Talk:Ion sprite: Difference between revisions

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firing rate and damage
formatting and how it got done
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
==spell bonus==
==spell bonus==
----
FS with the fire within (20%)
FS with the fire within (20%)
:370-385
:370-385
Line 27: Line 26:
Numbers seem solid for regular spells the spell boost is 25%+3*SP but for Lightning Bolt the boost is doubled, 50%+6*SP. [[User:Patojonas|Patojonas]]  15:28, 13 June 2014 (PDT)
Numbers seem solid for regular spells the spell boost is 25%+3*SP but for Lightning Bolt the boost is doubled, 50%+6*SP. [[User:Patojonas|Patojonas]]  15:28, 13 June 2014 (PDT)
==damage and firing chance==
==damage and firing chance==
ion sprite 0 SP<br>
 
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 0 SP
<div class="mw-collapsible-content">
rounds:605<br>
rounds:605<br>
Message1 116<br>
Message1 116<br>
Line 35: Line 37:
Message2 Low 19<br>
Message2 Low 19<br>
Message2High 23<br>
Message2High 23<br>
firing chance: ~40% (39.3%)
firing chance: ~40% (39.3%)</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
 
ion sprite 4 SP
ion sprite 4 SP<br>
<div class="mw-collapsible-content">
rounds:616<br>
rounds:616<br>
Message1 188<br>
Message1 188<br>
Line 46: Line 48:
Message2 Low 23<br>
Message2 Low 23<br>
Message2High 35<br>
Message2High 35<br>
firing chance: ~60% (61.04%)
firing chance: ~60% (61.04%)</div></div>
 


ion sprite 5 SP<br>
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 5 SP
<div class="mw-collapsible-content">
rounds:584<br>
rounds:584<br>
Message1 187<br>
Message1 187<br>
Line 57: Line 60:
Message2 Low 24<br>
Message2 Low 24<br>
Message2High 38<br>
Message2High 38<br>
firing chance: ~65% (65.07%)
firing chance: ~65% (65.07%)</div></div>
 


ion sprite 6 SP<br>
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 6 SP
<div class="mw-collapsible-content">
rounds:602<br>
rounds:602<br>
Message1 214<br>
Message1 214<br>
Line 68: Line 72:
Message2 Low 25<br>
Message2 Low 25<br>
Message2High 41<br>
Message2High 41<br>
firing chance: ~70% (72.75%)
firing chance: ~70% (72.75%)</div></div>
 


ion sprite 7 SP<br>
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 7 SP
<div class="mw-collapsible-content">
rounds:632<br>
rounds:632<br>
Message1 245<br>
Message1 245<br>
Line 83: Line 88:
Message3High 42<br>
Message3High 42<br>
firing chance: ~75% (74.08%)<br>
firing chance: ~75% (74.08%)<br>
message 3 chance: ~5%
message 3 chance: ~5%</div></div>


 
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 8 SP<br>
ion sprite 8 SP
<div class="mw-collapsible-content">
rounds:592<br>
rounds:592<br>
Message1 218<br>
Message1 218<br>
Line 98: Line 104:
Message3High 46<br>
Message3High 46<br>
firing chance: ~80% (81.08%)<br>
firing chance: ~80% (81.08%)<br>
message 3 chance: ~10%
message 3 chance: ~10%</div></div>


 
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 9 SP<br>
ion sprite 9 SP
<div class="mw-collapsible-content">
rounds:640<br>
rounds:640<br>
Message1 236<br>
Message1 236<br>
Line 113: Line 120:
Message3High 50<br>
Message3High 50<br>
firing chance: ~85% (83.91%)<br>
firing chance: ~85% (83.91%)<br>
message 3 chance: ~15%
message 3 chance: ~15%</div></div>
 


ion sprite 10 SP<br>
<div class="toccolours mw-collapsible mw-collapsed"  style="width:200px">
ion sprite 10 SP
<div class="mw-collapsible-content">
rounds:593<br>
rounds:593<br>
Message1 198<br>
Message1 198<br>
Line 128: Line 136:
Message3High 53<br>
Message3High 53<br>
firing chance: ~90 (89.03%)<br>
firing chance: ~90 (89.03%)<br>
message 3 chance: ~20%
message 3 chance: ~20%</div></div>




Damage = (19+S) - (23+3*S);<br>Firing rate = 40% + 5*S;<br>At 7 SP the 3rd message is unlocked, dealing electric and sonic damage.<br>1st and 2nd messages have equal chances. Chance of the 3rd messsage increased by max[(S-6)*5%; 0). [[User:Patojonas|Patojonas]]  08:16, 14 June 2014 (PDT)
Damage = (19+S) - (23+3*S);<br>Firing rate = 40% + 5*S;<br>At 7 SP the 3rd message is unlocked, dealing electric and sonic damage.<br>1st and 2nd messages have equal chances. Chance of the 3rd messsage increased by max[(S-6)*5%; 0). [[User:Patojonas|Patojonas]]  08:16, 14 June 2014 (PDT)
----
In case you're interested in knowing how it got done (and how you could easily do it) I had the AA script use first aid  till death and kept track of the round count.<br>in the background I had this GM script working:
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px">
scripty, easier to check if you look at the source code
<div class="mw-collapsible-content">
// ==UserScript==
// @name          TH Message Tracking
// @author        Patojonas, based on Sena's scripts
// @description    Tracks random messages for spading purposes
// @include        *twilightheroes.com/fight.php*
// @include        *twilightheroes.com/journal-notes.php
// ==/UserScript==
var Body = document.getElementsByTagName("body")[0].textContent;
var AttackCheck1 = /zots them for (\d+) damage/;
var AttackCheck2 = /she shocks them for (\d+) damage/;
var AttackCheck3 = /lightning goddess for (\d+) /;
if (AttackCheck1.test(Body)) {
GM_setValue("Message1",GM_getValue("Message1",0)+1);
var value = parseInt(AttackCheck1.exec(Body)[1]);
if (value > GM_getValue("Message1High", 0)) {
GM_setValue("Message1High",value)
}
if (value < GM_getValue("Message1 Low", 1000000000)) {
GM_setValue("Message1 Low",value)
}
}
if (AttackCheck2.test(Body)) {
GM_setValue("Message2",GM_getValue("Message2",0)+1);
var value2 = parseInt(AttackCheck2.exec(Body)[1]);
if (value2 > GM_getValue("Message2High", 0)) {
GM_setValue("Message2High",value2)
}
if (value2 < GM_getValue("Message2 Low", 1000000000)) {
GM_setValue("Message2 Low",value2)
}
}
if (AttackCheck3.test(Body)) {
GM_setValue("Message3",GM_getValue("Message3",0)+1);
var value3 = parseInt(AttackCheck3.exec(Body)[1]);
if (value3 > GM_getValue("Message3High", 0)) {
GM_setValue("Message3High",value3)
}
if (value3 < GM_getValue("Message3 Low", 1000000000)) {
GM_setValue("Message3 Low",value3)
}
}
</div></div>
[[User:Patojonas|Patojonas]]  08:44, 14 June 2014 (PDT)

Latest revision as of 15:44, 14 June 2014

spell bonus

FS with the fire within (20%)

370-385

Base FS

308.3 - 320.8(~314.55)

FS with fire within (20%) + ion sprite at 0 SP (25%)

453-471(~462)

FS with fire within (20%) + ion sprite at 5 SP (40%)

497-519(~508)

FS with fire within (20%) + ion sprite at 10 SP (55%)

537-561(~549)

LB with the fire within (20%)

127-132

Base LB

105.8-110 (107.9)

LB with fire within (20%) + ion sprite at 10 SP (110%)

246-255(250.5)

Numbers seem solid for regular spells the spell boost is 25%+3*SP but for Lightning Bolt the boost is doubled, 50%+6*SP. Patojonas 15:28, 13 June 2014 (PDT)

damage and firing chance

ion sprite 0 SP

ion sprite 4 SP

ion sprite 5 SP

ion sprite 6 SP

ion sprite 7 SP

ion sprite 8 SP

ion sprite 9 SP

ion sprite 10 SP


Damage = (19+S) - (23+3*S);
Firing rate = 40% + 5*S;
At 7 SP the 3rd message is unlocked, dealing electric and sonic damage.
1st and 2nd messages have equal chances. Chance of the 3rd messsage increased by max[(S-6)*5%; 0). Patojonas 08:16, 14 June 2014 (PDT)


In case you're interested in knowing how it got done (and how you could easily do it) I had the AA script use first aid till death and kept track of the round count.
in the background I had this GM script working:

scripty, easier to check if you look at the source code

Patojonas  08:44, 14 June 2014 (PDT)