Melee Weapons Summary Table

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Item Power Level Required Autosell Value Notes
aluminum baseball bat 109 11 120 +10% to initiative
+2% weapon damage
Anna Conda's fang 58 6 200 +8 acid damage
archaeologist's trowel 1 8 65 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+10% Strength
archron's staff 60 7 125 +10 spell damage
-5 seconds to the duration of each turn
astral spline 100 9 120 +7 Melee Damage
+10 to Hit
Atmos Spear (extended) 150 10 NA +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day
+8% chance of critical hits
Grants wearer the ability for super jumps
Atmos Spear (shortened) 50 NA NA +20 to maximum HP
Grants wearer the ability to fly
Can call down lightning 5 times per day
+7% chips
Grants wearer the ability for super jumps
Axe Hero™ guitar 100 NA NA Provides a guitar-heavy soundtrack of theme music for your hero
badly bent knife 5 NA 1
baseball bat 10 NA 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
bat out of Hell 115 10 180 +10% to hit
battery whip 10 NA NA +1 electric damage
+1 acid damage
Take 1 acid damage per round of combat
beau staff 84 8 118 +8 to maximum HP
big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
big left hook 85 6 72 +5 Strength
bionic whip 8 10 200 +16 electric damage
Wraps around enemies
bland sword 20 NA 15
Blockee sword 44 3 50 +5 Strength
Blockee wand 33 3 50 +6 spell damage
Blue Elsa's blue blade 60 5 200 +10% offense
+10 to hit
broadsword of amorphous hatred 60 5 1 +481 against the enemy of the moment
broomstick 20 NA 5 Take 5 fire damage per round of combat
bun's blade 180 17 270 +9 Melee damage
+20 Reflexes
Grants wearer the ability for super jumps
Burma razor 170 16 260
cat o' five tails 32 2 9 +4 Melee damage
+5 foe toughness
cat o' eight paws 111 10 500 +5% better taming
Adds damage from tamed animals to your attacks - for Naturalists only
Centry propeller 5 NA NA Bolsters your Offense when the city is under attack
ceremonial knife 100 NA NA +5% chance of critical hits
+10% spell damage
Some of critical weapon damage returned as PP
chakram 86 8 116 +6 to hit
Claw 200 15 NA +20% chance of critical hits
+12 Melee damage
-5 seconds to the duration of each turn
Rental equipment is lost at rollover
channeling blade 50 5 NA +10 psychic damage - for Psions only
+10 spell damage - for Psions only
cold-blooded axe 160 15 320 +10 ice damage
+20% ice resistance
colossal mandible 50 4 50 +5 offense
cranky old bastard sword 190 18 154 +2% XP per combat
+12 sonic damage
crop 150 11 200 +15% to initiative
+5 sonic damage
-10% weapon damage
crossbow stock 20 NA 1 +15 Ranged damage
+3 extra ranged attack(s) per turn
cruelty-free whip 5 NA 1
cryonite club 63 5 50 +3 ice damage
Successful hit weakens opponents
cyclone whip 8 NA 128 +4 foe toughness
Successful hit weakens opponents (by 4 points)
data mining pick 16 NA 30 +2 damage to electronic robots
dataclub 70 6 90 Attacker takes 5 damage
+10 electric damage
Delilah's shears 99 9 200 Successful hit weakens opponents (by 7 points
Diamond Dagger of Derring-Do 120 10 200 +2% XP per combat
+5% weapon damage
digital rapier 45 3 56 +10 to Hit
+5 to Initiative
digital saber 55 4 60 +3 Electric Damage
dimestaff 95 8 65
dongle 120 12 210 Successful hit weakens opponents (by 10 points)
+10 electric damage
dragoon's lance 165 15 85 +3% of weapon damage returned as HP
+5% offense
drumsticks 20 NA 114 Successful hit weakens opponents (by 5 points)
dungeon gauntlet 85 NA NA No weapon fumbles, ever
+5% of weapon damage returned as HP
More returned when you need HP badly
Picks up dungeon food
eight tentacles of fury 60 5 100 +5% better taming
energy mace 50 5 NA +10 electric damage - for Elementals only
+2% chance to stun opponents - for Elementals only
epic flail 156 14 0 +10% Strength
+30 to maximum HP
+4% chance of weapon fumbles
Causes disastrous fumbles
epic mop 100 10 160 +10 acid damage
+10% to initiative
ethereal club 65 9 90 +5% of Weapon Damage Returned as PP
extension cord 15 NA 5 +1 Electric Damage
fall's staff 8 8 130 +10% spell damage
Fighting Club 10 NA NA +X offense (+10/level, max: 100)
+20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
fire drill 147 13 275 +13 fire damage
fiveanddimestaff 95 8 70 +7% chips
flaming whip 30 3 35 +20 fire damage
Take 3 fire damage per round of combat
flash bat 60 5 100 +10% chance of spell critical hits
foil foil 60 4 150 +10% to hit
+10% dodging ability
Fortune 66 3 NA +25% chips
+20 to maximum HP
+20 to maximum PP
Rental equipment is lost at rollover
Frost 99 5 NA +8 ice damage
+50% ice resistance
Attacker takes +8 ice damage upon successful hit
Rental equipment is lost at rollover
frostbite whip 21 2 8 +4 ice damage
Frost Scaler's humongous mallet 120 12 NA -10% to initiative
+10% weapon damage
+5% Strength
frying pan 57 5 54 +4 fire damage
Gallagher's mallet 110 10 175 +30 Damage to Melons
gigantic sword 130 12 225 -10 to initiative
-10 to hit
+10% weapon damage
Gives wearer a slightly brutish appearance
Gilligan's golf club 145 13 180 +10% Reflexes
+6% chance of weapon fumbles
+3% chance of enemy fumbles
+10% to your maximum Hit Points
ginormous club 130 12 225 -10 to hit
+10% chance of critical hits
Gives wearer a slightly brutish appearance
glowstaff 110 10 175 +10 spell damage
Gulliver's maul 130 12 180 +3% of weapon damage returned as PP
+10 spell damage
hack jammer 25 NA 17 +1 sonic damage
ham banner 70 6 NA +10 Melee Damage
Exclusively given to mods
hammer 10 NA 5
Hammer 400 30 NA Successful hit weakens opponents (by 8 points)
+20% Strength
+5% chance of enemy fumbles
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
hammer time 72 6 130 -5 seconds to the duration of each turn
+3 Melee damage
handle 38 2 42 No weapon fumbles, ever
hatchet 111 10 195 +5% to hit
+6 psychic damage
hedge slammer 26 NA 16 +3 Strength
hoplite sword 112 10 180 +2 HP per turn
Madness?
ice cool whip 167 15 500 Successful hit weakens opponents (by 10 points)
+20% spell damage on ice spells
Cool as Ice
icicle 30 2 5 +5 ice damage
invisible claymore 45 3 75 +5 Melee damage
+5% to initiative
iron knuckles 13 NA 8 +2 Strength
katana 90 8 130 +8 Reflexes
knife 7 NA 3 +2 to hit
lamp post 98 8 145 +10 Melee damage
-8 to hit
Gives wearer a slightly brutish appearance.
larchwood staff 85 7 115 +5% Intellect
large knife 15 NA 8 +3 to hit
laser saber 75 6 68 +3 electric damage
+4 dodging ability
lava pillar 160 15 130 +15 fire damage
lead pipe 20 NA 5 Successful hit weakens opponents (by 2 points)
lightning rod 137 14 235 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
+5 electric damage
lightning scepter 111 10 500 +10% chance of spell critical hits
Your sprites act on spell critical hits - for Elementals only
long arm of the law 72 6 70 +5% Chips
long knife 80 10 150 +10% to hit
Successful hit weakens opponents (by 5 points)
magnetized needle 10 NA 255 +1 damage to electronic robots
+1 damage to positronic robots
Your software triggers more consistently
Markov chain 100 10 175 Deals variable elemental damage
massive knuckles 130 12 225 +5% chance of weapon fumbles
Successful hit weakens opponents (by 4 points)
Gives wearer a slightly brutish appearance
master's yo-yo 50 NA NA +10% defense
-5 seconds to the duration of each turn
Unlocks the Power of Yo
Mento's fleshraker wand NA 9 200 +25% spell damage
metal club 20 NA 20
metaphoric claws 45 3 45 +3 psychic damage
mighty quill 50 5 NA +5% Strength
+5% to your maximum Hit Points
+3% of weapon damage returned as HP
Misericorde of the Squid 380 40 NA +20% to hit
Successful hit weakens opponents
+6% chance of critical hits
molar drill 176 15 240 +6% of weapon damage returned as HP
Devastating Criticals
morning star 92 8 130 +5% of Weapon Damage Returned as PP
mourning star 105 9 165 +5% of Weapon Damage Returned as HP
municipal spear 10 NA NA Bolsters your Offense when the city is under attack
multiversal autohammer 100 NA NA +10 electric damage
+5% chance of critical hits
+5% item drops
Rental equipment is lost at rollover
night club 82 7 90 +4 sonic damage
numbchucks 48 4 14 +6 ice damage
ORCA spawn 68 6 40
orwhal hair wand 10 15 1000 +10% spell damage
+10% chance of spell critical hits
-1 to the cost of combat skills
padded axe 40 2 100 Approved for use in the PvP arena
+2 PvP fierce attack
padded club 40 2 100 Approved for use in the PvP arena
+2 PvP standard attack
pandimensional scepter 40 9 100 -1 to the cost of combat skills
+10 Spell Damage
paper machete 23 NA 15 +2 Melee Damage
peacekeeping baton 53 4 20
photo-chopper 50 4 NA +2 fire damage
+2 ice damage
+2 electric damage
+2 sonic damage
+2 acid damage
+2 psychic damage
Custom item given to Corrupt Shadow
plaque buster 112 10 165 +20 to maximum PP
processor spear 50 NA 200 Your software triggers more consistently
+10% spell damage on electric spells
psychic glaive 111 10 500 +3% of weapon damage returned as PP
Deals psychic damage following spells - for Psions only
pugil stick 150 11 350 No weapon fumbles, ever
-50% weapon damage
Quijote's spear 135 13 290 +15 increased foe toughness
+20 damage to giants
-50% defense against windmills
quill blade 90 12 250 +10 Melee damage
+5% to hit
rapier 42 3 46
razor claw 80 10 150 +10 Melee damage
Take 5 fire damage per round of combat
razor glove 120 11 300 +10 Melee damage
+3% chance of critical hits
+5% fire resistance
Reaper's scythe 10 NA 10 +1% of weapon damage returned as HP
righteous hook 162 15 150 +5% Strength
1% chance to stun opponents
rolled-up newspaper 35 4 56 +6 damage to animals
rubber cutlass 50 10 190 Successful hit weakens opponents (by 5 points)
+4% chance of critical hits
saw glove 140 12 255 +15 Melee Damage
Sceptre of 'Umr At-Tawil 666 50 NA Can use a disintegration beam 10 times/day
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Scourge of Souls 550 55 NA 5% chance to stun opponents
-10 foe toughness
+50 Melee damage
+10% of weapon damage returned as HP
Scythian crook 155 16 235
Shadow Mist's Iron Scythe 80 5 NA +10 Melee damage
Successful hit weakens opponents (by 5 points)
shaking cane 185 17 52 +5 XP per combat
+11 psychic damage
shattered protest sign 3 NA 1 +2 foe toughness
shepherd's crook 35 2 100 Successful hit weakens opponents (by 5 points)
+5% effectiveness from your sidekick
short end of the stick 45 3 42 +3% item drops
shovel 28 2 18 2% chance to stun opponents
silver hammer 10 NA NA +10 to maximum HP
+10 to maximum PP
smart axe 125 12 255 +8% of Weapon Damage Returned as HP
smartypants staff 60 5 100 +3% of weapon damage returned as PP
spark saw 152 14 260 +20 electric damage
staff of meeting 30 10 166 +15 spell damage
staff of the crusader 140 15 120 +10% Strength
12 fire damage
stage knife 45 8 125 Successful hit weakens opponents (by 3 points)
Star 99 5 NA +25% spell damage
+15% Intellect
+3 PP per turn
Rental equipment is lost at rollover
steel knuckles 25 NA NA
stranglet needle 94 10 157 +10 damage to positronic robots
switchboard garrote 50 10 150 Successful hit weakens opponents (by 10 points)
+10% chance of critical hits
+5 Melee damage
telekinetic katana 1 10 150 +20 psychic damage
The Tenderizer's hammer 142 13 200 +8 Melee damage
+15% Strength
the whole nine yards 83 7 110 +10 Strength
Thundarr's photon blade 95 8 200 +8 fire damage
+8 defense
titanium mace 48 3 48
titanium pipe 38 2 32
tofu knife 100 12 210 +15 foe toughness
-5 Melee damage
tonfa 76 8 110 +6 defense
Causes disastrous fumbles
Torch of Nug 1400 70 NA +50% weapon damage
+50 fire damage
+10% of weapon damage returned as HP
tritanium trident 78 7 50 +30% offense
+10 Strength
truepenny blade 87 7 120 +5 to Hit
+5 Melee Damage
turkey feather wand 10 NA NA +25% spell damage
+5% chance of spell critical hits
+5% chance of enemy fumbles
Channels the power of terrible movies
ubiquitous chainsaw 30 2 30
unbalanced club 100 9 85 +3 foe toughness
+6 Melee damage
universal hammer 40 6 80 +10% of weapon damage returned as HP
unleaded pipe 82 7 108 +8 Strength
wand of compensation 60 5 80 Successful hit weakens opponents
warmaking baton 82 7 104 +4 Melee damage
white noise knuckles 24 3 34 +5 damage to electronic robots
wizard's staff 5 NA 1
Wraith 33 NA NA +3% of weapon damage returned as HP
+3% of weapon damage returned as PP
+10 dodging ability
+5 to initiative
Rental equipment is lost at rollover
wonderbat 5 NA 1
xentrium axe 150 14 314 +10% to initiative
+10 to hit



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