Bonus elemental damage
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- Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.
- Amounts for Skills are affected by S, the number of skill points invested in the skill. Because of the size of the table, values for S=10 are listed, and the exact formula is specified under the Notes column.
Source | Source type | Fire | Ice | Electric | Sonic | Acid | Psychic | Total | Duration | Requirements | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
bouncy battery ball | Ranged weapon | notes | notes | Always | 2.5*(hits)^2+2.5*(hits) +1 extra ranged attack(s) per turn 10% of weapon electric damage returned as PP | ||||||
ice cool galoshes | Boots | notes | notes | Always | 2+ sources of Cool as Ice | 5*(sources)*(sources-1)+(iceberg lettuce eaten) +5% chance of enemy fumbles +5% to your maximum Power Points | |||||
ice cool gun | Ranged weapon | notes | notes | Always | 2+ sources of Cool as Ice | 5*(sources)*(sources-1)+(iceberg lettuce eaten) +2 extra ranged attack(s) per turn +5% of weapon damage returned as PP | |||||
Ice Cool Hair | Item | notes | notes | 120 minutes | 2+ sources of Cool as Ice | 5*(sources)*(sources-1)+(iceberg lettuce eaten) Obtained from ice cool hairgel +10% fire resistance | |||||
ice cool jacket | Shirt | notes | notes | Always | 2+ sources of Cool as Ice | 5*(sources)*(sources-1)+(iceberg lettuce eaten) Attacker takes +10% ice damage upon successful hit +5 PP per turn | |||||
ice cool shades | Accessory | notes | notes | Always | 2+ sources of Cool as Ice | 5*(sources)*(sources-1)+(iceberg lettuce eaten) +10% to your maximum Power Points +10% psychic damage resistance | |||||
ice cool whip | Melee weapon | notes | notes | Always | 2+ sources of Cool as Ice | 5*(sources)*(sources-1)+(iceberg lettuce eaten) Successful hit weakens opponents (by 10 points) +20% spell damage on ice spells | |||||
Furnace of Yeb | Ranged weapon | 50 | 50 | Always | Level 70 | +50% weapon damage +5 extra attack(s) per turn | |||||
Torch of Nug | Melee weapon | 50 | 50 | Always | Level 70 | +50% weapon damage +10% of weapon damage returned as HP | |||||
Trident of Nodens | Ranged weapon | 36-44 | 36-44 | 36-44 | 36-44 | ~40 | Always | Level 40 | One random damage type per round +3 extra attack(s) per turn +5% of weapon damage returned as HP +5% of weapon damage returned as PP | ||
third rail gun | Ranged weapon | 10 | 30 | 40 | Always | Level 14 | Take 1 electric damage per round of combat -10 Ranged damage | ||||
polyphonic spree-gun | Ranged weapon | 30 | 30 | Always | Level 13 | +10% Reflexes Take 1 sonic damage per round of combat -10 Ranged damage | |||||
Markov chain | Melee weapon | 15-26 | 15-26 | 15-26 | 15-26 | 15-26 | 15-26 | ~20.5 | Always | Level 10 | One random damage type per round |
Electric Smile | Item | 10 | 10 | 20 | 60 minutes | Obtained from Clegg's elixir | |||||
flaming whip | Melee weapon | 20 | 20 | Always | Level 3 | Take 3 damage per round of combat | |||||
jury-rigged splatter | Ranged weapon | 20 | 20 | Always | Level 10 | ||||||
megaphone | Accessory | 20 | 20 | Always | Level 12 | ||||||
N'Gah-Kthun's Lancer | Ranged weapon | 20 | 20 | Always | Level 55 | +3 extra attack(s) per turn +20% to hit +2% chance of critical hits | |||||
orwhal onesie | Full-body suit | 20 | 20 | Always | Level 15 | +20% to initiative +20% ice resistance | |||||
rail gun | Ranged weapon | 10 | 10 | 20 | Always | Level 12 | |||||
scavenged death ray | Ranged weapon | 20 | 20 | Always | Level 10 | -5 extra ranged attack(s) per turn +3% chance of weapon fumbles | |||||
spark saw | Melee weapon | 20 | 20 | Always | Level 14 | ||||||
swanky hat | Helmet | 10 | 10 | 20 | Always | Level 11 | |||||
telekinetic katana | Melee weapon | 20 | 20 | Always | Level 10 | ||||||
Umbra's Shadow Blaster | Ranged weapon | 20 | 20 | Always | Level 9 | +3 extra ranged attack(s) per turn +5% chance of critical hits | |||||
Rainbow Eyelets | Talisman | Cap 3 | Cap 3 | Cap 3 | Cap 3 | Cap 3 | Cap 3 | Cap 18 | Always | 1 + floor((level-1)/10) +10% to hit +10% to your maximum Hit Points -20% resistance to all elements | |
axion | Ranged weapon | 16 | 16 | Always | Level 10 | +5% chance of weapon fumbles. | |||||
bionic cannon | Ranged weapon | 8 | 8 | 16 | Always | Level 10 | Take 2 fire damage per round of combat Take 2 electric damage per round of combat No weapon fumbles, ever. | ||||
bionic whip | Melee weapon | 16 | 16 | Always | Level 10 | Wraps around enemies | |||||
Boomstick | Ranged weapon | 5 | 10 | 15 | Always | Level 3 | |||||
ground surge boots | Boots | 15 | 15 | Always | Level 15 | ||||||
lava pillar | Melee weapon | 15 | 15 | Always | Level 15 | ||||||
mini fusion octotron | Transportation | 3 | 3 | 3 | 3 | 3 | 15 | Always | Level 5 | +5 defense | |
volcanic hammers | Ranged weapon | 15 | 15 | Always | Level 15 | ||||||
fire drill | Melee weapon | 13 | 13 | Always | Level 13 | ||||||
cranky old bastard sword | Melee weapon | 12 | 12 | Always | Level 18 | +2% XP per combat | |||||
Firestarter | Skill | 12 | 12 | 30 + S minutes | Formula for damage is 2 + S | ||||||
Jimmy Six's laser | Ranged weapon | 12 | 12 | Always | Level 13 | +4% chance of critical hits | |||||
photo-chopper | Melee weapon | 2 | 2 | 2 | 2 | 2 | 2 | 12 | Always | Level 4 | Custom item given to Corrupt Shadow |
shrunken head | Accessory | 12 | 12 | Always | Level 10 | Take 6 psychic damage per round of combat | |||||
staff of the crusader | Melee weapon | 12 | 12 | Always | Level 15 | +10% Strength | |||||
Upgrade Weapons: Lethalized | Gadgeteer Skill | 6 | 6 | 12 | 30-50 minutes | Level 6 | Actually 1 + floor(S/2) fire and 1 + ceil(S/2) electric Skill points invested in Upgrade Weapons Duration depends on Improved Tinkering | ||||
King of Armageddon | Talisman | Cap 12 | 12 | Always | 1*Level Allows you to tap into the power of Armageddon in combat Attacker takes +10 fire damage upon successful hit -25% to your maximum Hit Points Take 2 psychic damage per round of combat | ||||||
shaking cane | Melee weapon | 11 | 11 | Always | Level 17 | +5 XP per combat | |||||
Abaddon charm | Talisman | 10 | 10 | Always | +20% fire resistance +20% Strength -3 PP per turn | ||||||
Amazing Technicolor Dreampants | Pants | 10 | 10 | One turn | When trigger Red Other beneficial effects | ||||||
bag of rubble | Ranged weapon | 10 | 10 | Always | Level 12 | +3 foe toughness +1 extra ranged attack(s) per turn | |||||
blasphemous dress | Shirt | 10 | 10 | Always | Level 25 | +20 foe toughness Wailing of Yuggoth | |||||
channeling blade | Melee weapon | 10 | 10 | Always | Level 5 Psion |
+10 spell damage - for Psions only | |||||
cold-blooded axe | Melee weapon | 10 | 10 | Always | Level 15 | +20% ice resistance | |||||
dataclub | Melee weapon | 10 | 10 | Always | Level 6 | Attacker takes 5 damage | |||||
dongle | Melee weapon | 10 | 10 | Always | Level 12 | Successful hit weakens opponents (by 10 points) | |||||
electric slide whistle | Accessory | 10 | 10 | Always | Level 14 | +5 increased foe toughness | |||||
energy mace | Melee weapon | 10 | 10 | Always | Level 5 Elemental |
+2% chance to stun opponents - for Elementals only | |||||
epic mop | Melee weapon | 10 | 10 | Always | Level 10 | +10% to initiative | |||||
Gwneuthurwr Deganau's hunllef puzzle | Accessory | 10 | 10 | One turn | When trigger White Other beneficial results | ||||||
Hercules sandals | Boots | 10 | 10 | Always | Level 12 | Gives wearer a slightly brutish appearance | |||||
holy hand grenade launcher | Ranged weapon | 10 | 10 | Always | Level 15 | +10% Strength +50% damage against rabbits | |||||
ion beamer | Ranged weapon | 10 | 10 | Always | Level 8 | +10 to hit | |||||
law suit | Full-body suit | 10 | 10 | Always | Level 10 | Take 1 psychic damage per round of combat -20% chips | |||||
multiversal autohammer | Melee weapon | 10 | 10 | Always | +5% chance of critical hits. +5% item drops Rental equipment is lost at rollover | ||||||
multiversal derringer | Ranged weapon | 10 | 10 | Always | +1 extra ranged attack(s) per turn. +5% item drops Rental equipment is lost at rollover | ||||||
n-barreled shotgun (quintuple) | Ranged weapon | 10 | 10 | Always | Level 5 | +3 extra attack(s) per turn | |||||
neverending red pen | Offhand Item | 10 | 10 | Always | Level 10 | -1 HP per turn +4% chance of critical hits | |||||
pentacle | Accessory | 10 | 10 | Always | Level 20 | +10 foe toughness Take 1 psychic damage per round of combat | |||||
prismatic sports bra | Shirt | 10 | 10 | One turn | When trigger Chartreuse Other beneficial effects | ||||||
Quizzically Quivering Quadraphonic Quad-Quadrant | Offhand Item | 5 | 5 | 10 | Always | Level 11 | +3% chance of critical hits +3% effectiveness from your sidekick | ||||
Ring of Solis | Accessory | 10 | 10 | Always | Level 70 | Grants invisibility (chat effect) +5% resistance to all elements +40 to maximum HP +40 to maximum PP +10% Intellect -5 seconds to the duration of each turn | |||||
shooting stars | Ranged weapon | 10 | 10 | Always | Level 10 | ||||||
steaming hood | Helmet | 10 | 10 | Always | Level 15 | +10 to initiative | |||||
stranging device | Ranged weapon | 10 | 10 | Always | Level 7 | +8% chance of weapon fumbles Causes disastrous fumbles | |||||
sun dress | Full-body suit | 10 | 10 | Always | Level 14 | 5% chance to stun opponents +4 PP per turn +5% item drops | |||||
The Lieforce | Talisman | 10 | 10 | Always | +10% Intellect +10 weapon damage (ranged or melee) -30% psychic damage resistance | ||||||
venerable beads necklace | Accessory | 10 | 10 | Always | Level 18 | +5 XP per turn | |||||
Vuvuzilla's xylophone | Accessory | 10 | 10 | Always | Level 9 | ||||||
writhing deco shoes | Boots | 10 | 10 | Always | Level 25 | +10% Reflexes Wailing of Yuggoth | |||||
Anna Conda's fang | Melee weapon | 8 | 8 | Always | Level 6 | ||||||
Axe Hero™ guitar | Melee weapon | 8 | 8 | Sometimes | Other effects | ||||||
bass bascinet | Helmet | 8 | 8 | Always | Level 8 | ||||||
Big Earl's suspenders | Shirt | 8 | 8 | Always | Level 6 | ||||||
Big honkin' hammer | Melee weapon | 8 | 8 | Always | Level 5 | -5 to hit | |||||
Cappy Capi's cayenne cape | Accessory | 8 | 8 | Always | Level 6 | +20% ice resistance | |||||
Frost | Melee weapon | 8 | 8 | Always | Level 5 | +50% ice resistance Attacker takes +8 ice damage upon successful hit Rental equipment is lost at rollover | |||||
Kookoo's pie pitcher | Ranged weapon | 4 | 4 | 8 | Always | Level 9 | |||||
Thor's bolts | Ranged weapon | 8 | 8 | Always | Level 7 | ||||||
Thundarr's photon blade | Melee weapon | 8 | 8 | Always | Level 8 | +8 defense | |||||
Wolley's Index | Accessory | 8 | 8 | Always | +20% item drops | ||||||
boom box | Accessory | 7 | 7 | Always | Level 12 | +6 foe toughness | |||||
canary bonnet | Helmet | 7 | 7 | Always | Level 14 | +20 to maximum PP | |||||
Fast Eddy's cold cash | Accessory | 7 | 7 | Always | Level 5 | ||||||
Human Campfire's flaming marshmallow | Offhand Item | 7 | 7 | Always | Level 5 | ||||||
illuminum skirt | Pants | 7 | 7 | Always | Level 14 | +20 spell damage | |||||
Mother's whistle | Accessory | 7 | 7 | Always | Level 5 | ||||||
quartz amulet | Talisman | 7 | 7 | Always | Grants invisibility (chat effect) -10% dodging ability | ||||||
spy ice cream truck | Transportation | 7 | 7 | Always | Level 8 | +7 foe toughness. Increased chance of combat adventures. | |||||
Aaron Burr's flintlock | Ranged weapon | 3 | 3 | 6 | Always | Level 2 | +2% chance of weapon fumbles | ||||
cold-blooded axe | Melee weapon | 6 | 6 | Always | Level 10 | +5% to hit | |||||
Colorful | Item | 1 | 1 | 1 | 1 | 1 | 1 | 6 | 90 minutes | Obtained from stick-on tattoo | |
hunk'a burnin' gloves | Gloves | 3 | 3 | 6 | Always | Take 1 fire damage per round of combat Take 1 psychic damage per round of combat | |||||
numbchucks | Melee weapon | 6 | 6 | Always | Level 4 | ||||||
off-handed hatchet | Offhand Item | 6 | 6 | Always | Level 10 | ||||||
pyrophillic mitts | Gloves | 6 | 6 | Always | Level 10 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +10% fire resistance | |||||
spinel tap shoes | Boots | 6 | 6 | Always | Level 11 | +6 to initiative | |||||
Static's spark shield | Offhand Item | 6 | 6 | Always | Level 7 | +10% electric resistance | |||||
Toxic rocker pants | Pants | 6 | 6 | Always | Level 2 | +5% Reflexes | |||||
vicious cycle | Transportation | 6 | 6 | Always | Level 12 | %10 fire resistance | |||||
Blockee orb | Ranged weapon | 5 | 5 | Always | Level 3 | +5% spell damage on psychic spells | |||||
Cathay ray | Ranged weapon | 5 | 5 | Always | Level 16 | +10 dodging ability | |||||
cloak of desanguination | Shirt | 5 | 5 | Always | Level 9 | +4 foe toughness -1 HP per turn | |||||
Cool Coding | Software | 5 | 5 | ∞ | Obtained from TH Editor software | ||||||
crop | Melee weapon | 5 | 5 | Always | Level 11 | +15% to initiative -10% weapon damage | |||||
datagloves | Gloves | 5 | 5 | Always | Level 6 | 5% chance to stun opponents | |||||
datahat | Helmet | 5 | 5 | Always | Level 6 | +5% to your maximum Power Points | |||||
datashield | Offhand Item | 5 | 5 | Always | Level 6 | +10 dodging ability | |||||
datashirt | Shirt | 5 | 5 | Always | Level 6 | Your software triggers more consistently | |||||
frusion neoscepter | Offhand Item | 5 | 5 | Always | Level 4 | ||||||
hot pants | Pants | 5 | 5 | Always | Level 11 | +5% ice resistance | |||||
icicle | Melee weapon | 5 | 5 | Always | Level 2 | ||||||
illuminum blouse | Shirt | 5 | 5 | Always | Level 14 | +5% spell damage | |||||
illuminated shield | Offhand Item | 5 | 5 | Always | Level 14 | +5% item drops | |||||
legal briefs | Pants | 5 | 5 | Always | Level 10 | +5% Intellect | |||||
lightning rod | Melee weapon | 5 | 5 | Always | Level 14 | +3% of weapon damage returned as PP +3% of weapon damage returned as HP | |||||
Livia's icicle pendant | Talisman | 5 | 5 | Always | +10 spell damage +10% ice resistance | ||||||
Ludvig Van's Fifth Symphony | Accessory | 5 | 5 | Always | Level 8 | +5% chips | |||||
n-barreled shotgun (double) | Ranged weapon | 5 | 5 | Always | +1 extra attack(s) per turn | ||||||
Pachelbel's cannon | Ranged weapon | 5 | 5 | Always | Level 7 | ||||||
pentameter | Ranged Weapon | 5 | 5 | Always | Level 9 | +5 foe toughness | |||||
pitch fork | Accessory | 5 | 5 | Always | Level 5 | ||||||
positive thinking pajamas | Full-body suit | 5 | 5 | Always | Elemental | +5 spell damage | |||||
power company pajamas | Full-body suit | 5 | 5 | Always | Psion | +5% chips | |||||
Seppia's cephalopod skullcap | Helmet | 5 | 5 | Always | Allows the use of SQUID discs -5 seconds to the duration of each turn Grants wearer the ability to breathe under water Regenerates PP as a function of level | ||||||
slick suit | Full-body suit | 5 | 5 | Always | Level 10 | +10% dodging ability +10% to initiative | |||||
S.N.O.W. pants | Pants | 5 | 5 | Always | +10 foe toughness. Regenerates PP Chance of flurries | ||||||
sonic echidna figurine | Accessory | 5 | 5 | Always | Level 4 | ||||||
super-advanced weapon | Ranged weapon | 5 | 5 | Always | Level 12 | +5 to hit +5 Ranged damage +5% chance of critical hits +5% chance of weapon fumbles | |||||
sweat suit | Full-body suit | 5 | 5 | Always | Level 11 | +10% fire resistance +10% ice resistance +2 PP per turn | |||||
The Gadget | Offhand Item | 5 | 5 | Always | |||||||
throne axes | Melee weapon | 5 | 5 | Always | Level 7 | +5% ice resistance | |||||
tropical fleece | Shirt | 5 | 5 | Always | Level 11 | +5% fire resistance | |||||
vindaloo boots | Boots | 5 | 5 | Always | Level 17 | +10% dodging ability | |||||
zapper | Ranged weapon | 5 | 5 | Always | Level 4 | ||||||
bow of hazard | Ranged weapon | 4 | 4 | Always | Level 3 | ||||||
cold shoulder shirt | Shirt | 4 | 4 | Always | Level 5 | Attacker takes 2 damage | |||||
fire orb | Offhand Item | 4 | 4 | Always | Level 8 | Successful hit weakens opponents (by 3 points) | |||||
frostbite whip | Melee weapon | 4 | 4 | Always | Level 2 | ||||||
frosty mug helmet | Helmet | 4 | 4 | Always | Level 5 | +4 foe toughness | |||||
frying pan | Melee weapon | 4 | 4 | Always | Level 5 | ||||||
ice orb | Offhand Item | 4 | 4 | Always | Level 8 | 2% chance to stun opponents | |||||
laser cannon | Ranged weapon | 4 | 4 | Always | Level 6 | ||||||
light cycle | Transportation | 4 | 4 | Always | Level 14 | %4 item drops | |||||
military sidearm | Ranged weapon | 4 | 4 | Always | Level 7 | ||||||
night club | Melee weapon | 4 | 4 | Always | Level 7 | ||||||
suspicious trench coat | Full-body suit | 4 | 4 | Always | Level 9 | ||||||
TaserMax | Ranged weapon | 4 | 4 | Always | Level 6 | ||||||
U.R.L. | Ranged weapon | 4 | 4 | Always | Level 4 | ||||||
acid-washed jeans | Pants | 3 | 3 | Always | Level 4 | +5% acid resistance | |||||
Bolt Toad Poisoned | Item | 3 | 3 | 60 minutes | Obtained from bolt toad poison Successful hit weakens opponents (by 3 points) | ||||||
boogaloo boots | Boots | 3 | 3 | Always | Level 14 | +10% Reflexes +10 dodging ability | |||||
boots of the cold feet | Boots | 3 | 3 | Always | Level 5 | ||||||
cryonite club | Melee weapon | 3 | 3 | Always | Level 5 | Successful hit weakens opponents | |||||
cryonite darts | Ranged weapon | 3 | 3 | Always | Level 5 | +3 Ranged damage | |||||
dented hubcap | Ranged weapon | 3 | 3 | Always | Level 5 | ||||||
digital saber | Melee weapon | 3 | 3 | Always | Level 4 | ||||||
heart of ice | Accessory | 3 | 3 | Always | Level 10 | +10% fire resistance +2 PP per turn | |||||
ice kite | Offhand Item | 3 | 3 | Always | Level 3 | +5% fire resistance | |||||
illuminum gloves | Gloves | 3 | 3 | Always | Level 14 | +1 to the cost of combat skills | |||||
laser saber | Melee weapon | 3 | 3 | Always | Level 6 | +4 dodging ability | |||||
Malappropriator's ski beanery | Helmet | 3 | 3 | Always | Level 7 | +10% Intellect Take 1 pyschic damage per round of combat | |||||
metaphoric claws | Melee weapon | 3 | 3 | Always | Level 3 | ||||||
mysterious machine | Transportation | 1 | 1 | 1 | 3 | Always | Level 8 | ||||
On an Open Fire | Item | 3 | 3 | 60 minutes | Obtained from cracked roasting chestnuts | ||||||
Pinging | Effect | 3 | 3 | 65 minutes | Gained from There's a Blog.Org for This | ||||||
stanlee steamer | Transportation | 3 | 3 | Always | |||||||
taser | Ranged weapon | 3 | 3 | Always | Level 3 | ||||||
battery whip | Melee weapon | 1 | 1 | 2 | Always | Take 1 acid damage per round of combat | |||||
dark arts | Ranged weapon | 2 | 2 | Always | |||||||
demolition derby | Helmet | 2 | 2 | Always | Level 6 | ||||||
hot pockets | Pants | 2 | 2 | Always | Level 3 | Take 2 fire damage per round of combat +50% ice resistance | |||||
laser pistol | Ranged weapon | 2 | 2 | Always | Level 4 | ||||||
newt leather jacket | Shirt | 2 | 2 | Always | Level 3 | Take 2 fire damage per round of combat +2 PP per turn | |||||
photoelectric cello | Offhand Item | 2 | 2 | Always | Level 6 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. Attacker takes +5 electric damage upon successful hit. | |||||
water moccasins | Boots | 2 | 2 | Always | Level 5 | ||||||
pocket van de graf generator | Offhand item | 2 | 2 | Always | Level 3 | ||||||
bed-sheet with holes | Full-body suit | 1 | 1 | Always | |||||||
creepy robe | Full-body suit | 1 | 1 | Always | |||||||
dog days of summer | Event | 1 | 1 | Always | |||||||
extension cord | Melee weapon | 1 | 1 | Always | |||||||
hack jammer | Melee weapon | 1 | 1 | Always | |||||||
infernal team van | Transportation | 1 | 1 | Always | Level 15 | +8 foe toughness | |||||
pocket laser | Ranged weapon | 1 | 1 | Always | Level 2 |