International agent of intrigue: Difference between revisions
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|source=The Spy who Loved and Let Die at the Royal Casino | |source=The Spy who Loved and Let Die at the Royal Casino | ||
|fulltime=yes | |fulltime=yes | ||
|image= | |image=agent.gif | ||
|ability=Attacks, restores HP, drops useful items | |ability=Attacks, restores HP, drops useful items | ||
|msg=''During combat, every turn one of the following:'' | |msg=''During combat, every turn one of the following:'' |
Revision as of 11:24, 8 January 2011
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International agent of intrigue
How Obtained
Behavior
Any international spy worth his salt is a lethal fighter, can patch up any injury on the fly, and has more fancy gadgets than he knows what to do with, and we'd be failing the cliche factor if this sidekick role worked any differently.
Level cap: 20
How Obtained
Full-time sidekick.
Obtained from: The Spy who Loved and Let Die at the Royal Casino
Behavior
Ability: Attacks, restores HP, drops useful items
Messages
During combat, every turn one of the following:
- <name> delivers a well-placed pseudo martial arts punch for X damage.
- <name> produces a pistol from some undisclosed location and fires off a few shots. Every solid object near your opponent splinters at least once from impact, but none of the bullets strike the target.
- <name> produces a pistol from some undisclosed location and fires off a few shots. One shot hits for X damage.
At the end of encounters, sometimes:
- <name> pulls out a tire iron, which then unfolds to reveal a highly advanced first aid kit. The agent of intrigue is trained in first aid, and uses the kit to patch you up a little. You're thankful for the Y HP, but confused by the kit.
- Your understudy meets a courier and excitedly picks up a new piece of elite spy equipment. <name> offers you the old item that's being replaced. Not one to pass up a free gadget, you accept.
You got an item: spy disguise
or
You got an item: spy glasses
or
You got an item: spy pen
or
You got an item: spy watch
or
You got an item: spy dossier
Notes
- All the effects are influenced by Sidekick Effectiveness.