Troutmaster (with Bass-O-Matic 77): Difference between revisions

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Sanjuro (talk | contribs)
combat messages (still some missing)
Sanjuro (talk | contribs)
combat messages
 
Line 11: Line 11:
|hit1=The Troutmaster pushes a stack of stolen goods onto you, pinning you to palace floor.
|hit1=The Troutmaster pushes a stack of stolen goods onto you, pinning you to palace floor.
|hit2=The Troutmaster circles, waiting for the cold at the bottom of the lake to wear you down. {{hitnote|{{element|ice|}}}}
|hit2=The Troutmaster circles, waiting for the cold at the bottom of the lake to wear you down. {{hitnote|{{element|ice|}}}}
|hit3=
|hit3=The Troutmaster cautiously jabs you with his standard-issue aquatic villain trident.
|miss1=The Troutmaster tries to topple a stack of stolen goods onto you, but they bob to the palace ceiling instead.
|miss1=The Troutmaster tries to topple a stack of stolen goods onto you, but they bob to the palace ceiling instead.
|miss2=The Troutmaster circles you, but you realize he's just biding for time and press your offensive.
|miss2=The Troutmaster circles you, but you realize he's just biding for time and press your offensive.

Latest revision as of 06:45, 17 January 2016

Troutmaster

You are fighting the Troutmaster.

You come across what appears to be a large underwater stone palace. Fish and other sea creatures swim in and out of its many windows. It's clear there's no point in hiding, so you just swim through the front door.

The entrance leads to one gigantic room. All sides are piled high with plastic-sealed packages--obviously the stolen goods. Sitting on a giant stone throne in the middle of the room is the Troutmaster. He's not what you expected: short, balding, slightly overweight, and pale green. Well, the pale green skin isn't so surprising.

The Troutmaster rises from his throne when you approach and circles you warily. He seems particularly cautious of the Bass-O-Matic gripped tightly in your hands. He says something, but it all comes out as garbled bubbles; figuring there's no point in mincing words, you both dive for each other at the same moment.
Your opponent attacks ...

Hit messages:

  • The Troutmaster pushes a stack of stolen goods onto you, pinning you to palace floor.
  • The Troutmaster circles, waiting for the cold at the bottom of the lake to wear you down. (ice) damage
  • The Troutmaster cautiously jabs you with his standard-issue aquatic villain trident.



He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:

  • The Troutmaster tries to topple a stack of stolen goods onto you, but they bob to the palace ceiling instead.
  • The Troutmaster circles you, but you realize he's just biding for time and press your offensive.
  • You'd expect the Troutmaster to have a trident to jab you with here, but he must have misplaced it with the whole confusion with the Bass-O-Matic. He starts rooting through boxes.



Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


You gain 79-111 chips.

You gain 200 experience.

You got an item: bonus skill point (Guaranteed Drop)
You got an item: bonus skill point (Guaranteed Drop)
You got an item: bonus skill point (Guaranteed Drop)
You got an item: bonus skill point (Guaranteed Drop)





Known resistances/weaknesses

50% weak to electric damage.


Locations

Notes