Offense modifiers
Jump to navigation
Jump to search
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
- The damage from offense is calculated as
Offense*(a+b/OpponentDefense)
wherea
andb
are yet to be determined constants, smaller than one. Damage from strength and other bonus damage is added afterwards. - Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
the 3-erang | Ranged weapon | 30% + 10 | Always | Level 7 | |
tritanium trident | Melee weapon | 30% | Always | Level 7 | +10 Strength |
glistening fleur-de-lis | Talisman | 25% | Always | +25% weapon damage -50% defense | |
Gungnir's Charm | Talisman | 20% | Always | +20% to hit Unlocks Heartpiercer -20% defense | |
scoped revolver | Ranged weapon | 20% | Always | Level 13 | +5% chance of critical hits Gives wearer a slightly brutish appearance |
Blue Elsa's blue blade | Melee weapon | 10% | Always | Level 5 | +10 to hit |
panther amulet | Accessory | 10% | Always | Level 9 | |
Stainless Steelbreaker | Offhand Item | 10% | Always | Occasionally blocks enemy attacks. +4% chance of enemy fumbles Successful hit weakens opponents (by 5 points). | |
dragoon's lance | Melee weapon | 5% | Always | Level 15 | +3% of weapon damage returned as HP |
Advanced Martial Arts | Gadgeteer Passive Skill | 10 + 3*S + level | Always | Level 8 | |
Fighting Club | Melee weapon | 10*level, cap 100 | Always | +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
GigaGuy cannon | Ranged weapon | 10*level, cap 100 | Always | +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
King's boomerang Ring of Fellowship Zorromir's double tower shield |
Ranged weapon Accessory Offhand Item |
5*level, cap 60 | Always | Wearing entire set | Many other benefits |
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Defense |
coral ion stone | Accessory | 15 | Always | Level 9 | |
snap bracelet | Accessory | 15 | Always | Level 4 | |
databoots | Boots | 10 | Always | Level 6 | +5% Reflexes |
gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Refleces +10 Maximum HP +10 Maximum PP +10 defense +10 to-hit +10 dodge | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 defense +10 to-hit +10 dodge | |
MechaPinata paws | Gloves | 10 | Always | Level 20 | +10 spell damage MechaPinata Fortitude |
prabble crossbow | Ranged weapon | 10 | Always | Level 8 | |
tri-cycle | Transportation | 10 | Always | +10 defense | |
colossal mandible | Melee weapon | 5 | Always | Level 4 | |
curious copper column | Accessory | 5 | Always | ||
well wrought weight | Accessory | 5 | Always | ||
shadow orb | Offhand Item | 4 | Always | Level 8 | +3% chance of critical hits |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 defense -5 to initiative |
Grimm's Bulwark | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level | |
Rake's Garden Trowel | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level | |
Agimat's Charm | Talisman | -20% | Always | +20% spell damage Using skills costs -3 PP Unlocks Implosion |