Practice Makes Better: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
No edit summary
m italics rather than bold
 
(6 intermediate revisions by 3 users not shown)
Line 2: Line 2:
|image=martial-arts.jpg
|image=martial-arts.jpg
|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
''If +melee damage is higher than +ranged and +spell damage:''
By the time the bout is over, you've had an excellent physical workout. You gain '''3 strength'''.
''If +ranged damage is higher than +melee and +spell damage:''
By the end of the match you feel you've really enhanced your reaction time. You gain '''3 reflexes'''.
''If +spell damage is higher than +melee and +ranged damage:''
By the time you've finished sparring, your understanding of strategy has been deepened. You gain '''3 intellect'''.
''If no +ranged, +melee, or +spell damage is present:''


It's a good all-around workout, and you walk away feeling better for the experience.
It's a good all-around workout, and you walk away feeling better for the experience.


{{exp|amt=95-101}}
{{exp|amt=90-110}}
''or''


By the end of the match you feel you've really enhanced your reaction time. You gain '''3 reflexes'''.
|loc1=Yang Boulevard
|loc1=Yang Boulevard
}}
}}
==Notes==
*Ties are handled in the following manner:
**+melee damage gets priority over +ranged and +spell damage.
**+spell damage gets priority over +ranged damage.
*+% values have no effect on the outcome.
*+weapon damage also has no effect on the outcome.
*In the case of the passive skill [[Sniper]] you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.
[[Category:Stat Gain]]
[[Category:Stat Gain]]

Latest revision as of 20:43, 7 November 2011

As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.

If +melee damage is higher than +ranged and +spell damage:

By the time the bout is over, you've had an excellent physical workout. You gain 3 strength.

If +ranged damage is higher than +melee and +spell damage:

By the end of the match you feel you've really enhanced your reaction time. You gain 3 reflexes.

If +spell damage is higher than +melee and +ranged damage:

By the time you've finished sparring, your understanding of strategy has been deepened. You gain 3 intellect.

If no +ranged, +melee, or +spell damage is present:

It's a good all-around workout, and you walk away feeling better for the experience.

You gain 90-110 experience.

Location(s)


Notes

  • Ties are handled in the following manner:
    • +melee damage gets priority over +ranged and +spell damage.
    • +spell damage gets priority over +ranged damage.
  • +% values have no effect on the outcome.
  • +weapon damage also has no effect on the outcome.
  • In the case of the passive skill Sniper you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.