Difference between revisions of "Talk:Pit fiend"

From Twilight Heroes Wiki
Jump to: navigation, search
m (XP Gains)
(Bat out of Hell: lulz, signed)
 
(13 intermediate revisions by 4 users not shown)
Line 149: Line 149:
 
*****Shirt: Polar Fleece? Is it a new item or did you mean the tropical one, Cristiona?
 
*****Shirt: Polar Fleece? Is it a new item or did you mean the tropical one, Cristiona?
 
******Yeah, I meant tropical.  Fixed. [[User:Cristiona|Cristiona]] 23:14, 14 December 2007 (MST)
 
******Yeah, I meant tropical.  Fixed. [[User:Cristiona|Cristiona]] 23:14, 14 December 2007 (MST)
 +
*******The max XP seems to be ''Level*10''; you're getting 500 at level 50, and at level 36, I'm getting 378 as a high (Keen Observation gives +1 XP per 20 XP, so a creature that gives 360 would get +18 as...um... observed). --[[User:Jesus|Jesus]] 03:16, 15 December 2007 (MST)
 +
*******Hm.  The lowest listed there is 308, so I'm wondering what the lower bound is.  Perhaps ''level*6'', and I just haven't seen/noticed/recorded a 300?  [[User:Cristiona|Cristiona]] 04:02, 15 December 2007 (MST)
 +
*******Just fought a "a stupen-ly goblin from some nightmare" and managed to score 300XP.  The rewards may very well be ''Level*6 - Level*10''.  In other news, we have a ridiculous amount of bullet points. [[User:Cristiona|Cristiona]] 22:15, 15 December 2007 (MST)
 +
 +
I recently tested 40 turns each with the bat and club (not changing any other gear) and while this isn't a huge set, the bat and club XP totals were relatively very close. In fact, the club came out on top by only 99 XP. So weapon bonuses other than +XP (of course) may have nothing to do with gains. --[[User:MagiNinjA]] 14:09, 4 January 2008 (MST)
 +
 +
=Bat out of Hell=
 +
I'm thinking you may be on to something, Jesus.  I switched to an Ethereal Club, and the damage I take seems to have dropped considerably.  Hard to tell because of monster variance, but is this worth looking into? [[User:Cristiona|Cristiona]] 22:37, 16 December 2007 (MST)
 +
*I'm thinking '''yes'''. The other day, I tried the bat again, and holy crap! With truepenny, I'm still taking anywhere from 2 to 9 elemental damage, and a solid 1 for non-elemental criticals. With the bat, I took a non-elemental critical that did '''18''' damage. Elemental shots were in the 8-16 range. It's definitely more damage, but I don't believe there's any extra XP earned -- top XP remained level*10. With truepenny, my HP goes up and down, but generally remains pretty full. With the bat, it would fluctuate too, but the trend was definitely downwards. If I were level 50 and got no HP recovery from levels, I don't think I'd be able to adventure in the Pit indefinitely. With truepenny, that's not a problem. --[[User:Jesus|Jesus]] 02:04, 17 December 2007 (MST)
 +
 +
*This really hurts, so I'm not going to run a hundred tests...
 +
 +
Test 1
 +
Equipment: Bat out of Hell, Ebon Eye, ''nothing'' else
 +
Effects: Purple Cowardice, Air Shield, Little Yellow Indifferent, UW: Self-Balancing, UA: Resistance, Metal Detector
 +
Damage received: 111+77(fire), 146+107(ice), 169+126(fire), 472(crit) --I'm dead
 +
 +
Test 2
 +
Equipment: [[steel knuckles]], Ebon Eye, ''nothing'' else
 +
Effects: as above
 +
Damage received: 60+(39 acid) --''It's'' dead
 +
 +
Test 3
 +
Equipment: [[the whole nine yards]], Ebon Eye, ''nothing'' else
 +
Effects: as above
 +
Damage received: 59+32(ice), 75+55(acid) --It's dead
 +
 +
Test 4
 +
Same as Test 1
 +
Damage received: 140+102(fire), 124+88(fire), 128+92(ice), 93+62(ice) --I'm dead
 +
 +
Yeah, there's got to be something going on with the bat.  For the record, my resistances:
 +
Fire resistance: 15%
 +
Ice resistance: 15%
 +
Electric resistance: 15%
 +
 +
In tests 2 and 3, I hit much more frequently than in 1 and 4.  I wonder if the fiends scale to ''all'' your stats: the +10% from the bat may give the fiends a huge bonus, as opposed to the flat boost of the Truepenny. [[User:Cristiona|Cristiona]] 21:56, 17 December 2007 (MST)
 +
*More weirdness, let me know if you notice this: when I'm using the bat, I seem to get a better XP distribution, and seem to get the higher values (450+) than when I use the [[ethereal club|club]].  The club seems to skew towards the lower bounds.  Could just be confirmation bias, though. [[User:Cristiona|Cristiona]] 22:46, 17 December 2007 (MST)
 +
 +
Hmm. Tricky. I just posted in a small paragraph above this section that with 40 turns each (which isn't very large, but yeah. >.>), I received pretty normal XP distribution for both the bat and the club. However, I have noticed monsters hitting me harder when I use the bat. So that's interesting. --[[User:MagiNinjA|User:MagiNinjA/sig]] 00:03, 5 January 2008 (MST)
 +
 +
=Possible connection between generated name and various aspects of battle?=
 +
 +
Scaling alone doesn't seem to be an adequate explanation for the various parameters of this monster (or rather monsters.) I'm pretty sure that the generated name has something to do with the stats of the monster, the drops (or lack of them) and the experience gained upon victory. For example I've observed that monsters "from Abaddon" appear to have a higher chance of dropping items after being defeated. I've also seen major fluctuations in strength, to-hit and evasion that don't square up with a monster which has its parameters solely determined by the player's stats. I've come across monsters here which couldn't hit my character for beans, inflicted a low amount of damage and/or couldn't dodge to save their life. I've also come across monsters that inflict high damage, get an unusual number of critical hits during combat, or that I barely can hit.  The elemental resistances and weaknesses in particular have a strong chance of being linked to the name that is generated; I've witnessed fluctuations in both ice and fire damage I've inflicted. So far I've seen monsters with no resistance to fire or ice,  monsters with 60% resistance to ice (+5 bonus damage being reduced to +2 bonus damage) and monsters with weakness against fire damage. Scaling si not a valid explanation for this.
 +
 +
This is all still speculation. And as above, it could be due to equipment that monsters have varying stats as you describe. And I haven't seen any of these monsters with elemental resistance (at least to fire damage, which I have). Maybe a screenshot or a double confirmation of this? --[[User:MagiNinjA|MagiNinjA]] 18:54, 1 January 2008 (MST)
 +
 +
Sounds like confirmation bias to me.  I believe Icy recorded two monsters with the exact same name giving different XP.  Furthermore, every time I think I stumble onto a weak type or location, one comes along that stomps on my head.  I honestly think all the powers are randomly generated, based on a seed of your stats.  And that's ''all'' your stats, not just Str/Int/Ref.
 +
 +
Also, this isn't straight scaling.  A straight X-for-Y scaling would result in giving the same XP for every monster.  Since these range from Level*6 - Level*10 in XP, it's pretty clear that their toughness and abilities while likewise be in a range.  Also, also, please sign your contributions. [[User:Cristiona|Cristiona]] 19:30, 1 January 2008 (MST)

Latest revision as of 00:03, 5 January 2008

Missing one:

a freak-posterous gargoyle from Mount Vernon, Kentucky Cristiona 22:01, 10 December 2007 (MST)

Nevermind, added it myself. Cristiona 23:24, 10 December 2007 (MST)

  • I kind of thought you were joking. But I just ran into one today (an incred-treme beast from there, so it's not one specific encounter). --Jesus 00:19, 11 December 2007 (MST)
    • Nope; no joke. I just stared at my screen for a few minutes when I saw it. I think it's just a rare location. Sounds like a small place, though. Maybe Ryme just hates Kentucky. Can't say as I blame him... Cristiona 00:24, 11 December 2007 (MST)

Smoldering Ash

Was dropped by:
a mons-trous gargoyle from the netherworld
a mons-trous gargoyle from the inferno
I'd never paid attention to it before, but I was wondering "If the Abaddon Charm is dropped by one combination, then maybe ash is dropped by certain combinations or families of combinations.

Less impressively:
a fou-trous varmint from the inferno
a freak-treme varmint from Hades
a stupen-dous varmint from perdition
a ghast-treme beast from the blue blazes
a ghast-trous imp from perdition
Hey, the first three are all varmints... I dunno. Maybe I'm jumping at shadows. --Jesus 00:49, 11 December 2007 (MST)

  • I'll be recording XP rewards after rollover, so I'll also note if they dropped ash. Cristiona 04:03, 11 December 2007 (MST)
    • That is awesome. I've been wondering for a long time if XP was randomized along with the names, or if the name parts had certain XP weights attached. But it's been impractical for me to try and do that, since I keep leveling up. --Jesus 21:21, 11 December 2007 (MST)

95 adventures in the pit, and the following monsters dropped ash:
a mons-treme fiend from the inferno
a fou-dous gargoyle from the bottomless pit
a ghast-trous gargoyle from the netherworld
a mons-ly beast from Hades
This was with Metal Detector and a Hero's Cape. Cristiona 22:18, 11 December 2007 (MST)

XP Gains

This is mostly just a data dump, but I'm sure someone's good enough with math to make use of this. These results were gathered by me, so they're for a level 50 Gadgeteer. I didn't wear any gold stars to boost my level. I did have a Zion's helm on, but I've already subtracted out the XP bonus from that. No Euphoria, Utter Wretchedness, or any other known XP adjuster, either.

a fan-tastic beast from the netherworld: 460
an incred-real beast from perdition: 376
a ghast-trous gargoyle from the netherworld: 492
a mons-ly beast from Hades: 342
a freak-ly beast from the bottomless pit: 404
a ghast-ly fiend from the abyss: 460
a stupen-treme imp from the inferno: 437
an ex-tastic critter from Abaddon: 308
a fan-tesque imp from the bottomless pit: 500
a fou-ly beast from Abaddon: 460
a fan-tesque ogre from the blue blazes: 348
a fan-real fiend from perdition: 352
a ghast-tastic monster from some nightmare: 364
a freak-posterous beast from the bottomless pit: 356
a ghast-ly goblin from perdition: 412
a fan-ible monster from the blue blazes: 484
an incred-treme fiend from perdition: 500
a freak-tastic goblin from the blue blazes: 312
a pre-posterous monster from the netherworld: 460
a mons-real varmint from Abaddon: 400
a stupen-ly critter from perdition: 364
a fou-posterous beast from some nightmare: 384
a freak-ly beast from the netherworld: 424
an incred-trous gargoyle from some nightmare: 376
an incred-ible varmint from perdition: 340
a stupen-ible fiend from Abaddon: 441
a freak-real beast from Abaddon: 412
a fan-real monster from the abyss: 404
a fan-dous ogre from the inferno: 476
a ghast-posterous fiend from some nightmare: 484
a mons-posterous imp from the inferno: 464
an ex-tastic critter from the bottomless pit: 420
an ex-ly fiend from some nightmare: 356
a freak-real critter from the netherworld: 320
a pre-ible varmint from Abaddon: 496
a fou-tastic imp from Hades: 400
a fan-tesque gargoyle from the bottomless pit: 464
a mons-real goblin from some nightmare: 420
an incred-treme fiend from Abaddon: 437
an ex-treme varmint from some nightmare: 392
a fou-ible goblin from the netherworld: 420
a fan-dous critter from Abaddon: 500
an ex-treme monster from Mount Vernon, Kentucky: 368
a fan-trous monster from the bottomless pit: 428
a fou-dous fiend from the bottomless pit: 396
a ghast-ly critter from perdition: 428
a stupen-trous critter from the inferno: 332
a stupen-real varmint from Hades: 340
an ex-tesque fiend from the blue blazes: 456
a pre-ly gargoyle from the abyss: 368
a mons-ible beast from the abyss: 500
an ex-tastic goblin from the netherworld: 376
a ghast-ible varmint from Abaddon: 328
a fan-trous gargoyle from the blue blazes: 452
an incred-real gargoyle from the netherworld: 480
a freak-posterous monster from the bottomless pit: 376
a fou-dous gargoyle from the bottomless pit: 445
an incred-tastic monster from perdition: 452
a pre-trous imp from the netherworld: 364
a stupen-tastic gargoyle from Hades: 456
a ghast-real imp from the blue blazes: 400
a fan-ible beast from the abyss: 372
a pre-ible monster from the bottomless pit: 360
a stupen-ly monster from the abyss: 388
a pre-tesque ogre from the blue blazes: 424
a fou-ible monster from the bottomless pit: 437
a mons-dous monster from the bottomless pit: 416
a mons-tastic imp from the bottomless pit: 464
a stupen-ible varmint from some nightmare: 476
a mons-ible monster from the netherworld: 476
a fou-treme imp from the abyss: 441
a stupen-tastic fiend from the blue blazes: 441
a freak-posterous monster from Abaddon: 392
a mons-treme gargoyle from the abyss: 316
a stupen-ible fiend from Hades: 332
a ghast-ly goblin from the blue blazes: 428
an ex-tastic varmint from the abyss: 416
a pre-ible varmint from perdition: 484
a pre-real critter from Hades: 496
a stupen-tastic goblin from the netherworld: 420
a mons-treme fiend from the inferno: 384
a fan-trous monster from Hades: 340
a pre-ly fiend from the abyss: 416
a mons-ible ogre from Hades: 445
a fou-ible goblin from Abaddon: 445
a fou-trous beast from the bottomless pit: 344
a ghast-treme gargoyle from the abyss: 432
a pre-tesque imp from some nightmare: 404
a stupen-tesque imp from the blue blazes: 304
a ghast-posterous critter from the blue blazes: 392
a pre-real gargoyle from the abyss: 464
an ex-dous imp from the bottomless pit: 441
a mons-trous goblin from Hades: 328
a fou-real beast from the inferno: 324
a fan-treme imp from perdition: 452

So... yeah. Hope this mess helps. Feel free to make it pretty if y'all want. Cristiona 22:31, 11 December 2007 (MST)

  • Were you using a Bat out of hell? I noticed that I get hit a hell of a lot harder when I have one equipped. I've been in the Pit full-time though, so if it has a hidden +XP enchantment to go with the apparent +ML, I can't really say. Anyway, thank you for the data. --Jesus 21:32, 12 December 2007 (MST)
    • Yeah, I was using the bat. Kit was:
Car: Luxura
Helm: Zion
Weapon: Bat out of Hell
Shirt: Tropical Fleece
Gloves: Forcegloves
Pants: Hot Pants
Shoes: Sturdy Boots
Offhand: Flux Incapacitor
Acc1: Hero's Cape
Acc2: Scottish Necklace

My standard fighting style was 2 shock grenades followed by spamming attacks. For particularly tough ones, I'd grenade again. I think the attacks are mostly random, though. The low 300XP ones weren't particularly difficult or hard. When I wasn't recording, I would have combats where one or no grenades sufficed.
Anyway, I don't think the bat does anything other than improve your chance of hitting. Cristiona 01:50, 13 December 2007 (MST)

      • Hm. When I used the bat, I'd get hit for 10-15 damage pretty often. When I switched back to truepenny, it went back below double digits, usually in the 4-8 range. I've gained a couple of levels since then, and I still haven't gotten hit as hard as I did with the bat. --Jesus 20:53, 13 December 2007 (MST)
        • I wonder if the percentile bonus to hit on the bat is what's causing the difference. With my Flux Shield, I generally only take elemental damage. Cristiona 04:55, 14 December 2007 (MST)
          • Shirt: Polar Fleece? Is it a new item or did you mean the tropical one, Cristiona?
            • Yeah, I meant tropical. Fixed. Cristiona 23:14, 14 December 2007 (MST)
              • The max XP seems to be Level*10; you're getting 500 at level 50, and at level 36, I'm getting 378 as a high (Keen Observation gives +1 XP per 20 XP, so a creature that gives 360 would get +18 as...um... observed). --Jesus 03:16, 15 December 2007 (MST)
              • Hm. The lowest listed there is 308, so I'm wondering what the lower bound is. Perhaps level*6, and I just haven't seen/noticed/recorded a 300? Cristiona 04:02, 15 December 2007 (MST)
              • Just fought a "a stupen-ly goblin from some nightmare" and managed to score 300XP. The rewards may very well be Level*6 - Level*10. In other news, we have a ridiculous amount of bullet points. Cristiona 22:15, 15 December 2007 (MST)

I recently tested 40 turns each with the bat and club (not changing any other gear) and while this isn't a huge set, the bat and club XP totals were relatively very close. In fact, the club came out on top by only 99 XP. So weapon bonuses other than +XP (of course) may have nothing to do with gains. --User:MagiNinjA 14:09, 4 January 2008 (MST)

Bat out of Hell

I'm thinking you may be on to something, Jesus. I switched to an Ethereal Club, and the damage I take seems to have dropped considerably. Hard to tell because of monster variance, but is this worth looking into? Cristiona 22:37, 16 December 2007 (MST)

  • I'm thinking yes. The other day, I tried the bat again, and holy crap! With truepenny, I'm still taking anywhere from 2 to 9 elemental damage, and a solid 1 for non-elemental criticals. With the bat, I took a non-elemental critical that did 18 damage. Elemental shots were in the 8-16 range. It's definitely more damage, but I don't believe there's any extra XP earned -- top XP remained level*10. With truepenny, my HP goes up and down, but generally remains pretty full. With the bat, it would fluctuate too, but the trend was definitely downwards. If I were level 50 and got no HP recovery from levels, I don't think I'd be able to adventure in the Pit indefinitely. With truepenny, that's not a problem. --Jesus 02:04, 17 December 2007 (MST)
  • This really hurts, so I'm not going to run a hundred tests...
Test 1
Equipment: Bat out of Hell, Ebon Eye, nothing else
Effects: Purple Cowardice, Air Shield, Little Yellow Indifferent, UW: Self-Balancing, UA: Resistance, Metal Detector
Damage received: 111+77(fire), 146+107(ice), 169+126(fire), 472(crit) --I'm dead
Test 2
Equipment: steel knuckles, Ebon Eye, nothing else
Effects: as above
Damage received: 60+(39 acid) --It's dead
Test 3
Equipment: the whole nine yards, Ebon Eye, nothing else
Effects: as above
Damage received: 59+32(ice), 75+55(acid) --It's dead
Test 4
Same as Test 1
Damage received: 140+102(fire), 124+88(fire), 128+92(ice), 93+62(ice) --I'm dead

Yeah, there's got to be something going on with the bat. For the record, my resistances:

Fire resistance: 15%
Ice resistance: 15%
Electric resistance: 15%

In tests 2 and 3, I hit much more frequently than in 1 and 4. I wonder if the fiends scale to all your stats: the +10% from the bat may give the fiends a huge bonus, as opposed to the flat boost of the Truepenny. Cristiona 21:56, 17 December 2007 (MST)

  • More weirdness, let me know if you notice this: when I'm using the bat, I seem to get a better XP distribution, and seem to get the higher values (450+) than when I use the club. The club seems to skew towards the lower bounds. Could just be confirmation bias, though. Cristiona 22:46, 17 December 2007 (MST)

Hmm. Tricky. I just posted in a small paragraph above this section that with 40 turns each (which isn't very large, but yeah. >.>), I received pretty normal XP distribution for both the bat and the club. However, I have noticed monsters hitting me harder when I use the bat. So that's interesting. --User:MagiNinjA/sig 00:03, 5 January 2008 (MST)

Possible connection between generated name and various aspects of battle?

Scaling alone doesn't seem to be an adequate explanation for the various parameters of this monster (or rather monsters.) I'm pretty sure that the generated name has something to do with the stats of the monster, the drops (or lack of them) and the experience gained upon victory. For example I've observed that monsters "from Abaddon" appear to have a higher chance of dropping items after being defeated. I've also seen major fluctuations in strength, to-hit and evasion that don't square up with a monster which has its parameters solely determined by the player's stats. I've come across monsters here which couldn't hit my character for beans, inflicted a low amount of damage and/or couldn't dodge to save their life. I've also come across monsters that inflict high damage, get an unusual number of critical hits during combat, or that I barely can hit. The elemental resistances and weaknesses in particular have a strong chance of being linked to the name that is generated; I've witnessed fluctuations in both ice and fire damage I've inflicted. So far I've seen monsters with no resistance to fire or ice, monsters with 60% resistance to ice (+5 bonus damage being reduced to +2 bonus damage) and monsters with weakness against fire damage. Scaling si not a valid explanation for this.

This is all still speculation. And as above, it could be due to equipment that monsters have varying stats as you describe. And I haven't seen any of these monsters with elemental resistance (at least to fire damage, which I have). Maybe a screenshot or a double confirmation of this? --MagiNinjA 18:54, 1 January 2008 (MST)

Sounds like confirmation bias to me. I believe Icy recorded two monsters with the exact same name giving different XP. Furthermore, every time I think I stumble onto a weak type or location, one comes along that stomps on my head. I honestly think all the powers are randomly generated, based on a seed of your stats. And that's all your stats, not just Str/Int/Ref.

Also, this isn't straight scaling. A straight X-for-Y scaling would result in giving the same XP for every monster. Since these range from Level*6 - Level*10 in XP, it's pretty clear that their toughness and abilities while likewise be in a range. Also, also, please sign your contributions. Cristiona 19:30, 1 January 2008 (MST)