Rotaviola: Difference between revisions

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m Crazy weaknesses!
m Double ruby.
 
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|miss3=The viola gets itself lodged in a corner, ricocheting back and forth between a mine cart and the wall for a few minutes.
|miss3=The viola gets itself lodged in a corner, ricocheting back and forth between a mine cart and the wall for a few minutes.
|chips=0
|chips=0
|xp=350
|xp=<scaling>
|item1=uncut diamond
|item1=uncut diamond
|image1=uncut-gem.gif
|image1=uncut-gem.gif
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|item3=uncut ruby
|item3=uncut ruby
|image3=uncut-gem.gif
|image3=uncut-gem.gif
|item4=uncut sapphire
|item4=uncut ruby
|image4=uncut-gem.gif
|image4=uncut-gem.gif
|res=Fire resistant.
|item5=uncut sapphire
|image5=uncut-gem.gif
|newres={{res|fire|100}}
|loc1=Brynne Fair mine
|loc1=Brynne Fair mine
}}
|loc2=Moira mine shaft
 
|loc3=Spelunking}}
==Notes==
==Notes==
* Takes on the same weaknesses as the last enemy fought. Yes, even if it is weak to fire.
* The XP gained is dependent on the location. In [[Brynne Fair mine]] it was capped at 350 and in [[Moira mine shaft]] it was capped at 400.
==References==
* Refers to Multiviola, a monster from the original {{Wikipedia|Metroid}} game.
[[Category:Scaling Enemies]]

Latest revision as of 04:08, 28 October 2011

rotaviola

You are fighting a rotaviola.

A swirling, spinning ball of energy ricochets down the tunnel, bouncing off walls and almost entirely oblivious to anything in its path. It seems vaguely drawn to anything showing signs of a life force, which at the moment happens to be you.
Your opponent attacks ...

Hit messages:

  • You try to dodge, but the rotaviola takes a funny bounce and knocks you into a nearby pool of lava. (fire) damage
  • You try to freeze the rotaviola with a handy ice cube, but that just causes the whole ball to land on top of you. It's surprisingly heavy. (fire) damage
  • The rotaviola rotas through you and hits you painfully in the viola, wherever that is. (fire) damage



It hits you for X damage.

Critical hit message:

Your opponent has a critical hit! It hits you for X damage.



Miss messages:

  • You freeze the rotaviola with a handy ice cube, and then kick the ball around for a few minutes, soccer-style.
  • The spinner has an existential moment where it decides that being named after a musical instrument doesn't make any sense, and it drops into a funk.
  • The viola gets itself lodged in a corner, ricocheting back and forth between a mine cart and the wall for a few minutes.



Fumble messages:

Your foe fumbles! It takes X damage.


Victory! You beat up your foe and win the combat!


You gain <scaling> experience.

You got an item: uncut diamond (Unspecified Drop rate)
You got an item: uncut emerald (Unspecified Drop rate)
You got an item: uncut ruby (Unspecified Drop rate)
You got an item: uncut ruby (Unspecified Drop rate)
You got an item: uncut sapphire (Unspecified Drop rate)





Known resistances/weaknesses

Immune to fire damage.


Locations

Notes

References

  • Refers to Multiviola, a monster from the original Metroid game.