Fumble Chance

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  • The basic fumble chance is 5%.
  • As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
bionic cannon Ranged weapon Never Always Level 10 +8 fire damage
+8 electric damage
Take 2 fire damage per round of combat
Take 2 electric damage per round of combat
Doctor Worm's surgical gloves Gloves Never Always Level 12 +3 Weapon damage (ranged or melee)
dungeon gauntlet Melee weapon Never Always +5% of weapon damage returned as HP
More returned when you need HP badly
Picks up dungeon food
filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
pugil stick Melee weapon Never Always Level 11 -50% weapon damage
Upgrade Weapons: Self-Balancing Gadgeteer Skill -S% for S<6
Never for S≥6
30-50 minutes Level 6 For S≥6, (S-5)*10% of fumbles become critical hits
Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
chameleon clasp Talisman -6% Always Provides unsurpassed blending-in abilities
Grants invisibility (chat effect)
+6% chance of critical hits
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Got Your Tacky On Item -6% 50 minutes Obtained from tacky grip
Vambraces of the Star Spawn Gloves -6% Always Level 40 -15 foe toughness
Attacker takes 10 damage
fingerless gloves Gloves -4% Always Level 8 +2% chance of critical hits
The Shark's darts Ranged weapon -4% Always Level 6 +1 extra attack(s) per turn
+4% chips
work gloves Gloves -4% Always Level 6
baseball amethyst Offhand Item -3% Always Level 4
the other other hand Offhand Item -3% Always Level 7
gnat gloves Gloves -2% Always Level 5 Grants wearer the ability for super jumps
+2% item drops
tritanium treads Boots -2% Always Level 6 +3 defense
sandals Boots -1% Always Level 3
quandary suit Full-body suit +1% Always Level 7 +15 defense
Aaron Burr's flintlock Ranged weapon +2% Always Level 2 +3 fire damage
+3 sonic damage
Tangled Up in Two Item +2% 60 minutes Obtained from lost soul
+5 damage absorption
+25% psychic resistance
tattered shorts Pants +2% Always Level 7 +10 Strength
Gives wearer a slightly brutish appearance.
scavenged death ray Ranged weapon +3% Always Level 10 -5 extra ranged attack(s) per turn
+20 electric damage
catcher's mitt Gloves +4% Always +2 damage absorption
epic flail Melee weapon +4% Always Level 14 +10% Strength
+30 to maximum HP
Causes disastrous fumbles
springtime fresh puppet Offhand Item +4% Always -10% Reflexes
The Sweats Item +4% 35 minutes Obtained from Guatemalan pepperjuice
axion Ranged weapon +5% Always Level 10 +16 ice damage
massive knuckles Melee weapon +5% Always Level 12 Successful hit weakens opponents (by 4 points)
Gives wearer a slightly brutish appearance
super-advanced weapon Ranged weapon +5% Always Level 12 +5 to hit
+5 Ranged damage
+5 electric damage
+5% chance of critical hits
Super Slickery Item +5% 60 minutes Obtained from body oil
+10% to initiative
Madness?
Gilligan's golf club Melee weapon +6% Always Level 13 +10% Reflexes
+3% chance of enemy fumbles
+10% to your maximum hit points
stranging device Ranged weapon +8% Always Level 7 +10 Sonic Damage
twisting blade Ranged weapon +10% Always +1 extra ranged attack(s) per turn
+4 foe toughness
cat's eye amulet Talisman +20% Always +5% item drops
+5% chips
Causes disastrous fumbles

Enemy Fumbles

  • Enemy fumbles may unlock Openings for the next round of combat.
Source Source type Increase Duration Requirements Notes
foxy sombrero mask Helmet +8% Always +10% chips
You can leave your fiery mark on opponents if they fumble
Hammer Melee weapon +5% Always Level 30 Successful hit weakens opponents (by 8 points)
+20% Strength
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
ice cool galoshes Boots +5% Always Level 15 +5% to your maximum Power Points
Cool as Ice
kombat kitty Transportation +5% Always +5% of weapon damage returned as HP
Successful hit weakens opponents (by 5 points)
Transforms on command... when it feels like it
turkey feather wand Melee weapon +5% Always +25% spell damage
+5% chance of spell critical hits
Channels the power of terrible movies
ultracentrifugal shorts Pants +5% Always Level 4 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
Red Hex Transportation +4% Always Level 4 +4 to initiative
Stainless Steelbreaker Offhand Item +4% Always +10% offense
Occasionally blocks enemy attacks
Successful hit weakens opponents (by 5 points)
Gilligan's golf club Melee weapon +3% Always Level 13 +10% Reflexes
+6% chance of weapon fumbles
+10% to your maximum Hit Points
prince prints Accessory +3% Always Level 4


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration