Difference between revisions of "Talk:Villaintine's Day"

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And for the sake of more data points, with +20% faster villains equipped and a  high level minstrel (with full nurture-vs-nature), I am getting villains roughly every 30 minutes. --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 15:12, 14 February 2013 (PST)
 
And for the sake of more data points, with +20% faster villains equipped and a  high level minstrel (with full nurture-vs-nature), I am getting villains roughly every 30 minutes. --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 15:12, 14 February 2013 (PST)
 
: I had +30% from equipment, max level minstrel +judo gloves and model T-1000, and got them roughly every 30 minutes as well, I added to the villain chance modifiers page a note about a 50% cap. [[User:Patojonas|Patojonas]]  17:56, 14 February 2013 (PST)
 
: I had +30% from equipment, max level minstrel +judo gloves and model T-1000, and got them roughly every 30 minutes as well, I added to the villain chance modifiers page a note about a 50% cap. [[User:Patojonas|Patojonas]]  17:56, 14 February 2013 (PST)
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Chance of [[blank villaintine]]: {{statrate|251|53}}<br>
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Chance of [[Villaintine arrow]]: {{statrate|251|58}}<br>
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Chance of [[hero heart]]: {{statrate|251|69}}<br>
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Chance of [[Villaintine's truffles]]: {{statrate|251|71}}<br>
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Seems pretty even to me, but small data set means unreliable numbers.  --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 22:13, 14 February 2013 (PST)

Revision as of 22:13, 14 February 2013

So far, using 2 alts with 4 minute turns, I've only experienced 12 and 13 combats between 2 villains without villain chance modifiers. They seem to show up at most every hour. Patojonas 03:53, 14 February 2013 (PST)

And for the sake of more data points, with +20% faster villains equipped and a high level minstrel (with full nurture-vs-nature), I am getting villains roughly every 30 minutes. --XKiv (talk) 15:12, 14 February 2013 (PST)

I had +30% from equipment, max level minstrel +judo gloves and model T-1000, and got them roughly every 30 minutes as well, I added to the villain chance modifiers page a note about a 50% cap. Patojonas 17:56, 14 February 2013 (PST)

Chance of blank villaintine: (21.1% ± 5.2%)
Chance of Villaintine arrow: (23.1% ± 5.3%)
Chance of hero heart: (27.5% ± 5.6%)
Chance of Villaintine's truffles: (28.3% ± 5.7%)
Seems pretty even to me, but small data set means unreliable numbers. --hoyifung04 (talk) 22:13, 14 February 2013 (PST)