Difference between revisions of "Template talk:Fight"

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How does one add drop%?--[[User:Muhandes|Muhandes]] 11:16, 24 November 2008 (MST)
 
How does one add drop%?--[[User:Muhandes|Muhandes]] 11:16, 24 November 2008 (MST)
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>.> this template is evil, and it needs to be retooled.--[[User:Reaper|Reaper]] 02:41, 27 November 2008 (MST)
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:: I tend to agree this template is very hard to use. Specifically adding hit messages is a total mess. I suggest the following simplification. hit1=, hit2=, hit3=. It's much easier to leave the formatting to the writer then to try to anticipate any formatting possible. I suggest that I add these to the template without removing the previous ones for backward compatibility. I'm also going to make many of the fields mandatory i.e. page marked incomplete without them. I'll also add drop rates.--[[User:Muhandes|Muhandes]] 12:25, 18 December 2008 (UTC)

Latest revision as of 04:25, 18 December 2008

I added chip range and xp. Template:Obtain can still be used for items. It just occurred to me that this might not work out on monsters that do not give chips; I'll work on a way to fix that. - Satan

On second thought, it'd be more convenient to just put 0 for chip range, even if that's not technically what it shows after battle. - Satan

  • Shazam! Chips won't appear anymore if you omit the field. The glory that is if#. --The Slumberjack 12:53, 3 January 2008 (MST)

Why does a blank line get created if you enter a period after the physical damage template? And I'm seeing two lines if an XP value is entered, one with XP in brackets and a second one with the number that was entered in the template. --Tarwix 21:59, 23 February 2008 (MST)

I'm fixing to go look at the physical damage template right now. As for your second problem, it's because xp is already integrated into the fight template. The exp template only needs to be used when separate from a fight. - Satan

Ok. I'm extremely sorry about those numerous edits and mistakes I made, but with the new method I've been working on, we'll have more variables but less to type manually. So I'll have this completely functional soon, and I'll personally go through and adjust everything. - Satan

  • I tried putting in the proper entries for your template on one enemy, the battle drone, and found some issues. Two minor ones that I could fix. But I couldn't figure out where to put the <br> to separate multiple physical+element attacks; too many curly braces! --Tarwix 15:51, 26 February 2008 (MST)

I've spent 2 hours going over all the possibilities, fixing typos, fixing flaws in schematics, and fixing the flaws that arose because of certain possibilities. I believe that the template is now fully functional, with no mistakes at all. This may not be the case, but the battle drone page atleast looks like it's 100% error free. Not every variable is tested with that page, though, so there could still be some possible errors. With that said, I won't start fixing enemies to the template page until tomorrow, because I'm wore out, and I just got a wii today, which I plan on setting up right now. - Satan

Would it be possible to add another field for elemental resistances? It seems that some monsters reduce by different amounts, such as a Shadowy Figure reducing fire by 40%, or a mochi vendor reducing ice by 100%. Rykar 02:10, 19 November 2008 (MST)

How does one add drop%?--Muhandes 11:16, 24 November 2008 (MST)


>.> this template is evil, and it needs to be retooled.--Reaper 02:41, 27 November 2008 (MST)

I tend to agree this template is very hard to use. Specifically adding hit messages is a total mess. I suggest the following simplification. hit1=, hit2=, hit3=. It's much easier to leave the formatting to the writer then to try to anticipate any formatting possible. I suggest that I add these to the template without removing the previous ones for backward compatibility. I'm also going to make many of the fields mandatory i.e. page marked incomplete without them. I'll also add drop rates.--Muhandes 12:25, 18 December 2008 (UTC)