Gotta Move Quick

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You're crossing what used to be a deserted street, until a taxi comes careening around a corner at twice the speed it ought to be driving, hits a pothole, and veers to the side just enough that it's speeding directly at you. You've gotta move! Now!

Options:

  • Dive left
  • Dive right
  • Jump straight into the air (without Super Jumping or Flying ability)
  • Jump straight into the air (with Super Jumping or Flying ability, first time)
  • Jump straight into the air (with Super Jumping or Flying ability, subsequent times)
Think Fast!



Results

If you chose Dive left:

Dance to the Left
You dive left, barely evading the taxi and rolling onto the sidewalk. You roll back into a standing position, look yourself over, and realize that you're completely unharmed. It's actually a pretty smooth move, once you calm down enough to think about it, and you spend a few minutes practicing some other tumbles.

You gain 50-65 experience.


If you chose Dive right:

Dance to the Right
Instinctively you leap to the right. The taxi whizzes by just inches from you, but you're okay. Off balance, you have to take several long strides before you can re-orient yourself and come to a stop. On the ground in front of you is an abandoned backpack. You pick it up and look inside, hoping to find a name or address to be able to return it, but there aren't any identifying marks. Figuring it's just going to disappear if you leave it here, you take the pack with you.

You got an item: backpack


If you chose Jump straight into the air (without Super Jumping or Flying ability):

It's the Only Game in Town
You try to jump over the cab, figuring that's the cool way for a superhero to handle the situation. Unfortunately your jump isn't quite powerful enough, and the "Egnaro Cab" sign just barely clips your right foot as it zips underneath. The contact sends you flying, skidding and scraping across rough asphalt, scattered debris, and broken glass.


You figure to pull a move like that off, you'd need some better jumping power. Practice might do it eventually, but if you had some springy boots or something like that, it could help.

You lose 15-20 HP.


If you chose Jump straight into the air (with Super Jumping or Flying ability, first time):

It's the Only Game in Town
You make a mighty leap, sailing up, up, way up, over the rebel taxi and deep into the night sky. Surprised at the height of the leap, you land off balance and have to scrabble on a slightly slanted roof to keep from falling back to the ground far below.

When you finally right yourself and take a moment to look around, you're surprised to see other silhouetted figures running, jumping, and tumbling across the irregular sea of rooftops. Points of conflict are illuminated by bright sparks, eerie glows, and small explosions, as the figures play what looks almost like some deadly game of tag.

As you watch, a young woman who would look fairly normal if not for the fact that her hair was made of fire, drops from out of nowhere and lands gracefully not too far from where you stand. You tense, but she smiles and nods in greeting, saying "Heya, fellow hero! How's it goin'?"

You stammer for a moment before managing to ask, "What's going on?"

She looks at you for a second and then says, "Ah, you must be new. This is where most of the action is. The bad guys are always running around downtown, trying to pull off some scheme or another. And us good guys are trying to stop them. For the most part we try to keep it off the streets. Not sure why, it's just more fun up here." You nod, seeing how that might make sense. Kind of.

"Anyway," she says, "I'm Catherine Sparsisky. My friends call me Sparxx." You introduce yourself and chat for another few moments, until another woman in strangely sparkling armor dashes by. Sparxx says, "Oops, gotta go! I've got a score to settle with that alchemist." In a flash of fire and ice she's gone, leaving only a small puddle of water behind where she stood.

You look around again, soaking in the scene. Heroes and villains, fighting on the rooftops over downtown. Heroes you never even knew existed. And far more villains than you'd ever suspected. As you watch, some muscular brute and a naturalist (if the companion wolf is any indication) lock arms and grapple, while above them a levitating psion and someone in a lab coat hurl bolts of mental energy at each other. Off in the distance you see a woman throw an electrified net over a diving shadowy figure, and to the side you can see first a burst of flame from an elemental hero, and then a flash of glittering dust that seems to extinguish the fires almost immediately.

Yeah, you think, I could get used to this place.



If you chose Jump straight into the air (with Super Jumping or Flying ability, subsequent times):

It's the Only Game in Town
You make a mighty leap, sailing up, up, way up, over the rebel taxi and deep into the night sky. With a slightly off-balance thud you land atop a roof on a nearby building. As usual you see a few distant figures chasing each other from building to building, occasional flashes of light indicating particularly intense combats.

Location(s)


References

  • "Egnaro" Cab spelled backwards is "Orange", a reference to Yellow Cab.
  • The titles of the adventures "Dance to the Left", "Dance to the Right", and "It's the Only Game in Town" refer to a common Mondegreen of Jimmy Buffett's song Fins.