Boots Summary Table
From Twilight Heroes Wiki
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
army boots | 4 | 3 | 15 | |
Biff Socko's socks | 6 | 5 | 200 | +5% Reflexes +2 damage absorption |
biker boots | 2 | NA | 20 | |
bionic hoppers | 11 | 10 | 250 | +8 dodging ability Grants wearer the ability for super jumps |
boogaloo boots | 15 | 14 | 105 | +3 electric damage +10% Reflexes +10 dodging ability |
boots of the cold feet | 6 | 5 | 40 | +3 ice damage |
bunny slippers | 2 | NA | 10 | +1% ice resistance |
burning disco shoes | 5 | NA | NA | Gotta Dance! |
chain sabaton | 12 | 11 | 100 | +5 damage absorption |
chip loafers | 11 | 10 | 25 | +3% chips |
cleats | 1 | NA | 10 | +2 Reflexes |
cross trainers | 1 | NA | 20 | |
crystalline slippers | 6 | 5 | 30 | +2 damage absorption +15 damage against wicked stepmothers |
dashing shoes | 16 | 15 | 105 | +5% Strength +3% to initiative |
databoots | 7 | 6 | 90 | +5% Reflexes +10 offense |
earth boots | 11 | 10 | 175 | +10 to maximum HP +10 to maximum PP |
Expendable Lad's boots | 10 | NA | NA | +15% effectiveness from your sidekick +10% to initiative Kick back when your sidekick is doing the attacking Together with the gloves, inspire your sidekick to foolish new heights |
fins | 2 | NA | NA | Rental equipment is lost at rollover -20% to Initiative |
flip-flops | 1 | NA | 8 | +1 to maximum HP +2% electric resistance |
go-go boots | 4 | 3 | 35 | +5 Reflexes |
goaty slippers | 4 | NA | 40 | +1 Melee damage +1 HP per turn |
greased bowling shoes | 12 | 11 | NA | +10% to initiative |
ground surge boots | 16 | 15 | 130 | +15 fire damage |
grounding boots | 9 | 8 | 60 | +10% electric resistance |
Hercules sandals | 13 | 12 | 210 | +10 ice damage Gives wearer a slightly brutish appearance |
high-jump boots | 6 | 5 | 80 | Grants wearer the ability for super jumps |
Hike boots | 5 | 3 | 25 | |
Hobbes' nail boots | 5 | NA | NA | +5 Melee damage Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures |
ice cool galoshes | 17 | 15 | 1000 | +5% chance of enemy fumbles +5% to your maximum Power Points Cool as Ice |
iron-toe boots | 10 | 9 | 20 | +3 foe toughness +3 offense +3 defense -5 to initiative |
jack boots | 8 | 7 | 100 | +8 Melee damage |
jungle boots | 4 | 3 | 35 | +5% fire resistance |
low-jump boots | 10 | 9 | 138 | +1 Damage Absorption -33% Reflexes |
MechaPinata hooves | 23 | 20 | 100 | +5 HP per turn MechaPinata Fortitude |
metaphoric shoes | 19 | 18 | 10 | +5 XP per combat -1 HP per turn +8 to initiative |
Mister Chill Out's snow boots | 7 | 6 | 200 | +10% ice resistance |
moulded bouts | 9 | 8 | 50 | |
mukluks | 4 | 3 | 35 | +5 to maximum PP |
multiversal feet | 33 | NA | NA | +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps Rental equipment is lost at rollover |
nylon shoes | 13 | 12 | 210 | +10 dodging ability |
paint-splattered jellies | 5 | 4 | 10 | +5% chips |
pod moccasins | 10 | 9 | 160 | +10 to maximum PP |
pointininis | 12 | 11 | 100 | Attacker takes 10 damage |
poly stilettos | 14 | 13 | 125 | +5% Reflexes +8 Weapon damage (ranged or melee) |
Prefontane's shoes | 5 | 10 | NA | -10 seconds to the duration of each turn |
red shoes | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel |
reinforced boots | 3 | NA | 20 | |
relaxing flats | 5 | 10 | 200 | +5 HP per turn +5 PP per turn |
rocket boots | 5 | 5 | NA | Grants the ability to fly - for Gadgeteers only +10 initiative - for Gadgeteers only |
Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves |
roller blades | 4 | 5 | 72 | +3 Melee damage |
sandals | 3 | 4 | 32 | -1% chance of weapon fumbles. |
scaffold shoes | 1 | NA | 5 | +2 PP reduction from frusion-based attacks. |
scootin' boots | 8 | 7 | 98 | +7 dodging ability |
skeptic sandals | 3 | 2 | NA | + 20% Intellect |
sneakers | 1 | NA | 5 | |
sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures |
soft shoes | 8 | 7 | 110 | +8 to initiative |
spiky heels | 10 | 10 | 150 | +5 Melee damage Attacker takes 5 damage |
spinel tap shoes | 11 | 11 | 200 | +5 sonic damage +6 to initiative |
Spring-Heeled Jack's boots | 10 | NA | NA | 5% chance to stun opponents Grants wearer the ability for super jumps +10% dodging ability +1 skill point applied to combat skills if Jill's elegant gloves is worn |
stamped boots of stamping | 8 | 7 | 200 | Attacker takes 6 damage +2 damage absorption |
Stiletto Shoes of Stealthy Subtlety | 12 | 10 | 200 | Increased chance of noncombat adventures +5% Reflexes |
sturdy boots | 8 | 7 | 100 | +5 Reflexes |
tanker boots | 4 | 3 | 35 | +5% acid resistance |
The Baroness's stiletto boots | 12 | 11 | 200 | +3 defense +10 to maximum HP |
Treader of the Dust's Sandals | 60 | 55 | NA | +10 PP per turn Increased chance of combat adventures +10 Weapon damage (ranged or melee) -5 seconds to the duration of each turn |
tritanium treads | 7 | 6 | 25 | +3 defense -2% chance of weapon fumbles |
UltraSport socks | 11 | 10 | 125 | +10 to maximum PP +10% Reflexes |
vacuum tube socks | 1 | 8 | 200 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +4% item drops |
vindaloo boots | 18 | 17 | 200 | +5 fire damage +10% dodging ability |
Vinlands' End hiking boots | 17 | 16 | 105 | +5% Intellect +10% dodging ability |
water moccasins | 6 | 5 | 64 | +2 acid damage |
white boots | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
writhing deco shoes | 26 | 25 | 300 | +10% Reflexes +10 psychic damage Wailing of Yuggoth |
xentrium boots | 5 | 7 | 130 | -5 seconds to the duration of each turn |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |