Difference between revisions of "Talk:Villaintine's Day"

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(2014 data)
 
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And for the sake of more data points, with +20% faster villains equipped and a  high level minstrel (with full nurture-vs-nature), I am getting villains roughly every 30 minutes. --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 15:12, 14 February 2013 (PST)
 
And for the sake of more data points, with +20% faster villains equipped and a  high level minstrel (with full nurture-vs-nature), I am getting villains roughly every 30 minutes. --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 15:12, 14 February 2013 (PST)
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: I had +30% from equipment, max level minstrel +judo gloves and model T-1000, and got them roughly every 30 minutes as well, I added to the villain chance modifiers page a note about a 50% cap. [[User:Patojonas|Patojonas]]  17:56, 14 February 2013 (PST)
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==Drop spading==
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Chance of [[blank villaintine]]: {{statrate|251|53}}<br>
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Chance of [[Villaintine arrow]]: {{statrate|251|58}}<br>
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Chance of [[hero heart]]: {{statrate|251|69}}<br>
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Chance of [[Villaintine's truffles]]: {{statrate|251|71}}<br>
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Seems pretty even to me, but small data set means unreliable numbers.  --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 22:13, 14 February 2013 (PST)
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From all 5 of my accounts I got:
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* 17 blanks, 18 arrows, 16 heart and 32 truffles. Adding to your data it gets:
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Chance of [[blank villaintine]]: {{statrate|334|70}}<br>
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Chance of [[Villaintine arrow]]: {{statrate|334|76}}<br>
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Chance of [[hero heart]]: {{statrate|334|85}}<br>
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Chance of [[Villaintine's truffles]]: {{statrate|334|103}}<br>
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It seems the truffles have a bit of an advantage no? [[User:Patojonas|Patojonas]]  04:55, 15 February 2013 (PST)
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Adding my drops (10 blanks, 16 arrows, 12 hearts, 21 truffles):
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Chance of [[blank villaintine]]: {{statrate|393|80}}<br>
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Chance of [[Villaintine arrow]]: {{statrate|393|92}}<br>
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Chance of [[hero heart]]: {{statrate|393|97}}<br>
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Chance of [[Villaintine's truffles]]: {{statrate|393|124}}<br>[[User:Sena|Sena]] ([[User talk:Sena|talk]]) 13:52, 15 February 2013 (PST)
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----
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A new year, new data.
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27 blank, 46 arrows, 52 hearts, 50 truffles (175 total).
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Combined with last year's cumulative data:
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* Chance of [[blank villaintine]]: {{statrate|568|107}}<br>
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* Chance of [[Villaintine arrow]]: {{statrate|568|138}}<br>
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* Chance of [[hero heart]]: {{statrate|568|138}}<br>
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* Chance of [[Villaintine's truffles]]: {{statrate|568|174}}
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--[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 20:29, 14 February 2014 (PST)
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Data I got yesterday, 815 villains defeated giving:
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* Chance of [[hero heart]]: {{statrate|815|213}}<br>
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* Chance of [[blank villaintine]]: {{statrate|815|200}}<br>
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* Chance of [[Villaintine's truffles]]:{{statrate|815|201}}<br>
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* Chance of [[Villaintine arrow]]:{{statrate|815|201}}
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It would seem they all have even chances. Going to assume this as the norm. [[User:Patojonas|Patojonas]]  07:52, 15 February 2014 (PST)

Latest revision as of 08:52, 15 February 2014

So far, using 2 alts with 4 minute turns, I've only experienced 12 and 13 combats between 2 villains without villain chance modifiers. They seem to show up at most every hour. Patojonas 03:53, 14 February 2013 (PST)

And for the sake of more data points, with +20% faster villains equipped and a high level minstrel (with full nurture-vs-nature), I am getting villains roughly every 30 minutes. --XKiv (talk) 15:12, 14 February 2013 (PST)

I had +30% from equipment, max level minstrel +judo gloves and model T-1000, and got them roughly every 30 minutes as well, I added to the villain chance modifiers page a note about a 50% cap. Patojonas 17:56, 14 February 2013 (PST)

Drop spading

Chance of blank villaintine: (21.1% ± 5.2%)
Chance of Villaintine arrow: (23.1% ± 5.3%)
Chance of hero heart: (27.5% ± 5.6%)
Chance of Villaintine's truffles: (28.3% ± 5.7%)
Seems pretty even to me, but small data set means unreliable numbers. --hoyifung04 (talk) 22:13, 14 February 2013 (PST)

From all 5 of my accounts I got:

  • 17 blanks, 18 arrows, 16 heart and 32 truffles. Adding to your data it gets:

Chance of blank villaintine: (21% ± 4.5%)
Chance of Villaintine arrow: (22.8% ± 4.6%)
Chance of hero heart: (25.4% ± 4.8%)
Chance of Villaintine's truffles: (30.8% ± 5.1%)

It seems the truffles have a bit of an advantage no? Patojonas 04:55, 15 February 2013 (PST)

Adding my drops (10 blanks, 16 arrows, 12 hearts, 21 truffles):

Chance of blank villaintine: (20.4% ± 4.1%)
Chance of Villaintine arrow: (23.4% ± 4.3%)
Chance of hero heart: (24.7% ± 4.3%)
Chance of Villaintine's truffles: (31.6% ± 4.7%)
Sena (talk) 13:52, 15 February 2013 (PST)


A new year, new data.

27 blank, 46 arrows, 52 hearts, 50 truffles (175 total).

Combined with last year's cumulative data:

--hoyifung04 (talk) 20:29, 14 February 2014 (PST)


Data I got yesterday, 815 villains defeated giving:

It would seem they all have even chances. Going to assume this as the norm. Patojonas 07:52, 15 February 2014 (PST)