Spell Critical Chance
From Twilight Heroes Wiki
This page contains some non specific data which NEEDS SPADING: Base crit chance, damage multiplier |
- As the note on each of the items says, the total increase on the rate of critical hits is capped at +/- 20%.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Chlorine Lad's ladle | Talisman | +12% | Always | Using skills costs -3 PP Your damaging spells cause lingering chlorine Draws you to an Abandoned Chemistry Lab in Somerset -15% to your maximum Hit Points | |
flash bat | Melee weapon | +10% | Always | Level 5 | |
lightning scepter | Melee weapon | +10% | Always | Level 10 | Your sprites act on spell critical hits - for Elementals only |
orwhal hair wand | Melee weapon | +10% | Always | Level 15 | +10% spell damage -1 to the cost of combat skills |
universal mirror | Offhand Item | +10% | Always | Catch enemies' reflections Blocks enemy attacks Increases the effectiveness of reputation-affecting choices | |
gyrodreidel | Accessory | +8% | Always | +8% chips Using skills costs -1 PP Imminently Spinnable | |
Salt of the Earth | Elemental Passive Skill | +1% + round(S * 0.6)% | Always | ||
MechaPinata mask | Helmet | +5% | Always | Level 20 | +5% chance of critical hits MechaPinata Fortitude |
multiversal HUD | Helmet | +5% | Always | +10% Intellect +5 XP per turn Rental equipment is lost at rollover | |
Somber's Fedora | Helmet | +5% | Always | Level 13 | +13% to your maximum Power Points +1 skill point(s) applied to combat skills -5 seconds to the duration of each turn |
turkey feather wand | Melee weapon | +5% | Always | +25% spell damage +5% chance of spell critical hits +5% chance of enemy fumbles Channels the power of terrible movies | |
Got the Red Out | Item | +4% | 120 minutes | Obtained from flask of eyewash +4 PP per turn | |
rare earth grips | Gloves | +2% | Always | Level 10 |