Difference between revisions of "Troutmaster (with Bass-O-Matic 77)"

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|desc=You come across what appears to be a large underwater stone palace. Fish and other sea creatures swim in and out of its many windows. It's clear there's no point in hiding, so you just swim through the front door.
 
|desc=You come across what appears to be a large underwater stone palace. Fish and other sea creatures swim in and out of its many windows. It's clear there's no point in hiding, so you just swim through the front door.
  
The entrance leads to one gigantic room. All sides are piled high with plastic-sealed packages--obviously the stolen goods. Sitting on a giant stone throne in the middle of the room is the Troutmaster. He's not not what you expected: short, balding, slightly overweight, and pale green. Well, the pale green skin isn't so surprising.
+
The entrance leads to one gigantic room. All sides are piled high with plastic-sealed packages--obviously the stolen goods. Sitting on a giant stone throne in the middle of the room is the Troutmaster. He's not what you expected: short, balding, slightly overweight, and pale green. Well, the pale green skin isn't so surprising.
  
The Troutmaster rises from his throne when you approach and circles you warily. He says something, but it all comes out as garbled bubbles; figuring there's no point in mincing words, you both dive for each other at the same moment.
+
The Troutmaster rises from his throne when you approach and circles you warily. He seems particularly cautious of the Bass-O-Matic gripped tightly in your hands. He says something, but it all comes out as garbled bubbles; figuring there's no point in mincing words, you both dive for each other at the same moment.
 
|pronoun=He
 
|pronoun=He
|hit1=!
+
|hit1=The Troutmaster pushes a stack of stolen goods onto you, pinning you to palace floor.
|miss1=!
+
|hit2=The Troutmaster circles, waiting for the cold at the bottom of the lake to wear you down. {{hitnote|{{element|ice|}}}}
|chips=111
+
|hit3=The Troutmaster cautiously jabs you with his standard-issue aquatic villain trident.
 +
|miss1=The Troutmaster tries to topple a stack of stolen goods onto you, but they bob to the palace ceiling instead.
 +
|miss2=The Troutmaster circles you, but you realize he's just biding for time and press your offensive.
 +
|miss3=You'd expect the Troutmaster to have a trident to jab you with here, but he must have misplaced it with the whole confusion with the Bass-O-Matic. He starts rooting through boxes.
 +
|chips=79-111
 
|xp=200
 
|xp=200
 
|loc1=Porcelain Bay
 
|loc1=Porcelain Bay
}}
+
|newres={{res|electric|50|+}}
 +
|item1=bonus skill point
 +
|image1=skill-point.gif
 +
|drop1=100
 +
|item2=bonus skill point
 +
|image2=skill-point.gif
 +
|drop2=100
 +
|item3=bonus skill point
 +
|image3=skill-point.gif
 +
|drop3=100
 +
|item4=bonus skill point
 +
|image4=skill-point.gif
 +
|drop4=100}}
 
== Notes ==
 
== Notes ==
 
* Completes the [[Go Fish]] quest.
 
* Completes the [[Go Fish]] quest.
 +
* Only occurs after [[A Joyous (but Properly Restrained) Reunion]].
 +
* Occurs when [[Bass-O-Matic 77]] is equipped, otherwise [[Troutmaster (without Bass-O-Matic 77)]] is encountered.
 
* Once defeated becomes a one-time Adventure.
 
* Once defeated becomes a one-time Adventure.
* Only occurs after [[A Joyous (but Properly Restrained) Reunion]].
 
* If the [[Bass-O-Matic 77]] is equipped, after the "circling warily" line, the text adds, "He seems particularly cautious of the Bass-O-Matic gripped tightly in your hands."
 
 
[[Category: Bosses]]
 
[[Category: Bosses]]

Latest revision as of 22:45, 16 January 2016

Troutmaster.jpg
Troutmaster

You are fighting the Troutmaster.

You come across what appears to be a large underwater stone palace. Fish and other sea creatures swim in and out of its many windows. It's clear there's no point in hiding, so you just swim through the front door.

The entrance leads to one gigantic room. All sides are piled high with plastic-sealed packages--obviously the stolen goods. Sitting on a giant stone throne in the middle of the room is the Troutmaster. He's not what you expected: short, balding, slightly overweight, and pale green. Well, the pale green skin isn't so surprising.

The Troutmaster rises from his throne when you approach and circles you warily. He seems particularly cautious of the Bass-O-Matic gripped tightly in your hands. He says something, but it all comes out as garbled bubbles; figuring there's no point in mincing words, you both dive for each other at the same moment.
Your opponent attacks ...

Hit messages:

  • The Troutmaster pushes a stack of stolen goods onto you, pinning you to palace floor.
  • The Troutmaster circles, waiting for the cold at the bottom of the lake to wear you down. (ice) damage
  • The Troutmaster cautiously jabs you with his standard-issue aquatic villain trident.



He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:

  • The Troutmaster tries to topple a stack of stolen goods onto you, but they bob to the palace ceiling instead.
  • The Troutmaster circles you, but you realize he's just biding for time and press your offensive.
  • You'd expect the Troutmaster to have a trident to jab you with here, but he must have misplaced it with the whole confusion with the Bass-O-Matic. He starts rooting through boxes.



Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


Chips-white.gif You gain 79-111 chips.

You gain 200 experience.

You got an item: bonus skill point Skill-point.gif (Guaranteed Drop)
You got an item: bonus skill point Skill-point.gif (Guaranteed Drop)
You got an item: bonus skill point Skill-point.gif (Guaranteed Drop)
You got an item: bonus skill point Skill-point.gif (Guaranteed Drop)





Known resistances/weaknesses

50% weak to electric damage.


Locations

Notes