 247 5.11 +12
Clockwork Mishmash 230 242 5.22 +12
Alchemist 225 237 5.33 +12
mining machinery 220 231 5.0 +11
Castle Guard 215 226 5.12 +11
Chemist 210 221 5.24 +11
Aardwolf 200 210 5.0 +10
catoblepas 183 192 4.9 +9
killjoy (level 20) 180 189 5.0 +9
dimetrodon
flock of harpies
178 187 5.1 +9
gryphon 173 182 5.2 +9
estemmenosuchus
femticore
168 177 5.4 +9
peteinosaurus 163 171 4.9 +8
joybuzzard (level 20) 160 168 5.0 +8
coelophysis 158 166 5.1 +8
upgraded no-frills lizard 153 161 5.2 +8
deranged mutant 130 137 5.4 +7
demented scientist 125 132 5.6 +7
insane villain 122 129 5.7 +7
hovertank 120 126 5.0 +6
battle drone 116 122 5.2 +6
tormented hero 115 121 5.2 +6
defender 114 120 5.3 +6
investigator 110 116 5.5 +6
transdimensional fiend 107 113 5.6 +6
unidentifiable English king 105 111 5.7 +6
ethereal behemoth 104 110 5.8 +6
Lady Macbeth 103 109 5.8 +6
multidimensional terror 102 108 5.9 +6
Rosencrantz and Guildenstern 101 107 5.9 +6
gruesome phantasm 100 105 5.0 +5
astral shredder 98 103 5.1 +5
star-crossed lovers 97 102 5.2 +5
pandimensional horror 96 101 5.2 +5
Hamlet 94 99 5.3 +5
unborn general 75 79 5.3 +4
flamethrower pillar 73 77 5.5 +4
unborn soldier 71 75 5.6 +4
mutant fire ant 69 73 5.8 +4
cyclopean scorpion 68 72 5.9 +4
tarantula gargantua 66 70 6.1 +4
rabid dogfish 65 69 6.2 +4
studio executive 65 69 6.2 +4
orca with rocket launcher 64 68 6.3 +4
oversize rattlesnake 64 68 6.3 +4
distempered catfish 63 67 6.3 +4
Gila monstrosity 62 66 6.5 +4
squidopus 61 65 6.6 +4
colossal ant 60 63 5.0 +3
ravenous guppy 59 62 5.1 +3
mob instigator 40 42 5.0 +2
crazed officer 38 40 5.3 +2
aggravated protestor 36 38 5.6 +2
angry rioter 34 36 5.9 +2
drunken brawler 19 20 5.3 +1
brawling drunkard 16 17 6.3 +1
uneasy rider 16 17 6.3 +1
gangster in red 15 16 6.7 +1
gangster in blue 12 13 8.3 +1
gangster in green 10 11 10.0 +1
big thug 7 8 14.3 +1
elderly bowler 7 8 14.3 +1
skateboarding teen 7 8 14.3 +1
superultimate frisbee player 6 7 16.7 +1
road-enraged bike courier 5 6 20.0 +1
thug 5 6 20.0 +1
pickpocket 4 5 25.0 +1


+1 xp: ??-20 (speculation)
+2 xp: 21-40 (lower limit is speculation)
+3 xp: 41-60
+4 xp: 61-80 (upper limit speculation)
+5 xp: 81-100 (lower limit speculation)
+6 xp: 101-120
+7 xp: 121-??? (upper limit greater than 130)
+8 xp: ???-160
+9 xp: 161-180
+10 xp: 181-200
+11 xp: 201-220 (lower limit speculation)
+12 xp: 221-240 (lower limit specualtion)

Apparently a new bracket for every 20 xp. --Jesus 00:42, 23 November 2007 (EST)

What you said appears to be consistent, Jesus. 250 cap on battle of the bands enemies, + 13 xp from keen. So, 5% (or close to it) is probably a good bet. The exact percent I got was 5.2%. - Satan

I really wish there was an elegant way of saying how it works, because calling it +5% XP just isn't accurate...--Jesus 06:23, 7 November 2009 (UTC)

I'm not sure what the problem is. For all I can tell this is EXACTLY 5%, rounded up, as one would expect. --Muhandes 17:03, 7 November 2009 (UTC)

Aura + Overjoyed

Enemy A: KO A + O # diff
astral shredder 103 113 10
ethereal behemoth 110 120 10
gruesome phantasm 105 115 10
multidimensional terror 108 118 10
pandimensional horror 101 111 10
transdimensional fiend 113 124 11


The transdimensional fiend must be special. It and the ethereal behemoth get +6 XP from Aura, but it got more out of the combination of Aura and Overjoyed. Wonder how they'd do with just overjoyed... --Jesus 00:42, 20 November 2007 (EST)

Chip Data

Enemy Normal Aura actual +30% expected
Castle Guard, Redux 177-294 230-379 230-382
Alchemist 169-282 220-366 220-366
Castle Guard 162-269 210-336 210-350
Chemist 158-263 246-312 205-342

In other words, it's not 25%. I want to do more spading before I run the numbers again. After all, it took a few days for me to spade the base chip drop for the Castle, so I ought to spend a few checking the modified drops. But I just thought I'd point out that it's apparently more than 25%. --Jesus 06:03, 7 November 2009 (UTC)

Done enough. +30% it is. --Jesus 07:31, 8 November 2009 (UTC)