Fumble Chance

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  • The basic fumble chance is 5%.
  • As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
bionic cannon Ranged weapon Never Always Level 10 +8 fire damage
+8 electric damage
Take 2 fire damage per round of combat
Take 2 electric damage per round of combat
Doctor Worm's surgical gloves Gloves Never Always Level 12 +3 Weapon damage (ranged or melee)
dungeon gauntlet Melee weapon Never Always +5% of weapon damage returned as HP
More returned when you need HP badly
Picks up dungeon food
filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
pugil stick Melee weapon Never Always Level 11 -50% weapon damage
Upgrade Weapons: Self-Balancing Gadgeteer Skill -S% for S<6
Never for S≥6
30-50 minutes Level 6 For S≥6, (S-5)*10% of fumbles become critical hits
Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
chameleon clasp Talisman -6% Always Provides unsurpassed blending-in abilities
Grants invisibility (chat effect)
+6% chance of critical hits
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Got Your Tacky On Item -6% 50 minutes Obtained from tacky grip
Vambraces of the Star Spawn Gloves -6% Always Level 40 -15 foe toughness
Attacker takes 10 damage
fingerless gloves Gloves -4% Always Level 8 +2% chance of critical hits
The Shark's darts Ranged weapon -4% Always Level 6 +1 extra attack(s) per turn
+4% chips
work gloves Gloves -4% Always Level 6
baseball amethyst Offhand Item -3% Always Level 4
the other other hand Offhand Item -3% Always Level 7
gnat gloves Gloves -2% Always Level 5 Grants wearer the ability for super jumps
+2% item drops
tritanium treads Boots -2% Always Level 6 +3 defense
sandals Boots -1% Always Level 3
quandary suit Full-body suit +1% Always Level 7 +15 defense
Aaron Burr's flintlock Ranged weapon +2% Always Level 2 +3 fire damage
+3 sonic damage
Tangled Up in Two Item +2% 60 minutes Obtained from lost soul
+5 damage absorption
+25% psychic resistance
tattered shorts Pants +2% Always Level 7 +10 Strength
Gives wearer a slightly brutish appearance.
scavenged death ray Ranged weapon +3% Always Level 10 -5 extra ranged attack(s) per turn
+20 electric damage
catcher's mitt Gloves +4% Always +2 damage absorption
epic flail Melee weapon +4% Always Level 14 +10% Strength
+30 to maximum HP
Causes disastrous fumbles
springtime fresh puppet Offhand Item +4% Always -10% Reflexes
The Sweats Item +4% 35 minutes Obtained from Guatemalan pepperjuice
axion Ranged weapon +5% Always Level 10 +16 ice damage
massive knuckles Melee weapon +5% Always Level 12 Successful hit weakens opponents (by 4 points)
Gives wearer a slightly brutish appearance
super-advanced weapon Ranged weapon +5% Always Level 12 +5 to hit
+5 Ranged damage
+5 electric damage
+5% chance of critical hits
Super Slickery Item +5% 60 minutes Obtained from body oil
+10% to initiative
Madness?
Gilligan's golf club Melee weapon +6% Always Level 13 +10% Reflexes
+3% chance of enemy fumbles
+10% to your maximum hit points
stranging device Ranged weapon +8% Always Level 7 +10 Sonic Damage
twisting blade Ranged weapon +10% Always +1 extra ranged attack(s) per turn
+4 foe toughness
cat's eye amulet Talisman +20% Always +5% item drops
+5% chips
Causes disastrous fumbles

Enemy Fumbles

  • Enemy fumbles may unlock Openings for the next round of combat.
Source Source type Increase Duration Requirements Notes
foxy sombrero mask Helmet +8% Always +10% chips
You can leave your fiery mark on opponents if they fumble
Hammer Melee weapon +5% Always Level 30 Successful hit weakens opponents (by 8 points)
+20% Strength
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
ice cool galoshes Boots +5% Always Level 15 +5% to your maximum Power Points
Cool as Ice
kombat kitty Transportation +5% Always +5% of weapon damage returned as HP
Successful hit weakens opponents (by 5 points)
Transforms on command... when it feels like it
turkey feather wand Melee weapon +5% Always +25% spell damage
+5% chance of spell critical hits
Channels the power of terrible movies
ultracentrifugal shorts Pants +5% Always Level 4 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
Red Hex Transportation +4% Always Level 4 +4 to initiative
Stainless Steelbreaker Offhand Item +4% Always +10% offense
Occasionally blocks enemy attacks
Successful hit weakens opponents (by 5 points)
Gilligan's golf club Melee weapon +3% Always Level 13 +10% Reflexes
+6% chance of weapon fumbles
+10% to your maximum Hit Points
prince prints Accessory +3% Always Level 4


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration