Special abilities

From Twilight Heroes Wiki
(Redirected from Sidekick Effectiveness)
Jump to navigation Jump to search

As a super hero you can use special super abilities.

Breathing Under Water

Breathing under water grants access to:

Source Source type Requirements Notes
air tank
fins
scuba mask
Accessory
Boots
Helmet
Level 3
Wear entire set
-10 to hit
-20% to initiative
-5% item drops
Aqua Boy Glove Charm Talisman +15% Melee damage
+5% of weapon damage returned as HP
Unlocks Aqua Boy's Call
-20% Intellect
baseball pearl Offhand Item Level 4
Blockee ATV Transportation Grants wearer the ability for super jumps
-5 seconds to the duration of each turn
You find Blockees in the weirdest places
diving bell Transportation Attacker takes +1% sonic damage upon successful hit
dreamer's clock Transportation Level 15 Grants wearer the ability to fly
Elemental Class
Gilles Gills Item Level 3 Obtained from arefolia
harbor pearl Offhand Item Level 5
mellow submarine Transportation +10 damage against blue meanies
Grants wearer the ability to breathe under water
SCUBF suit Full-body suit Grants wearer the ability for super jumps
seashell locket Talisman +3 PP per turn
-20% Strength
Seppia's cephalopod skullcap Helmet +5 ice damage
Allows the use of SQUID discs
-5 seconds to the duration of each turn
Regenerates PP as a function of level
spy submarine Transportation Level 4 +3 damage absorption
+4% item drops
sub-ma-car Transportation Level 4

Flying

Source Source type Requirements Notes
aeropack Transportation
armored pegasus Transportation Level 12 -10 seconds to the duration of each turn
Atmos Spear (extended) Melee weapon Level 10 +10% to your maximum Hit Points
Can call down lightning 5 times per day
+8% chance of critical hits
Grants wearer the ability for super jumps
Atmos Spear (shortened) Melee weapon +20 to maximum HP
Can call down lightning 5 times per day
+7% chips
Grants wearer the ability for super jumps
command chopper Transportation Passable Pilot +10% spell danage
dreamer's clock Transportation Level 15 Grants wearer the ability to breathe under water
Eon prime Transportation -5 seconds to the duration of each turn
+5% chips
Occasionally drops eon points
Grants deja vu the longer it's been in the family
invisible jet Transportation Passable Pilot Also inaudible, untasteable, and unsmellable
jetpack Transportation Passable Pilot
lead dirigible Transportation Passable Pilot +20 seconds to the duration of each turn
Rental equipment is lost at rollover
light reflected off a weather balloon Transportation Passable Pilot Take 2 psychic damage per round of combat
medevac chopper Transportation Passable Pilot Can perform up to 5 air rescues per day
+3 HP per turn
Ned's chopper Transportation Passable Pilot Rental equipment is lost at rollover
pegasus Transportation Level 12
rocket boots Boots Level 5
Gadgeteer
+10 initiative - for Gadgeteers only
shimmering wings Accessory Level 12 +5% dodging ability
+5% to initiative
spy hot air balloon Transportation Level 12 +5 HP per turn
+5 PP per turn
Increased chance of noncombat adventures.
Ultimate Aviator Goggles Talisman +10% chips
+2 PP per turn
Grants wearer the ability for super jumps
-5% item drops
VHF-1 Fighter Transportation Passable Pilot Can perform up to 5 airstrike attacks per day
Refreshingly climate-controlled cabin
wings of Icarus Transportation Level 12 Attacker takes +5 electric damage upon successful hit.

Super Jumping

Source Source type Requirements Notes
Atmos Spear (extended) Melee weapon Level 10 +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day
+8% chance of critical hits
Atmos Spear (shortened) Melee weapon +20 to maximum HP
Grants wearer the ability to fly
Can call down lightning 5 times per day
+7% chips
barrel full of monkeys (monkeys not included) Pants Level 9 +5% item drops
bionic hoppers Boots Level 10 +8 dodging ability
Blockee ATV Transportation Grants wearer the ability to breathe under water
-5 seconds to the duration of each turn
You find Blockees in the weirdest places
Bootstrapped Item Obtained from using bootstraps
+1% chips
bun's blade Melee weapon Level 17 +9 Melee damage
+20 Reflexes
celebrated Calaveras county culottes Pants Level 5
foxy caped suit Full-body suit +5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative
frog's court horse Transportation Grants wearer the ability for super jumps
gnat gloves Gloves Level 5 +2% item drops
-2% chance of weapon fumbles
high-jump boots Boots Level 5
impossible hovercycle Transportation +4 foe toughness
multiversal feet Boots +3 HP per turn
+3 PP per turn
Rental equipment is lost at rollover
pogo-stick Transportation Level 5
Roderick's Boots Boots +5 Reflexes
Provides +10% Reflexes
SCUBF suit Full-body suit Grants wearer the ability to breathe under water
Spring-Heeled Jack's boots Boots 5% chance to stun opponents
10% dodging ability
+1 skill point applied to combat skills if Jill's elegant gloves is worn
the Parachutist's pants Pants +10% dodging ability
-10 seconds to the duration of each turn
Grants wearer the ability for super jumps
Parachute Drop (super jump with a melee weapon in combat)
tiny frog crown Helmet +10% Intellect
Ultimate Aviator Goggles Talisman +10% chips
+2 PP per turn
Grants wearer the ability to fly
-5% item drops

Block Foe Attacks

Source Source type Chance Duration Requirements Notes
Clockwork owl Companion 35 ± 3% 180 minutes Obtained from clockwork owl
Grey robot Companion 30.8 ± 3.3% 120 minutes Obtained from grey robot
Rental ninja Companion 29 ± 2% 60 minutes Obtained from ninja coupon
Umbrella ghost Companion 27 ± 2.7% 60 minutes Obtained from umbrella ghost
chameleon clasp Talisman 20 ± 2.5% Always Grants invisibility (chat effect)
+6% chance of critical hits
-6% chance of weapon fumbles
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Gnoph-keh Companion 20.6 ± 2.5% 240 minutes Level 15 Obtained from spiral horn
Attacks opponent
Grumpy old smuggler Sidekick 20.6 ± 3.1% Full-time Level 9 Quest Enabled by using highly implausible script
Item find
Jujitsu expert Sidekick 19 ± 2.5% Full-time Enabled at Firebird College at Philbin
Smart-aleck kid Companion 21.6 ± 2.9% 60 minutes Obtained from old coin
spy sports car Transportation 21.1 ± 3% Always +7% chips
Squawking radio Companion 17.9 ± 2% 30 minutes Obtained from squawking radio
solar disc Offhand 15 ± 2.3% Always Attacker takes +10% electric damage upon successful hit.
+5 HP per turn
Charges with solar power when you take damage.
Stainless Steelbreaker Offhand 15.2 ± 2.3% Always +10% offense
+4% chance of enemy fumbles
Successful hit weakens opponents (by 5 points).
Strobe drone Companion 12.6 ± 1.5% 30 minutes Obtained from inactive strobe drone
Freelance teenager Companion 9.1 ± 1% 60 minutes Obtained from Jax 'Za
Gingerbread man Companion 9.6 ± 1.9% 60 minutes Obtained from gingerbread man, gingerbread man (regifted)
+10 foe toughness
Burnt-out star Companion ? 90 minutes Obtained from Astral junk bonds
Attacks opponent
universal mirror Offhand Item ? Always Catch enemies' reflections
+10% chance of spell critical hits
Increases the effectiveness of reputation-affecting choices

Invisibility

  • Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,
  • Grants access to the Invisible Store.
Source Source type Duration Requirements Notes
chameleon clasp Talisman Always Provides unsurpassed blending-in abilities
+6% chance of critical hits
-6% chance of weapon fumbles
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Indivisible Item 60 minutes Obtained from potion of invisibility
+15 dodging ability
quartz amulet Talisman Always +7 sonic damage
-10% dodging ability
Ring of Fellowship Accessory Always +20 to maximum HP
+5% psychic damage resistance
+3% of weapon damage returned as HP
offense
Ring of Solis Accessory Always Level 70 +5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn

Computer Interaction

This page contains some non specific data which NEEDS SPADING:
How does it work
Source Source type Interaction type Requirements Notes
blue smoke darts Ranged weapon More consistent (+) +10% spell damage on electric spells
Cleaning Registry software More consistent (+) Only on the computer on which it is run
Computer Friend Accessory More consistent (+) Level 10 +25% effectiveness from your sidekick.
data platemail Full-body suit More consistent (+) Level 13 +3 XP per turn
datashirt Shirt More consistent (+) Level 6 +5 electric damage
Interstellar Internet Item More consistent (+) Obtained from interstellar VCR instructions
magnetized needle Melee weapon More consistent (+) +1 damage to electronic robots
+1 damage to positronic robots
Moore Power Item More consistent (+) Level 10 Obtained from data draught, EOL drink
processor spear Melee weapon More consistent (+) +10% spell damage on electric spells
robo cap Helmet More consistent (+) Level 12
silicon scooter Transportation More consistent (+)
stone nose Helmet More consistent (+) Level 6
ultra-visor Helmet More consistent (+) Level 12 +10 to hit
V.I.L.L.A.I.N. case Helmet More consistent (+) Level 15 Villains find you 5% faster
Virtual Reality helmet Helmet More consistent (+) +3 XP per combat
Wearer occasionally gains extra stat points.
ball of strings Accessory Less consistent (-) +10% effectiveness from your sidekick.
Bug Buddy Accessory Less consistent (-)
long string bow Ranged weapon Less consistent (-) Level 10 +15 damage to positronic robots
pet dust bunny Offhand Item Less consistent (-) Level 10 Attacker takes +10% electric damage upon successful hit.
short string bow Ranged weapon Less consistent (-) Level 5 +10 damage to electronic robots
string bass Offhand Item Less consistent (-) Increased chance of combat adventures.
string necklace Accessory Less consistent (-) +7% chips
string sweater Shirt Less consistent (-) Level 8 +4 damage absorption

Improved Sidekick Effectiveness

Source Source type Amount Duration Requirements Notes
Motivational speaker Sidekick Full-time Enabled by using motivational DVD
judo kid gloves Accessory 50% Always Allows your sidekick to sometimes perform a vicious judo chop in fights
Sidekicks occasionally provide refreshment
Green Thumb Item 30% 180 minutes Level 8 Obtained from Emerald nectar
Computer Friend Accessory 25% Always Level 10 Your software triggers more consistently.
Model T-1000 Transportation 25% Always Level 8
prismatic sports bra Shirt 25% one turn When trigger Periwinkle
Provides other beneficial results
Lil' Jerk Disguise Kit Accessory 20% Always Level 10
Ursula's teddy Full-body suit 20% Always Level 12 -20% ice resistance
Walked Sidekick Effect 20% Always Obtained from master's yo-yo's Walk the Sidekick Opening (1 minute)
Nurture vs. Nature Naturalist Skill 10% + S% 30 + 3*S minutes Level 12
Expendable Lad's boots Boots 15% Always +10% to initiative
Kick back when your sidekick is doing the attacking
Together with the gloves, inspire your sidekick to foolish new heights
Expendable Lad's gloves Gloves 15% Always 5% chance to stun opponents
Applaud your sidekick's attacks for bonus sonic damage
Together with the boots, inspire your sidekick to foolish new heights
ball of strings Accessory 10% Always Your software triggers less consistently
fragrant cape Accessory 10% Always +10% item drops
Temporally unstable gear disappears at rollover
The Grouch's Sack of Loot (full) Accessory 10% Always
The Grouch's Sack of Loot (empty) Accessory 5% Always
shepherd's crook Melee weapon 5% Always Level 2 Successful hit weakens opponents (by 5 points)
Quizzically Quivering Quadraphonic Quad-Quadrant Offhand Item 3% Always Level 11 +3% chance of critical hits
+5 fire damage
+5 psychic damage
nicknack Accessory 1% Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 spell damage
+1 damage absorption
+1% item drops
+1% chips


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration