Deranged mutant: Difference between revisions

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|desc=Investigating the twisting halls of the Sanatarium you encounter a deranged monstrosity of a mutant, kept here as much to protect it from the public as to protect the public from it. You just wish someone had taken a moment to consider ''your'' safety.
|desc=Investigating the twisting halls of the Sanatarium you encounter a deranged monstrosity of a mutant, kept here as much to protect it from the public as to protect the public from it. You just wish someone had taken a moment to consider ''your'' safety.
|hit1=The mutant exposes you to some of the same radiation that caused him to mutate. Unfortunately your mutation is unstable, and chunks of your flesh turn into water.{{hitnote|{{element|psychic|}}}}
|hit1=The mutant exposes you to some of the same radiation that caused him to mutate. Unfortunately your mutation is unstable, and chunks of your flesh turn into water.{{hitnote|{{element|psychic|}}}}
|hit2=The mutant sniffs the air. "There's too much iron in your blood," he says, and then slashes you so that some of it can drain out.
|hit3=The mutant sniffs the air. "There's too much iron in your blood," he says, and then slashes you so that some of it can drain out.
|hit3=The mutant spits some swiftly-hardening goo on you. You have to smash it with your own weapon to break it loose. Naturally this involves smashing your own tender flesh that's underneath the goo.{{hitnote|{{element|physical|}}+{{element|psychic|}}}}
{{specialattack|The foul touch of the deranged mutant seems to wither your very soul. You lose '''X XP.'''}}
|hit2=The mutant spits some swiftly-hardening goo on you. You have to smash it with your own weapon to break it loose. Naturally this involves smashing your own tender flesh that's underneath the goo.{{hitnote|{{element|physical|}}+{{element|psychic|}}}}
|image=Deranged-mutant.jpg
|image=Deranged-mutant.jpg
|miss1=The mutant tries to set you on fire, but his lighter goes out and he has to pause to get it lit again.
|miss3=The mutant tries to set you on fire, but his lighter goes out and he has to pause to get it lit again.
|miss2=The mutant tries to frighten you by revealing his true form, but as his true form looks a lot like a smurf you're more bemused than traumatized.
|miss2=The mutant tries to frighten you by revealing his true form, but as his true form looks a lot like a smurf you're more bemused than traumatized.
|miss3=The mutant tries to expose you to mutation-causing radiation, but some men and women in black leather suits foil his plot.
|miss1=The mutant tries to expose you to mutation-causing radiation, but some men and women in black leather suits foil his plot.
|pronoun=It
|pronoun=It
|chips=0
|chips=0
|xp=130
|xp=130
|item1=cafeteria cauliflower|image1=cafeteriacauliflower.gif|drop1={{statrate|727|89|+}}
|loc1=Shiloh Sanatarium
|loc1=Shiloh Sanatarium
|res={{res|none}}
|newres={{res|fire|100}}<br>{{res|psychic|50|+}}
|postfight=''During [[The Oldest and Strongest Emotion]]:''
|postfight=''During [[The Oldest and Strongest Emotion]]:''


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{{obtain|keyless lock|keyless-lock.gif}}}}
{{obtain|keyless lock|keyless-lock.gif}}}}
==References==
Several of the messages reference the {{wikipedia|X-Men}} in general and the {{wikipedia|X-Men_(movie)|X-Men movies}}.
*The first hit message references {{wikipedia|Senator Kelly}} melting into water in the first movie.
*The second hit message references the {{wikipedia|Toad_(comics)|The Toad's}} goo-spiting attack.
*The third hit message references a comment {{wikipedia|Magneto_(comics)|Magneto}} made to a guard in the second movie.
*The first miss message is a rather general reference to the first movie.
*The second miss message references {{wikipedia|Mystique_(comics)|Mystique}}, a shapeshifting mutant whose true form is blue.
*The third miss message references the character {{wikipedia|Pyro_(comics)|Pyro}} who used a lighter to fuel his fire powers in both movies.

Latest revision as of 14:14, 26 September 2013

deranged mutant

You are fighting a deranged mutant.

Investigating the twisting halls of the Sanatarium you encounter a deranged monstrosity of a mutant, kept here as much to protect it from the public as to protect the public from it. You just wish someone had taken a moment to consider your safety.
Your opponent attacks ...

Hit messages:

  • The mutant exposes you to some of the same radiation that caused him to mutate. Unfortunately your mutation is unstable, and chunks of your flesh turn into water. (psychic) damage
  • The mutant spits some swiftly-hardening goo on you. You have to smash it with your own weapon to break it loose. Naturally this involves smashing your own tender flesh that's underneath the goo. damage+ (psychic) damage
  • The mutant sniffs the air. "There's too much iron in your blood," he says, and then slashes you so that some of it can drain out.
Special Attack: The foul touch of the deranged mutant seems to wither your very soul. You lose X XP.



It hits you for X damage.

Critical hit message:

Your opponent has a critical hit! It hits you for X damage.



Miss messages:

  • The mutant tries to expose you to mutation-causing radiation, but some men and women in black leather suits foil his plot.
  • The mutant tries to frighten you by revealing his true form, but as his true form looks a lot like a smurf you're more bemused than traumatized.
  • The mutant tries to set you on fire, but his lighter goes out and he has to pause to get it lit again.



Fumble messages:

Your foe fumbles! It takes X damage.


Victory! You beat up your foe and win the combat!


You gain 130 experience.

You got an item: cafeteria cauliflower (12.2 ± 2.4%)






During The Oldest and Strongest Emotion:

You also find something just a little unusual ...

You got an item: clock face

or

You got an item: large coffin

or

You got an item: short clock hand

or

You got an item: long clock hand

or

You got an item: very long clock hand

or

You got an item: inexplicable clock hand

or

You got an item: keyless lock

Known resistances/weaknesses

Immune to fire damage.
50% weak to psychic damage.


Locations


References

Several of the messages reference the X-Men in general and the X-Men movies.

  • The first hit message references Senator Kelly melting into water in the first movie.
  • The second hit message references the The Toad's goo-spiting attack.
  • The third hit message references a comment Magneto made to a guard in the second movie.
  • The first miss message is a rather general reference to the first movie.
  • The second miss message references Mystique, a shapeshifting mutant whose true form is blue.
  • The third miss message references the character Pyro who used a lighter to fuel his fire powers in both movies.