Difference between revisions of "Upgrade Weapons: Self-Balancing"

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|desc=Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe.
 
|desc=Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe.
 
|type=Noncombat Skill
 
|type=Noncombat Skill
 +
|effect=Reduced chances of fumbles<br>
 +
Some would-be fumbles become critical hits
 
|ppcost=8
 
|ppcost=8
 
}}
 
}}
 
==Effect==
 
* {{modifier|fumble|none}}
 
* {{modifier|critical|Somewhat incresed}}
 
 
 
==Obtained From==
 
==Obtained From==
 
[[Upgrade Weapons]]
 
[[Upgrade Weapons]]
 +
==Notes==
 +
* Reduced the chance of fumbles by S%, where S is the number of {{skillPoint}}s invested in [[Upgrade Weapons]], up to 5. With 6 or more skill points invested, prevents fumbles entirely.
 +
* With 6 or more skill points invested in [[Upgrade Weapons]], (S-5)*10% of would be fumbles become critical hits.
 +
* The effect of [[Improved Tinkering]] is still unrevealed.
 +
* Prior to the introduction of skill points, prevented fumbles and some unspaded amount of would-be fumbles became critical hits.
 +
[[Category:Fumble Chance]]

Latest revision as of 00:38, 16 July 2010

Go to Skills

Upgrade Weapons: Self-Balancing

Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe.

Reduced chances of fumbles
Some would-be fumbles become critical hits

Noncombat Skill
Cost: 8 PP

Obtained From

Upgrade Weapons

Notes

  • Reduced the chance of fumbles by S%, where S is the number of Skill-point.gif skill points invested in Upgrade Weapons, up to 5. With 6 or more skill points invested, prevents fumbles entirely.
  • With 6 or more skill points invested in Upgrade Weapons, (S-5)*10% of would be fumbles become critical hits.
  • The effect of Improved Tinkering is still unrevealed.
  • Prior to the introduction of skill points, prevented fumbles and some unspaded amount of would-be fumbles became critical hits.